Kubikus Posted December 21, 2016 Share Posted December 21, 2016 Thank you, that does basically work, just one issue. As you can see on this photograph, discarded buffs disappear floating upwards. And it does not look as pretty as here, it is a somewhat distorted animation: Is there a way to have the icons just disappear without an animation or sink downwards? The XML-files are here; I think that xui and styles should be vanilla: xiu.xml http://pastebin.com/sMTuGQuX controls.xml http://pastebin.com/HZWszyRP styles.xml http://pastebin.com/LaL8gUQf windows.xml http://pastebin.com/9521NmHS Link to comment Share on other sites More sharing options...
Dragons Nest Posted December 22, 2016 Share Posted December 22, 2016 hey bud i got most of it moved now correctly. Just a little more to go like banner for catagores need goes right and down. banner for search needs move right. and top banner needs shrink lol https://www.dropbox.com/s/qglh4nzozsll1j4/Screenshot%202016-12-22%2003.36.03.png?dl=0 Link to comment Share on other sites More sharing options...
Dragons Nest Posted December 22, 2016 Share Posted December 22, 2016 k forgot need adjust minibike.... ive changed values in windows, controls, loot but not responding. to make it line up next to inventory. and be 5 columes 10 rows... ned help again :-) i can move this to PM if prefer, now that i think about it heres how looks now EDIT: when will i remember to make NEW storage when i change values :-/ its fine i forgot need new basket lol just need reminder how how to get R to collect all items from basket. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 22, 2016 Author Share Posted December 22, 2016 hey bud i got most of it moved now correctly. Just a little more to go like banner for catagores need goes right and down. banner for search needs move right. and top banner needs shrink lol https://www.dropbox.com/s/qglh4nzozsll1j4/Screenshot%202016-12-22%2003.36.03.png?dl=0 adjust these 2 <texture name="zompactItemsearchBackground" depth="2" size="255,50" texture="[zompact_craftlistsearchbg]" material="Materials/Transparent Colored" [color="#FFFF00"]pos="0,-55"[/color] /> <texture name="zompactItemmenuBackground" depth="2" size="45,450" texture="[zompact_craftlistmenubg]" material="Materials/Transparent Colored" [color="#FFFF00"]pos="-50,0"[/color] /> - - - Updated - - - Thank you, that does basically work, just one issue. As you can see on this photograph, discarded buffs disappear floating upwards. And it does not look as pretty as here, it is a somewhat distorted animation: Is there a way to have the icons just disappear without an animation or sink downwards? The XML-files are here; I think that xui and styles should be vanilla: xiu.xml http://pastebin.com/sMTuGQuX controls.xml http://pastebin.com/HZWszyRP styles.xml http://pastebin.com/LaL8gUQf windows.xml http://pastebin.com/9521NmHS Honestly, Its not something I thought to much about as it doesnt bother me. I'll play around if I have time and see I can alter the falloff. Link to comment Share on other sites More sharing options...
Dragons Nest Posted December 24, 2016 Share Posted December 24, 2016 woot im closer! https://www.dropbox.com/s/bg3jhzczleq7e0g/Screenshot%202016-12-24%2017.44.18.png?dl=0 though tempted just pay you finish it damn it lmao err more current SS https://www.dropbox.com/s/dbmyr22c23snj1k/Screenshot%202016-12-24%2019.36.16.png?dl=0 And 90% done! https://www.dropbox.com/s/3sa1pj3i858rbw5/Screenshot%202016-12-24%2020.07.55.png?dl=0 just need finish bottom. and tighten up the grey boxes up top. What do you think? I kinda like the more streemlined version i made. Took me 2 weeks get it, inventory and minibike fixed, you coulda done it in 1 day lol but im kinda proud how turned out for a newbie. thanks again for code help Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 25, 2016 Author Share Posted December 25, 2016 woot im closer! https://www.dropbox.com/s/bg3jhzczleq7e0g/Screenshot%202016-12-24%2017.44.18.png?dl=0 though tempted just pay you finish it damn it lmao err more current SS https://www.dropbox.com/s/dbmyr22c23snj1k/Screenshot%202016-12-24%2019.36.16.png?dl=0 And 90% done! https://www.dropbox.com/s/3sa1pj3i858rbw5/Screenshot%202016-12-24%2020.07.55.png?dl=0 just need finish bottom. and tighten up the grey boxes up top. What do you think? I kinda like the more streemlined version i made. Took me 2 weeks get it, inventory and minibike fixed, you coulda done it in 1 day lol but im kinda proud how turned out for a newbie. thanks again for code help Looking good. If you make the zompact_flattheme color variable transparent it will turn all the grey off without having to do anything else. Set it to either [transparent] or 0,0,0,0 depending on your preference. Merry Christmas Link to comment Share on other sites More sharing options...
