grrmisfit Posted April 28, 2017 Share Posted April 28, 2017 thank you! Link to comment Share on other sites More sharing options...
Guppycur Posted April 28, 2017 Share Posted April 28, 2017 If you're only just now doing this you're going to get errors, since that is currently an a16 xml and has zombies that don't exist for us yet. Link to comment Share on other sites More sharing options...
xyth Posted April 28, 2017 Share Posted April 28, 2017 If you're only just now doing this you're going to get errors, since that is currently an a16 xml and has zombies that don't exist for us yet. I made an assumption that he has edited the Types_BmPC sheet and added his zombies properly (why else bother with this tool?) and removed the A16 ones. If he does not know how to use the tool properly, he certainly will get lots of errors! His question seemed to be only about the format of the output, which works fine assuming you built the dependent tabs correctly. Link to comment Share on other sites More sharing options...
Guppycur Posted April 28, 2017 Share Posted April 28, 2017 I made an assumption that he has edited the Types_BmPC sheet and added his zombies properly (why else bother with this tool?) and removed the A16 ones. If he does not know how to use the tool properly, he certainly will get lots of errors! His question seemed to be only about the format of the output, which works fine assuming you built the dependent tabs correctly. Lol, I made the assumption that if he doesn't know it doesn't matter whether or not the lines need to be formatted, that he probably isn't aware of the dependencies. Either way, all good. Link to comment Share on other sites More sharing options...
grrmisfit Posted April 29, 2017 Share Posted April 29, 2017 i removed all the a16 zombies.. added my own.. 2 horde nights ran fine.. then the one we just had i got this over and over 2017-04-29T09:09:09 53447.437 INF Spawning bloodmoon zombie from feralHordeStageGS3289 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0 at AIDirectorBloodMoonParty.TB (.World , .EntityPlayer , Vector3 , Vector3 ) [0x00000] in <filename unknown>:0 at AIDirectorBloodMoonParty.Tick (.World _world, Double _dt, Boolean _canSpawn) [0x00000] in <filename unknown>:0 at AIDirectorBloodMoonComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0 at AIDirector.RB (Double ) [0x00000] in <filename unknown>:0 at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 this is the stage its calling <entitygroup name="feralHordeStageGS3289"> <entity name="ZombieCur"/> <entity name="zombieferal" prob="1.205"/> <entity name="Burning Boss" prob="0.067"/> <entity name="fatzombiecop" prob="1.352"/> <entity name="zombiedog"/> <entity name="ZombieSeryph"/> <entity name="ZombieOfficeGirl"/> <entity name="ZombieCheerleader"/> <entity name="zombieDarlene"/> <entity name="zombieArlene"/> <entity name="ZombieSWATFemale" prob="0.103"/> </entitygroup> any ideas? everything looks good to me my spreadsheet https://docs.google.com/spreadsheets/d/1uJ_n3yV4UBo5NmBCD9qZL-5wVnTSJAaZqnWaydUCWkU/edit?usp=sharing edit: apprently looking at log more i see it does happen to other stages Link to comment Share on other sites More sharing options...
Guppycur Posted April 29, 2017 Share Posted April 29, 2017 There is a box, can't recall what, that if you change the number, breaks it just like that. Check the first few pages of this thread, I mention it. I bet that's it. Link to comment Share on other sites More sharing options...
grrmisfit Posted April 29, 2017 Share Posted April 29, 2017 There is a box, can't recall what, that if you change the number, breaks it just like that. Check the first few pages of this thread, I mention it. I bet that's it. i only changed the unique. i read your issue and I have the gamestage its calling for but something is going nutty but for life of me i dont know what. maybe to many unique? edit: looked and i have 43 zombies listed so i dont think thats it Link to comment Share on other sites More sharing options...
Guppycur Posted April 29, 2017 Share Posted April 29, 2017 I have 200, it's not that. Share your entire client log? Link to comment Share on other sites More sharing options...
xyth Posted April 29, 2017 Share Posted April 29, 2017 i removed all the a16 zombies.. added my own.. 2 horde nights ran fine.. then the one we just had i got this over and over 2017-04-29T09:09:09 53447.437 INF Spawning bloodmoon zombie from feralHordeStageGS3289 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0 at AIDirectorBloodMoonParty.TB (.World , .EntityPlayer , Vector3 , Vector3 ) [0x00000] in <filename unknown>:0 at AIDirectorBloodMoonParty.Tick (.World _world, Double _dt, Boolean _canSpawn) [0x00000] in <filename unknown>:0 at AIDirectorBloodMoonComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0 at AIDirector.RB (Double ) [0x00000] in <filename unknown>:0 at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 this is the stage its calling <entitygroup name="feralHordeStageGS3289"> <entity name="ZombieCur"/> <entity name="zombieferal" prob="1.205"/> <entity name="Burning Boss" prob="0.067"/> <entity name="fatzombiecop" prob="1.352"/> <entity name="zombiedog"/> <entity name="ZombieSeryph"/> <entity name="ZombieOfficeGirl"/> <entity name="ZombieCheerleader"/> <entity name="zombieDarlene"/> <entity name="zombieArlene"/> <entity name="ZombieSWATFemale" prob="0.103"/> </entitygroup> any ideas? everything looks good to me my spreadsheet https://docs.google.com/spreadsheets/d/1uJ_n3yV4UBo5NmBCD9qZL-5wVnTSJAaZqnWaydUCWkU/edit?usp=sharing edit: apprently looking at log more i see it does happen to other stages Check the exact spelling including capitalization on each of those zombies listed above and make sure it matches exactly how it is in the entityclasses.xml file. Also, you have Gamestage Exp =1.44 instead of 1.3869 , which as Gup said is going to cause you problems. Link to comment Share on other sites More sharing options...
