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War of the Walkers Mod (Overhaul)

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Do you need an account at nexusmods to download? Does using Adblocker prohibit downloading the mod?

 

Thanks

 

Need account over 2 meg files.

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I can play walker with BBM now .. but im Getting some errors quite often, which sucks coz it always brings up the debug menu

 

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index

at System.Collections.Generic.List`1[Vector3i].get_Item (Int32 index) [0x00000] in <filename unknown>:0

at WorldBlockTicker.NZ (.Chunk , System.Random ) [0x00000] in <filename unknown>:0

at WorldBlockTicker.YZ (ArraySegment`1 , System.Random ) [0x00000] in <filename unknown>:0

at WorldBlockTicker.Tick (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index

at System.Collections.Generic.List`1[Vector3i].get_Item (Int32 index) [0x00000] in <filename unknown>:0

at WorldBlockTicker.NZ (.Chunk , System.Random ) [0x00000] in <filename unknown>:0

at WorldBlockTicker.YZ (ArraySegment`1 , System.Random ) [0x00000] in <filename unknown>:0

at WorldBlockTicker.Tick (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2017-10-28T16:41:04 1407.103 INF Time: 20.62m FPS: 32.47 Heap: 1281.3MB Max: 1281.3MB Chunks: 462 CGO: 356 Ply: 1 Zom: 11 Ent: 14 (23) Items: 0 CO: 1 RSS: 12365.9MB

2017-10-28T16:41:27 1430.294 INF Spawning sleeper zombie from sleeperHordeStageGS1

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index

at System.Collections.Generic.List`1[Vector3i].get_Item (Int32 index) [0x00000] in <filename unknown>:0

at WorldBlockTicker.NZ (.Chunk , System.Random ) [0x00000] in <filename unknown>:0

at WorldBlockTicker.YZ (ArraySegment`1 , System.Random ) [0x00000] in <filename unknown>:0

at WorldBlockTicker.Tick (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

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Github has been updated with missing files. Nexus is just about done uploading last file.

 

Sorry guys for this.

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Github has been updated with missing files. Nexus is just about done uploading last file.

 

Sorry guys for this.

 

it's all good Dwalle, all progress has flaws along the way.. keep up the good work

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out of curiousity, since this mod DOES use the Compopack mod, does anyone know if the Walking Dead Prison exists still as it did in a15?

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I have seen this question asked a few times here on this thread, but couldn't find an answer.

 

If anyone could take a second to explain how you go about updating the mod on the server and on our computers, I know a lot of us who are newer to 7DTD mods would greatly appreciate it.

 

I would like to retain my current world / progress if possible when updating.

 

Thank you!

 

(not using any mod loaders, just straight up dragging and dropping files)

Edited by Gewchie (see edit history)

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How do you upgrade tungsten tools over level 25? I can not find the skill that lets you upgrade them.

 

It's under tool crafting skill now. It shows in description what skill it's under. Before it was bigger and fell under misc crafting. But that has been fixed.

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It's under tool crafting skill now. It shows in description what skill it's under. Before it was bigger and fell under misc crafting. But that has been fixed.

 

thank you very much.

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I have seen this question asked a few times here on this thread, but couldn't find an answer.

 

If anyone could take a second to explain how you go about updating the mod on the server and on our computers, I know a lot of us who are newer to 7DTD mods would greatly appreciate it.

 

I would like to retain my current world / progress if possible when updating.

 

Thank you!

 

(not using any mod loaders, just straight up dragging and dropping files)

 

If anyone could help with this, i'm having the same issue with a server.

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I have seen this question asked a few times here on this thread, but couldn't find an answer.

 

If anyone could take a second to explain how you go about updating the mod on the server and on our computers, I know a lot of us who are newer to 7DTD mods would greatly appreciate it.

 

I would like to retain my current world / progress if possible when updating.

 

Thank you!

 

(not using any mod loaders, just straight up dragging and dropping files)

 

If you not sure how to drag and drop the mod into the 7 Days to Die Directory then I would honestly reccomend you to use the mod launcher. It is simple to use and is really easy to understand.

 

For manual mode. Copy the Folders that you download (Data, and Mods folder for Standard edition, for BBM Version copy the 7DaystoDie_Data folder) and paste it directly into your 7 Days to Die Install Directory. Use Steam to find it if your not sure where steam installs too. Right Click 7 Days to Die in Steam, Properties, Local Files Tab, then click Browse Local Files.

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If we are running the Standard mod and want to change to the BBM mod do we just download the BBM mod (client) and only move the 7DaysToDie_Data folder across or do we have to move all folders across? And then same with the (server) side? And it should not wipe the current seed?

 

Also thanks for the fixes i miss the big backpack :D

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If we are running the Standard mod and want to change to the BBM mod do we just download the BBM mod (client) and only move the 7DaysToDie_Data folder across or do we have to move all folders across? And then same with the (server) side? And it should not wipe the current seed?

 

Also thanks for the fixes i miss the big backpack :D

 

Updating to bbm should be fine.

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anyone know why i can't overwrite my Assembly-CSharp.dll file. everytime i try it says unknown version and my game goes into black screen mode and jambs up?

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anyone know why i can't overwrite my Assembly-CSharp.dll file. everytime i try it says unknown version and my game goes into black screen mode and jambs up?

 

I replied to your previous post 3 days ago. You are not the only person experiencing this problem, but you are the only one asking the same question multiple times without looking into the problem yourself, or considering the replies to your previous questions. Stop being so lazy and look for an answer.

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anyone know why i can't overwrite my Assembly-CSharp.dll file. everytime i try it says unknown version and my game goes into black screen mode and jambs up?

 

Launch with EAC turned off. Use game launcher through steam to do this.

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first time playing modded 7dtd and after 16.4 i keep getting this at every poi i come across and no zombies in game at all. anyone know how to fix this?

 

EDIT: i am just playing single player btw

 

2017-10-28T19:01:04 180.584 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2017-10-28T19:01:05 181.298 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2017-10-28T19:01:06 181.945 INF No valid sleeper spawn locations were found, they are either all visible or are in solid space. Marking volume as cleared.

2017-10-28T19:01:25 201.795 INF Time: 2.88m FPS: 31.59 Heap: 772.8MB Max: 772.8MB Chunks: 733 CGO: 566 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5458.8MB

Edited by tygerclaw98
missing detail (see edit history)

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first time playing modded 7dtd and after 16.4 i keep getting this at every poi i come across and no zombies in game at all. anyone know how to fix this?

 

EDIT: i am just playing single player btw

 

2017-10-28T19:01:04 180.584 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2017-10-28T19:01:05 181.298 INF Spawning sleeper zombie from sleeperHordeStageGS1

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0

at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0

at World.OMQ () [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2017-10-28T19:01:06 181.945 INF No valid sleeper spawn locations were found, they are either all visible or are in solid space. Marking volume as cleared.

2017-10-28T19:01:25 201.795 INF Time: 2.88m FPS: 31.59 Heap: 772.8MB Max: 772.8MB Chunks: 733 CGO: 566 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5458.8MB

 

 

fresh install fixed this. Great mod! keep up the good work

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question does anyone know why the fat lady and hawaian guy appear as ghosts as its never happened to me before idk if i did something wrong

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question does anyone know why the fat lady and hawaian guy appear as ghosts as its never happened to me before idk if i did something wrong

 

That doesn't sound right. Maybe a temporary graphics bug. I have not seen that or even modified those zombies.

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