Dragons Nest Posted December 25, 2016 Share Posted December 25, 2016 darn it lol wish id seen this earlier. i took hours to move the grey boxes out of the way "offscreen" and some behind right spots. ILL link all the windows i worked with in bit. I still have one more edit to fix/figure out on crafting window. The texture at bottom still too long. and i cant find where you told me how to move it... and i seem to forgotten :-) Link to comment Share on other sites More sharing options...
Dragons Nest Posted December 25, 2016 Share Posted December 25, 2016 hey i used the patch for valmod when started and just ran into a issue, 2016-12-25T01:05:22 16.070 WRN window name 'windowVehiclePreview' not found! 2016-12-25T01:05:23 17.261 WRN window name 'windowValoven' not found! 2016-12-25T01:05:23 17.376 WRN window name 'windowOutput' not found! 2016-12-25T01:05:23 17.466 WRN window name 'windowValdye' not found! and one more but i commented it out to try some thing.was armory if i recall. i searched all your files and valmods files but nothing shows up in search for those names. thought id see if you had an idea. Ss i said id post :-) main windows i played with. https://www.dropbox.com/s/70fq5lx0yrkykom/Screenshot%202016-12-25%2002.36.32.png?dl=0 https://www.dropbox.com/s/vig8lfh6wyfozmw/Screenshot%202016-12-25%2002.37.02.png?dl=0 https://www.dropbox.com/s/pxooo45d2kceukr/Screenshot%202016-12-25%2002.38.25.png?dl=0 plan do more down road... but what i done already wore me out for bit lol and need fix those errors im getting now Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 25, 2016 Author Share Posted December 25, 2016 you need to change the width of this texture. also reposition to match. <texture name="zompactItempagiBackground" depth="2" size="400,60" texture="[zompact_craftlistpagibg]" material="Materials/Transparent Colored" pos="0,-410" /> Not sure why you are having problems with the windows. Vehicle preview window is left over (forgot to remove) and isnt used. I dont use windowOutput, you have brought this in from somewhere else. The valmod windows in my valmod files begin at line 2280 of windows.xml All I can think of is you missed/didnt close out something when patching your mod from mine. Link to comment Share on other sites More sharing options...
Dragons Nest Posted December 31, 2016 Share Posted December 31, 2016 very likely lol i seem to be good at glitching things up :-) gonna check it out again in couple days. takeing break Link to comment Share on other sites More sharing options...
jerwa Posted January 2, 2017 Share Posted January 2, 2017 Hey DUST. Love the UI, but I was hoping you could help me figure out an error I'm getting, and how to change the "layer" of a menu so it doesn't drop behind my inventory screen. 1) I'm using the Valmod version, which I've manually copied some of the sizing fixes from the 100+ backpack fix into. Mostly just offset a bunch of stuff by 125, which is working well. I figure I've missed something simple though, because when I assemble something the list (e.g. like gun parts -> gun, silenced gun, gun 2, silenced gun 2) is in the layer behind my backpack/inventory so it cannot be seen except for the first 2 options. If I can find this 'fix' myself in your 100+ backpack files, just say so and I'll go back through everything again. 2) This one happens no matter what else I'm doing. I tried with absolutely stock files out of your Valmod version, no backpack changes or DLLs, etc. If I have enough map points saved that it should add a scroll bar, instead something bleeds into the main hud (not map screen) center and mousing over them causes constant red console text. As soon as I delete some so it fits on one screen, no more errors. The log output is always something like this: NullReferenceException: Object reference not set to an instance of an object at XUiC_MapArea.ICD (.Waypoint ) [0x00000] in <filename unknown>:0 at XUiC_MapArea.ACD (System.Collections.Generic.List`1 , Boolean ) [0x00000] in <filename unknown>:0 at XUiC_MapArea.updateMapObjects () [0x00000] in <filename unknown>:0 at XUiC_MapArea.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUi.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Any ideas? Thanks in advance. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 2, 2017 Author Share Posted January 2, 2017 1) what size backpack are you trying to use?. The UI will support up to 90 slots without you moving anything (set the grid rows/columns in styles.xml, adjust loot.xml as required). If you are trying to use 100 slots or higher from Stallionsden the 100-200 slot patch just moves all the windows 100px higher. 2). This is probably the player positions on HUD. (I have to continually remind myself not everyone knows everything) which was a request to be added. It has known issues with waypoints. If you open xui.xml and comment out this, line 90 (compass group) <window name="HUDplayercoords1" /> <!-- Player Coords // 1. Center 2. RightTop 3. LeftTop --> so it looks like <!-- <window name="HUDplayercoords1" /> Player Coords // 1. Center 2. RightTop 3. LeftTop --> And the issue should go away. If it persists, please advise. Link to comment Share on other sites More sharing options...
