DUST2DEATH Posted December 12, 2016 Share Posted December 12, 2016 Only adds food/water and xp bar to the screen. (red above compass) Click for 1080p^ Made it for testing purposes. Feel free to use however you wish. DOWNLOAD INSTALLATION: Drag Data and Mods folder from master archive into your 7 Days Directory, say yes to overwrite. Link to comment Share on other sites More sharing options...
Guppycur Posted December 12, 2016 Share Posted December 12, 2016 Does it require client installs for the graphics? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 12, 2016 Author Share Posted December 12, 2016 yes, you could host the textures online, but then still needs to be installed for sprites. Link to comment Share on other sites More sharing options...
Valmar Posted December 13, 2016 Share Posted December 13, 2016 Not a big fan of how much screenspace is dedicated to the compass/time. That being said, I love to see new unique UI mods like this. Good work, Im sure it took a while. Link to comment Share on other sites More sharing options...
Spider Posted December 13, 2016 Share Posted December 13, 2016 I like the way you have your buff and ammo icons. Looks nice Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 13, 2016 Author Share Posted December 13, 2016 Thanks Link to comment Share on other sites More sharing options...
ShadowzLust Posted December 14, 2016 Share Posted December 14, 2016 Beautiful HUD Dust2Death! But I agree with Val, the Compass is a little much but everything else is pure beauty in my eyes! Looks like a Triple A title type of HUD now! Now its so hard to choose from SMX and this one....the choices!!!! Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 14, 2016 Author Share Posted December 14, 2016 Thanks. Yes, the compass area is big, but as I mentioned I made it purely for testing purposes. Incidently, mostly around the compass I wont be tweaking this HUD, at all. However, the code is there, and its super super easy to revert the compass back to vanilla if you wanted the rest of the HUD itself. With that said, stay tuned Link to comment Share on other sites More sharing options...
ShadowzLust Posted December 14, 2016 Share Posted December 14, 2016 I love it all but the wings portion. The way the compass is surrounded by metal with chains hanging down to form the Day and Time is just pure sexiness! Link to comment Share on other sites More sharing options...
schwanz9000 Posted December 14, 2016 Share Posted December 14, 2016 The stack up of the xp bar is pretty clever, but I gotta ask... Why is the yauixpbar file all smushed up and then stretched back out in the xml? What does globalopacitymod do? I understand the opacity part, but why such a small value? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 14, 2016 Author Share Posted December 14, 2016 The stack up of the xp bar is pretty clever, but I gotta ask... Why is the yauixpbar file all smushed up and then stretched back out in the xml? What does globalopacitymod do? I understand the opacity part, but why such a small value? A sprite has to be 116x80(px), no exceptions. Sucks, but you gotta work with what you have. textures can be any size but cant be used like a sprite. Because the default scale is 1.255 (zoomed in) and 1:1 px is a scale of 1.000, once you go below a certain size with default scale, detail is lost and generally looks.... bad. globalopacitymod is just that, a opacity modifier. sprites (to me) still appear slightly transparent without it (when not using an associated image) so I prefer to set the modifier, and then control opacity via the alpha channel of an rgba value. Now, I could have that usage wrong (someone correct me please if I do), but thats how it *appears* to myself. Im always learning new things, and have a couple tricks now which are expanded upon from what this one did (hence the testing purposes). Link to comment Share on other sites More sharing options...
Moloch Posted December 15, 2016 Share Posted December 15, 2016 I disagree with your critics - I am quite happy with the compass. In fact it's that art which has drawn me to a closer look at the UI. Good work! Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 15, 2016 Author Share Posted December 15, 2016 Thank you Link to comment Share on other sites More sharing options...
Kilroy5150 Posted April 3, 2019 Share Posted April 3, 2019 I'm not really familiar with this kind of code yet. Does anyone have an A17 (to current version) update of this? It's a really stylish gui. Link to comment Share on other sites More sharing options...
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