Jump to content
dwallorde

War of the Walkers Mod (Overhaul)

Recommended Posts

Has something changed?

 

Installed the mod again last weekend without problems but today i logon and I see red question marks and some items are 'not visible' in the inventory. Seems the picture of it is 'gone'... but u can still use the item?

has there been an update?

 

(we use the 7d2d launcher) and it did some update today I saw.

Share this post


Link to post
Share on other sites
Has something changed?

 

Installed the mod again last weekend without problems but today i logon and I see red question marks and some items are 'not visible' in the inventory. Seems the picture of it is 'gone'... but u can still use the item?

has there been an update?

 

(we use the 7d2d launcher) and it did some update today I saw.

 

Sounds like the Mods folder is missing. Can you tr yto do the Delete Complete Mod, and re-install it? This won't affect your saves.

Share this post


Link to post
Share on other sites

Don't know if this is related to the mod itself, but maybe somebody here can help.

 

I built my base in a little town. Next to the town, there is a trade. I have bought and sold a few things, closed the door. The next day I wanted to sell things again, but it was closed and teleported when I have tried to open the door - though it was daytime.

I have tried it again on the next day - same problem.

 

Could he be dead? Or is that some kind of bug?

 

Thanks!

Share this post


Link to post
Share on other sites

ok can anyone help me make sense of this lol,

 

which mod is for the server side and which mod is for the client side?

 

i see 5 links are they all the same mod?

do the players need to install the mod?

my bad i started reading from the old a13 posts so i am just more confused now lol.

 

so i need server side and the matching client side so i can instruct my players which is which, my group wants me to fire this up in france and in canada so just gathering info right now. thank you.

Share this post


Link to post
Share on other sites

Hey Dwall, not sure anyone has pointed it out yet but the Quest "Dog Killer Master" is broken. The quest has the id zombiedogs when it should be animalZombieDog.

 

Great mod. I am enjoying playing and streaming it. Thanks so much for all the work you did on this.

Share this post


Link to post
Share on other sites

2 things for the update, can POI stop disappearing when walking to them and can we make zinc powder. I mean we can mine it and we have a mortar and pestle. shouldnt be hard to get zinc powder?

Share this post


Link to post
Share on other sites
Don't know if this is related to the mod itself, but maybe somebody here can help.

 

I built my base in a little town. Next to the town, there is a trade. I have bought and sold a few things, closed the door. The next day I wanted to sell things again, but it was closed and teleported when I have tried to open the door - though it was daytime.

I have tried it again on the next day - same problem.

 

Could he be dead? Or is that some kind of bug?

 

Thanks!

This is a game bug, and not directly related to the mod. If you reset the region file, that usually fixes it. Or you can re-spawn the trader.

Share this post


Link to post
Share on other sites

I might be missing something, but is there a workstation or something I need to craft regular clothes? I've got the recipes for both denim and flannel pants, but I don't seem to be able to craft them. I'd kind of like to replace the skirt I've been wearing...

 

Oh...and is there any way to farm hanging moss? I'm not seeing anything, but I thought I'd ask.

 

Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back. Wasn't a big deal (I was only missing 3 classes at the time) but if I'd had worse luck in class papers I'd have been a little upset.

Share this post


Link to post
Share on other sites
This is a game bug, and not directly related to the mod. If you reset the region file, that usually fixes it. Or you can re-spawn the trader.

 

Thanks for your help, I will try to reset the file first.

Share this post


Link to post
Share on other sites

Hi, I'm trying to find out how to get the perk for Advanced tool smithing station. Is that only for tradedmen? Also I can't find a receipt for Dye. Can't even produce the simplest clothing without it.

 

 

Also there is a bug with baretta. If I load incendiary ammo and reload common ammo still all zeds burning.

Edited by narimbur (see edit history)

Share this post


Link to post
Share on other sites

I believe you want the tailoring workstation for the clothing. Haven't tried doing anything with the moss so I'm afraid I can't help you there. For the blank class papers you can craft them into what ever class paper you want.

 

I might be missing something, but is there a workstation or something I need to craft regular clothes? I've got the recipes for both denim and flannel pants, but I don't seem to be able to craft them. I'd kind of like to replace the skirt I've been wearing...

 

Oh...and is there any way to farm hanging moss? I'm not seeing anything, but I thought I'd ask.

 

Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back. Wasn't a big deal (I was only missing 3 classes at the time) but if I'd had worse luck in class papers I'd have been a little upset.

Share this post


Link to post
Share on other sites
I might be missing something, but is there a workstation or something I need to craft regular clothes?

You need to craft "Clothing Workstation". It is the only one that is not given at the end of class quests.

 

Oh...and is there any way to farm hanging moss? I'm not seeing anything, but I thought I'd ask.

I haven't found a way either. Just keep collecting it from dark places.

 

Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back.

Could be a bug could be a standard game mechanic of scraping not always giving the same number of scrap back.

Share this post


Link to post
Share on other sites
Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back. Wasn't a big deal (I was only missing 3 classes at the time) but if I'd had worse luck in class papers I'd have been a little upset.

 

Scrapping is same as in vanilla, it generally always gives back only 75% of materials no matter what you are scrapping.

That means if you scrap 2 items then sometimes you get 1 and sometimes 2, for important items it's always wise to scrap them one by one or stack sizes you know for sure.

Share this post


Link to post
Share on other sites

Missing items

 

I hope I’m not asking about something that has been asked before. I’m using the mod with the expanded back pack and have noticed that when I shut down and come back my items will be missing. Don’t know what I need to do to fix it. I have lost many quality items because of this

Share this post


Link to post
Share on other sites
I hope I’m not asking about something that has been asked before. I’m using the mod with the expanded back pack and have noticed that when I shut down and come back my items will be missing. Don’t know what I need to do to fix it. I have lost many quality items because of this

 

Likely that the modified Assembly-CSharp.dll file didn't copy across, simply download the mod - from Nexus - and extract contents of ..\7DaysToDie_Data\Managed\ to your mod game location. Simple method is to use 7D2D launcher and click 'Pre'Sync Mod' to verify mod without launching game.

Share this post


Link to post
Share on other sites

A little confused about the install order

 

I've got a question here for you. I am attempting to run this on as a linux dedicated server instance with BBM.

 

Which files do I use for the dedicated instance, and which ones do I use on my desktop?

 

I tried a single player (local) instance with https://github.com/dwallorde/WaroftheWalkersMod---BBM---Github/archive/master.zip, but it seems like I encountered the inventory bug where the last 32 rows of items disappear, so I just wanted to get it straight which files to use and which to ignore.

 

Cheers,

 

Kotori

 

Edit:

 

Trying solution found here

 

https://7daystodie.com/forums/showthread.php?53190-War-of-the-Walkers-Mod-(Overhaul)&p=758156&highlight=WotWServerFiles#post758156

Edited by kotori83 (see edit history)

Share this post


Link to post
Share on other sites

Announcement:

 

Official Community Server is about to go live with a Early Access/Beta Version of V5.2. This is a currently a closed beta server where you will need to signup in order to participate. Links and Info are all in my Discord: https://discord.gg/bQdP6cH

Share this post


Link to post
Share on other sites

Great mod, curious where to get strawberry and blackberry, have secret stash at 3, check 6 different traders everyday and nothing.

Share this post


Link to post
Share on other sites

Hi, some of the POI's is causing me crazy lag, can I do anything to make it better?

Share this post


Link to post
Share on other sites
Hi, some of the POI's is causing me crazy lag, can I do anything to make it better?

 

Maybe lower some video settings? I'd start with removing shadows. Hope this helps you.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...