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Pille

Prefab Editor (Alpha)

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2 hours ago, Pille said:

Another preview shot:

vpw14zh.jpg

So... Will we be able to just drag the POI from the list on the left and drop it where we want it in the map and it will be really placed there?

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Posted (edited)

Yes, and of course you can also move already placed POI or remove them.

Edited by Pille (see edit history)
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2 hours ago, Pille said:

Yes, and of course you can also move already placed POI or remove them.

I'm really looking forward to this, can't wait to start playing with it, it looks cool and pretty intuitive too. You are a very skilled programmer!

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I hope that I can make you and myself happy. lol

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On 6/9/2020 at 6:03 AM, Pille said:

The static entity spawn feature will also be ready. You shouldn't spawn to many of them the avoid performance impact.^^

 

Did you able to implement it?

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13 hours ago, n2n1 said:

Did you able to implement it?

Yes, you even reacted to the post where I've explained the feature^^:

 

It is a bit complicated to use when you try it for the first time... I might make a video if necessary.

 

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Oh, sorry - i was looking, but i overlook it!

 

upd:

so..... i can only use this in the already generated world? Is it possible to do this for the prefab that i will use when generating in a standard RWG?

Edited by n2n1 (see edit history)

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22 minutes ago, n2n1 said:

so..... i can only use this in the already generated world?

Right. It's not supported by the vanilla RWG or Nitrogen. So, no not possible to use when generating, unfortunately. 

Edited by Pille (see edit history)

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