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War of the Walkers Mod (Overhaul)


dwallorde
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  • 2 weeks later...

I wish I had the spears from another mod in this one, but nevertheless still love this. I can't wait to see what else they will add to this. I actually want the cash to be the currency used and not the coins. Or at least have a Duke Casino as a POI, now that would be killer to explore. Even have a boss named Pit Boss or Casino Manager. So much potential.

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Nice mod!

 

I downloaded this last night and disabled enemies. All I have is some humans wandering around like they're on speed and meth. I'm enjoying the new loot tables, though I notice I haven't found very much clothing. I've raided a small village and have 3 items of clothing and about 60 slots of crafting mats. I started with enemies enabled but there were dozens and dozens of zombies right at the beginning and I don't even have a shirt yet. I find combat to be the weakest part of 7d2d so I don't miss it being disabled. If I can find a way to mod the enemies down to a minimal amount, I'll do that. I didn't really have any trouble installing the mod. I just deleted my old saves, verified cache and then extracted the mod into the 3 folders. It seems to work fine as far as I can tell. I endorsed it over at NexusMods as this is quite ambitious!

Edited by crpgnut
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so i was looking in my inventory and realized i needed bones

i was in a house basement 4 doors basic scrap metal betwen me and the upstairs

and when i close my inventory

what do i see a ramdom horde of militairy and scientist comming at me

^_- moral of the story becareful what you wish for ^_- lol

 

what are some of your guys best random encounters

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Is anyone having a problem with the null reference showing up, mainly when you are near a Class Store? I seem to get them at times, not all of the stores, but certain ones. In a seed Horizons, where the Asian city is at; a mixed biome of plains, maple forest and snow biomes. The town is close to a Retirement Center in the snow biome. There is a Class Store up the slope (plains biome), easy to see and it is mainly at that store. It doesn't happen all the time but most of the time I get a null reference so bad that I have given up going there. The more I play on that seed the wore it gest at that POI.

It can happen after a hour of play, 15 minutes or 2 hours of play. Never know when or where it will happen at other places but it does most of the time at that spot.

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Is anyone having a problem with the null reference showing up, mainly when you are near a Class Store? I seem to get them at times, not all of the stores, but certain ones. In a seed Horizons, where the Asian city is at; a mixed biome of plains, maple forest and snow biomes. The town is close to a Retirement Center in the snow biome. There is a Class Store up the slope (plains biome), easy to see and it is mainly at that store. It doesn't happen all the time but most of the time I get a null reference so bad that I have given up going there. The more I play on that seed the wore it gest at that POI.

It can happen after a hour of play, 15 minutes or 2 hours of play. Never know when or where it will happen at other places but it does most of the time at that spot.

 

Pretty sure this has been traced to survivors. If there is a survivor within a certain distance of the trader (either class or regular, AFAIK) the null references will start to pop up if you are also in the vicinity. I'm not sure it is 100% of the time, and I have no idea of the exact distances, but there it is.

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I haven't played this mod in a while and I wanted to jump back into it, so I downloaded it and had a memory leak on the starting screen that eventually crashed the game. I tried both downloads from the main page of this thread and the 5.2.7 downloads off Nexusmods both with and without BBM. Is there something that I'm missing or installing wrong? That's all I remember doing a few months back when I first found and downloaded this mod.

 

I dug up my laptop that I had been playing this mod on and it's version 5.2.4. I transferred the files over to my new computer and that version works perfectly fine. I guess I don't know what the issue I'm having is.

Edited by TMilla0 (see edit history)
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Just heard on Discord that there has been a update. Will we have to restart our seed, wipe what we have done and start new? How much will it change in the seeds?

 

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Thanks mpking, I am sorry to be so late in getting back to you. I've not paid any attention to survivors in the area, so can't say either way. It has happened in towns so it could very well as survivors spawn in with the town and create problems. It's not every time I play, but when it does start it is a real pain in the butt.

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did the pirate ships get taken out? i cannot find one for the life of me. i have walked through multiple worlds as well.

 

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i went into the map previewer and found some ships. apparently they are quite a ways from me. I'm just in search for one because of the amount of loot on them. Sorry for the pointless post...

Edited by deathbydiesel (see edit history)
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I've seen a huge ship while walking around but when I walk up to it just disappears XD What a tease !

 

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Just give it a few moments and it will load in

 

Thanks, that did work. Just never had a mod do that to me

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I've seen a huge ship while walking around but when I walk up to it just disappears XD What a tease !

 

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Thanks, that did work. Just never had a mod do that to me

 

I run WotW with Bigger Cities and I'm on a map(walknchewgum) that has half a dozen ships within a mile or so of my base. Talk about loot heaven. Most of these ships start to fall apart while I am on them. The masts come down, etc. Not sure what causes it. I also have several ships that are only partially there and they've never fully loaded. I stay in the cell for 10 minutes and it's just one side of the frame. There is still loot to be had on these if you can fly.

Edited by crpgnut
seed name (see edit history)
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Compound bow calipers?

 

So I’m trying to make the compound bow and it’s telling me for 2 parts I need calipers. But the furnace dosent take calipers does that mean I need a different work bench? As it shows white in the forge like it can be made but you cant @.@

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So I’m trying to make the compound bow and it’s telling me for 2 parts I need calipers. But the furnace dosent take calipers does that mean I need a different work bench? As it shows white in the forge like it can be made but you cant @.@

 

I believe you need the Weapon Smithing Station, not the forge or workbench for those parts.

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Great mod, but I think more in depth details are needed for items, like speed traps - wtf do these do? I tried 20 pages on google and finally found a video of a guy who happened to have them around his base during a horde night, so I think I know how they work now. If anyone walks over them they do stuff, right? No description on them whatsoever.