grrmisfit Posted April 30, 2017 Share Posted April 30, 2017 Check the exact spelling including capitalization on each of those zombies listed above and make sure it matches exactly how it is in the entityclasses.xml file. Also, you have Gamestage Exp =1.44 instead of 1.3869 , which as Gup said is going to cause you problems. is the 1.44 an a16 thing? i didnt change it so not sure. so i need 1.3869 for a15? Link to comment Share on other sites More sharing options...
Guppycur Posted April 30, 2017 Share Posted April 30, 2017 Yeh, when I first said good luck, it was because it was an a16 spreadsheet. No clue what's changed. And mine is too... Edited... to be worth sharing. Link to comment Share on other sites More sharing options...
xyth Posted April 30, 2017 Share Posted April 30, 2017 Here is a link to a copy of an older and maybe A15 compatible (except for zombietypes) Gazz spreadsheet:https://docs.google.com/spreadsheets/d/1kIfNXeJot-mfb2OolqvHwXnPC3tvYoe3KJaYD9TODRI/edit?usp=sharing I never tested that version, so in case it has issues, here is a copy of an older A15 version that I currently use. https://docs.google.com/spreadsheets/d/17HxlXIPYkp1aYGcAReSN20xazz_L29_SxtJWrZWtPS0/edit?usp=sharing Link to comment Share on other sites More sharing options...
grrmisfit Posted May 1, 2017 Share Posted May 1, 2017 nm im dumb.. thanks for the a15 sheet Link to comment Share on other sites More sharing options...
Gazz Posted May 1, 2017 Author Share Posted May 1, 2017 Yah, this is my document and it keeps changing without warning. =) You are welcome to use/abuse/change your version(s) in whatever ways you see fit. The basic functionality stays the same and it can save you a mountain of work but you have to check the data you put in. Link to comment Share on other sites More sharing options...
grrmisfit Posted May 2, 2017 Share Posted May 2, 2017 Yah, this is my document and it keeps changing without warning. =) You are welcome to use/abuse/change your version(s) in whatever ways you see fit. The basic functionality stays the same and it can save you a mountain of work but you have to check the data you put in. i put in all my data and all is working fine now.. thank you again. Link to comment Share on other sites More sharing options...
Guppycur Posted May 2, 2017 Share Posted May 2, 2017 Awesome; thoughts? Link to comment Share on other sites More sharing options...
grrmisfit Posted May 5, 2017 Share Posted May 5, 2017 Awesome; thoughts? I don't think the unique is working that well. I get max gamestage and get the 2 or 3 of same zombies.. all my harder zombies like I should then the last few waves I'll get all the easy ones. When I have 10 unique "hard" zombies and get 12 zombies but only 5 are unique.. seems off. Thought I'd get 10 unique Link to comment Share on other sites More sharing options...
Gazz Posted May 5, 2017 Author Share Posted May 5, 2017 I have never found the unique bit (TypeRND) in there to not work. And those who are paying attention will have noticed a naming convention. Yay. Finally. Link to comment Share on other sites More sharing options...
grrmisfit Posted May 5, 2017 Share Posted May 5, 2017 I have never found the unique bit (TypeRND) in there to not work. And those who are paying attention will have noticed a naming convention. Yay. Finally. maybe its just how im killing them and they get replaced.. looking at each gamestage they are definitely unique Link to comment Share on other sites More sharing options...
grrmisfit Posted June 17, 2017 Share Posted June 17, 2017 i see latest build for this is b7 ( i assume , says a16 b7 up top ) is this still good for 113? Link to comment Share on other sites More sharing options...
Gazz Posted June 17, 2017 Author Share Posted June 17, 2017 That is when I wrote the notes. Link to comment Share on other sites More sharing options...
grrmisfit Posted June 17, 2017 Share Posted June 17, 2017 thank you, looking at the gaemstages and maxalive, it would seem 1 person could cause the server to hit zombie max all alone and have it where no other zombies spawn. maxalive 256 just seems a little high lol Link to comment Share on other sites More sharing options...
Gazz Posted June 17, 2017 Author Share Posted June 17, 2017 Possible, yes, if the server setting is also 256 zombies per person. Link to comment Share on other sites More sharing options...
xyth Posted June 19, 2017 Share Posted June 19, 2017 Spreadsheet is working great. I did have an issue with the sheets not finding the EOF when I added all my zombie types. I discovered your formula only searches the first 248 rows for the EOF marker. My sheet ran 300+ rows, due to having 8 walk types for every zombie type. Sure wish there was a more elegant was to implement all the walktypes on a single model. Easy enough to edit the formulas, and to copy/paste the formulas into the needed extra rows on the zombietypes tab, but I thought I would mention this in case someone else runs into that problem. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted June 21, 2017 Share Posted June 21, 2017 This isn't matching what I am seeing in A16 xml for the zombie counts per wave. Is it not the latest A16 version or am I stupid? or both? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.