Ignitron Posted December 11, 2016 Share Posted December 11, 2016 Hi, I've been messing around with debug mode and I spawned one of each traders, all stacked. Now i'm stuck with them. - kill <id> is useless. I repeated that command dozens of times and it doesn't affect them. - I buried them, maybe they will suffocate - zombies can attack them but even after 30 mins of constant mauling, noting happens Someone in another thread for a different subject suggested to simply type "removeentity <id>, but this command doesnt seem to exist.(***ERROR: unknown command 'removeentity'). How do I get rid of those NPCs? thanks Link to comment Share on other sites More sharing options...
Ignitron Posted December 13, 2016 Author Share Posted December 13, 2016 Hi, I've been messing around with debug mode and I spawned one of each traders, all stacked. Now i'm stuck with them. looks like I panicked uselessly. 2 days later, I launch the game and they're gone. But, the question remains; can we remove them otherwise? Link to comment Share on other sites More sharing options...
insanetoast Posted November 25, 2017 Share Posted November 25, 2017 looks like I panicked uselessly. 2 days later, I launch the game and they're gone. But, the question remains; can we remove them otherwise? I had good luck with campfires on the hazmat zambies before they got fully implemented. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 25, 2017 Share Posted November 25, 2017 i mean coppies mod can delete entitys But this is a Server only mod Link to comment Share on other sites More sharing options...
dreamdancer Posted January 10, 2018 Share Posted January 10, 2018 /killall The nuclear option. Link to comment Share on other sites More sharing options...
Guppycur Posted January 10, 2018 Share Posted January 10, 2018 I don't believe killall does traders. Link to comment Share on other sites More sharing options...
dreamdancer Posted January 11, 2018 Share Posted January 11, 2018 Oh. I can see why it wouldn't, yeah. That would break the trader outposts. Nvm. Link to comment Share on other sites More sharing options...
tigergiggles Posted March 20, 2018 Share Posted March 20, 2018 Hi, I've been messing around with debug mode and I spawned one of each traders, all stacked. Now i'm stuck with them. - kill <id> is useless. I repeated that command dozens of times and it doesn't affect them. - I buried them, maybe they will suffocate - zombies can attack them but even after 30 mins of constant mauling, noting happens If you spawned in the traders with the dynamic spawner, they go away whenever you load a different section of the map. If you spawned them in with the static spawner, they're permanently on that game file. I tested this out a TON lol. I use the dynamic spawner to test and see exactly where the npc or trader will spawn, and I use the static one to make permanent traders. Link to comment Share on other sites More sharing options...
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