Requiemfang Posted January 25, 2017 Share Posted January 25, 2017 Hey I was wondering if there was a version of this for Valmod Overhaul Big Backpack? I've looked at making the changes via xml customizing but it looks frustrating to me, i've done such a thing before but trying to figure out which goes where between the two xmls is confusing me. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 25, 2017 Author Share Posted January 25, 2017 Hey I was wondering if there was a version of this for Valmod Overhaul Big Backpack? I've looked at making the changes via xml customizing but it looks frustrating to me, i've done such a thing before but trying to figure out which goes where between the two xmls is confusing me. only in the FULL version. Install valmod. Install the bigger backpack DLL. Install zompact valmod over the top. Open Styles.xml <style_entry name="zompact_backpackrows" value="2"/><!-- Backpack item grid rows --><!-- Vanilla value: 4 --> <style_entry name="zompact_backpackcolumns" value="16"/><!-- Backpack item grid columns --><!-- Vanilla value: 8 --> Adjust those 2 values: rows 3 cols 15 <style_entry name="zompact_lootrows" value="10"/><!-- Loot item grid rows --><!-- Vanilla value: 10 is maximum size leave at 10--> <style_entry name="zompact_lootcolumns" value="9"/><!-- Loot item grid columns --><!-- Vanilla value: 9 increase to (total inventory spaces)+18= divide by 10 round up over is ok --> <!-- must adjust in loot.xml find player dropped backpacks (5,10) must match loot window or you will lose items on death--> <!-- adjusted csharp file must be installed for all bag size increases or items will be lost.--> adjust those 2 values as required. open loot.xml and find player dropped backpacks and make the values match what you set for lootrows/cols. That is it! Link to comment Share on other sites More sharing options...
Requiemfang Posted January 25, 2017 Share Posted January 25, 2017 Awesome! Link to comment Share on other sites More sharing options...
CrypticGirl Posted January 30, 2017 Share Posted January 30, 2017 Well, here's my thing. A lot of the info is missing from the bottom of the screen. I can't see my health, stamina, fullness, or thirst, and my buffs are only visible in the character screen. Also the windows look a bit high (though I read from an earlier post that adding more backpack slots raises the window). I've installed the 200 slot dll file from the backpack expansion, but only changed the actual slots in the windows.xml to 16x8. Is that the part that screwed it up? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 30, 2017 Author Share Posted January 30, 2017 what is your resolution? When you adjusted you changed the values in styles.xml, not windows.xml correct? <style_entry name="zompact_backpackrows" value="2"/><!-- Backpack item grid rows --><!-- Vanilla value: 4 --> <style_entry name="zompact_backpackcolumns" value="16"/><!-- Backpack item grid columns --><!-- Vanilla value: 8 --> <style_entry name="zompact_backpackwindowwidth" value="1008"/><!-- Backpack window width Base Value: 1008 Add (X) for each column over 16--> <style_entry name="zompact_backpackwindowheight" value="150"/><!-- Backpack window height Base Value: 150 Add (X) for each row over (Y)--> Link to comment Share on other sites More sharing options...
maxfun03 Posted January 30, 2017 Share Posted January 30, 2017 Flashing Collected items I was wondering if I could turn off the flashing of the collected items if at all possible? Link to comment Share on other sites More sharing options...
CrypticGirl Posted January 30, 2017 Share Posted January 30, 2017 I typically play with 1366x768 resolution. I had changed the windows.xml initially, but I've reinstalled it to fix it, and also reinstalled the styles.xml from the Diablo theme and changed the backpack rows there instead. The menu moved down to where it should be, but the health/stamina/fullness/hydration/buffs etc. info is still missing from the bottom of the screen. Link to comment Share on other sites More sharing options...
maxfun03 Posted January 30, 2017 Share Posted January 30, 2017 I have a question regarding the collected item display. When you collect items it flashes at the end can that be changed? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 30, 2017 Author Share Posted January 30, 2017 Looking into both issues. Will advise. Link to comment Share on other sites More sharing options...
CrypticGirl Posted January 30, 2017 Share Posted January 30, 2017 Here's another issue to possibly look into. The lack of the tools/fuel/smelting input for the forge. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 30, 2017 Author Share Posted January 30, 2017 As soon as I get my End of Month bookwork out of the way, I'll be right on this. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 30, 2017 Author Share Posted January 30, 2017 so uh, I dont have the same problems? that window is 1366x768. Diablo theme + large backpack patch. Seeing as you have broken windows suggest something is missed/not closed out. possibly missing a " or something in styles? @Max, looking at the flashing. Link to comment Share on other sites More sharing options...
CrypticGirl Posted January 30, 2017 Share Posted January 30, 2017 If something's missing, I can't see it in all the gibberish in the xml files. I'd attach them, but apparently it won't let me attach xml files? Link to comment Share on other sites More sharing options...
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