Tungsten club, how do you craft it? I googled and somebody said it may be in an advanced workbench?

What the succession of armors? Is it cloth<leather<iron<steel<tungsten<military?

How do the zombies in this work overall? I'm level 119, playing 2 hour days, on day 39 - are zombies showing up based on level? First thing I noticed is there's a lot more wandering around - awesome! Fun Pimps really wrecked the game when they reduced the number of zombies wandering imo. Are there more sleepers? Are the sleepers that spawn more difficult than vanilla? Are there more zombies on horde night? Are there more in cities than in other biomes? Is there certain levels you have to be before certain zombies come out to play? I recently got a feral wandering horde, is there a certain level this starts happening, and will it start to happen more an more the higher level I get? Screamers seemed to take a while to start showing up (a nice change from the normal game where you get them the second you have a forge going more than 10 seconds), haven't seen a wight (old feral) zombie yet, are they in this mod?

The gun mods I haven't really messed with (extended magazine, etc), but there's not much info on that, in game at least, haven't googled yet. There are so many new bullets, just wondering which are the best, what is the hierarchy?

I haven't seen a single bandit it 80 hours, hundreds of survivors (and survivor backpacks where they died at the hand of somebody.) But no bandits anywhere. Thank you Very Much for the quieter gunshots, and they get quieter the further away you get, True Survival's system is really broken (and loud.) The AI for the survivors is wonky (getting stuck on railings and walls, shooting at zombies that are far away when there's one very close to them, shooting a zombie a few times and not finishing them off) but they get the job done.

It took an hour or so for me to understand the class system, but I really like it now, although having a terribly hard time finding builder B and tradesman B schematics. Haven't had any show up on zombies or at the traders, but that totally could just be rng or my luck.

Why is this called war of the walkers? Are zombies tougher overall? Is it called war of the walkers just because there's more walkers? What mechanics make this mod a "war" of "walkers"? How hard will it get at max level, or really high gamestages? Is there a ceiling? Or do they keep getting harder/more/more radioactive and ferals? I know vanilla does it but I was wondering what are the differences between this and vanilla in regard to difficulty and is yours more difficult at the end game?

All you have is a list of features - a wiki that doesn't suck would be awesome, you have a lot of new content but not much info on some things. I know there's limited space in the text box windows to do descriptions, so a wiki is a must, and you won't get people like me asking dumb questions that you know the answer to because you made the mod but nobody else knows.

Great job overall. I like this much better than true survival for 2 reasons - no spiders/scorpions and no nutrition system. But I think this would be a bit better with more randomized zombies like true survival. Just my opinion. Thanks for the fun times!

 

Edit: I just tried out the speed traps. Pretty cool stuff.

 

Edit2: I found a bandit in the wasteland and he/she really sucked, never missed and almost killed me lol. I also saw wights on day 42 horde night, but nowhere else before or since, not even on day 49 horde night.

Edited by djskagnetti (see edit history)
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Hmm, it mentions bandits and stuff, but I've never faced any. I have the game set to 4 zombies for horde night, but I've never seen a bandit. I do get random NPC's that attract all the nearby zombies for me. I can just walk behind those and get free kills for my counter :) I haven't seen any named zombies either so maybe my mod is broke. However, I'm only on day 4 or so, level 18. Maybe they come out later?

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I am loving war of the walkers mod and have played only 1 map. Does anybody have a good map I could try? Prefer one without lots of water. Thanks

 

i screenshot this earlier as it is the seed i am currently playing on.. if you check the description it gives you all relative details including seed name and the location the screenshot was taken.. it's a great location, two Trader Bob's practically next to each other as well as a pirate ship and a class trader very close by : https://imgur.com/a/5MV3IeC

 

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Hmm, it mentions bandits and stuff, but I've never faced any. I have the game set to 4 zombies for horde night, but I've never seen a bandit. I do get random NPC's that attract all the nearby zombies for me. I can just walk behind those and get free kills for my counter :) I haven't seen any named zombies either so maybe my mod is broke. However, I'm only on day 4 or so, level 18. Maybe they come out later?

 

Bandits are in the wastelands only ;) they arent a lot of fun either as they never miss when they shoot. Named zombies ( Boss Zombies ) will appear later in -which is good as they can be a lot harder to kill-

Edited by 3razar3
added boss zombie info (see edit history)
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I love the Fire Log item, I just wish I could find some in loot and not have to make them from scratch. Another thing that could be looked at for the next update is allowing us to craft 1/4 wood blocks, repair them, and upgrade them. I wanted some for my base building and found out I couldn't make them.

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Bandits are in the wastelands only ;) they arent a lot of fun either as they never miss when they shoot. Named zombies ( Boss Zombies ) will appear later in -which is good as they can be a lot harder to kill-

 

Thanks, razar. I guess I haven't been in the wastelands in any of my games. I do get a few frost zombies that are new and I've got one that is missing textures, but it doens't bother me. I could go edit it myself, but too lazy. I basically love all of the new POI's and the awesome loot that can be found. I play this game for the looting. This mod is just like the world's best icing for the zombie cake. I was level 28 on my first horde night! Even though I'm not a zombie killer by design, I killed 236 zombies in the first 7 days. That's really high for me, since I only attack them if they get in the way and I turn off all sleeper zombies, so the buildings are normally completely empty.

 

I'm just dangerous enough with XML edits to modify the game for my style of play. Once I get the crate from the mod, I open it and then scrap everything but the trader note. I then open the creative menu and give myself the Taza Stone Axe at good quality; anything over 250. I use it instead of a shovel, axe, mining tool, hammer, etc. It's good for whacking zombies and all other needs until I have a base.

Edited by crpgnut
more thotts (see edit history)
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