Jump to content
dwallorde

War of the Walkers Mod (Overhaul)

Recommended Posts

Oh ok, i'll do some research into it, thanks anyway. BTW love the update, the bandits are crazy man, especially a little naked female midget shotgunner one that I couldn't get rid of........she's a beast lol

Share this post


Link to post
Share on other sites

If anyones runnin a server let me know, i would be interested in joinin, or alternately if anyone wants me to start up a server for this mod let me know, also interested.

Share this post


Link to post
Share on other sites

Is the bandit spawn rate and zombie spawn rate linked? What I'm thinking is can I decrease the amount of bandits by turning down the overall zombie spawn rate in the main menu?

Share this post


Link to post
Share on other sites

I get the same lag as Fodderfool. I need to go to my settings and hit apply to fix it. Also, I've never encountered this before. I've used every mod there is, I have 1000+ hours played. I think its something to do with the bandits. I dropped 3k on my rig, So i know its not my setup either. I recall using Badcompany in the past and running into something similar to this (lag wise). During the lag for me grass and other objects turn into boxes. I guess i need to mess with the spawner and see if i can reduce the bandits to see if that helps. Been on this mod for 30 mins and I've ran into that twice. 300+ hours on valmod and not one instance of this. Not hating on your work btw, This mod is awesome. Just pointing out my problems and experiences.

 

Update: 2 shotguns i found shot right through there targets (will post name of shotguns once errors go away) and now I'm being spammed with errors in game. Still haven't looked into the xml spawner but I'm sure the issue is deeper than that.

 

ERRORS being spammed are;

 

-NullrefrenceException:object refrence not set to an instance of object. (sorry if thats not exactly right, its going so fast)

 

-Setting and getting IK goals. Look at and Bonelocalrotaion should only be done in OnanimatorIK or OnstateIK.

 

Cool mod, I like what you've done here but for me this is unplayable for now. I'll check back once the bugs are hammered out.

 

Update 2

 

Did a clean install of the game, Installed the Mod and all seemed well till my quest sent me to the Trader. This is the same location i got spammed with errors the first time. As soon as i got near the doors the errors spammed me till i had no choice but to Alt F4. I'm playing multiplayer with friends and I'm the only one getting the errors. They say they get a tiny bit choppy but it seems like me being the host i get the butt end of the deal.

 

Continuing to play because this Mod is dynamite. As long as i stay away from the Trader its mostly fine. I get the random lag but clicking apply in video settings fixes that. Also, I seem to get spammed with this message telling me ''This item needs repairs or is missing a part''. Sometimes it goes away on its own, Other times i restart the game. Hopefully the errors and ''repair'' message can be fixed. I'm dying to get into this more.

Edited by abbystabby (see edit history)

Share this post


Link to post
Share on other sites

To fix the lag issue there's a couple things you need to do.

 

in archetypes.xml

 

<archetype name="MechanicJoeBoss" male="true" hair_color="7,247,26" eye_color="184,169,166" skin_color="69,5,5" type="None">

 

Change that to type="Player" on all the archetypes from MechanicJoeBoss and below (including the bandits)

 

Then, in video settings lower the UMA Texture setting.

 

There's a bug in the game where type set to anything other than Player causes a memory leak and once you run low on RAM the fps goes out the window.

 

Also the Setting and getting IK goals yellow warning is a vanilla bug with bandits, you can ignore it.

Share this post


Link to post
Share on other sites
To fix the lag issue there's a couple things you need to do.

 

in archetypes.xml

 

<archetype name="MechanicJoeBoss" male="true" hair_color="7,247,26" eye_color="184,169,166" skin_color="69,5,5" type="None">

 

Change that to type="Player" on all the archetypes from MechanicJoeBoss and below (including the bandits)

 

Then, in video settings lower the UMA Texture setting.

 

There's a bug in the game where type set to anything other than Player causes a memory leak and once you run low on RAM the fps goes out the window.

 

Also the Setting and getting IK goals yellow warning is a vanilla bug with bandits, you can ignore it.

Okay thanks for pointing that out! I didn't know about that memory leak.

 

What about type="Zombie" the vanilla UMA Zombies use that.

Edited by dwallorde (see edit history)

Share this post


Link to post
Share on other sites
Okay thanks for pointing that out! I didn't know about that memory leak.

 

What about type="Zombie" the vanilla UMA Zombies use that.

 

for custom ones it has to be Player.

 

The problem is that for the non player setting it is supposed to generate a texture on the disk and use that, but while it does create that texture it doesnt use it and presumably keeps making new copies in memory until it overloads. They also ignore the UMA Texture setting in vid options, and always use the highest setting.

 

With the player setting it generates the texture dynamically, which can cause a slight hitch if doing more than a couple at a time, but once the entity is dead and changes to a corpse block the texture seems to unload from memory.

 

The vanilla ones I'm unsure if they have this problem or not but i set all mine to Player just in case. They have the texture in the asset file so it's possible they work correctly, but given the number of issues I was having I would rather just use the Player setting.

 

https://7daystodie.com/forums/showthread.php?53458-Archetype-Previewer-Unlock-dll-mod&p=528950&viewfull=1#post528950

Share this post


Link to post
Share on other sites

Oh one other setting to change is disable SSAO in vid settings. I never use it but someone that had it on was getting problems with framerate and textures not loading on the UMA's

Share this post


Link to post
Share on other sites
Okay thanks for pointing that out! I didn't know about that memory leak.

 

What about type="Zombie" the vanilla UMA Zombies use that.

 

You fix this up yet?

Share this post


Link to post
Share on other sites
You fix this up yet?

 

Not yet. Been kinda hecktik this past while with my dad in the hospital. Shouldn't be too much longer. Probably tomorrow or late tonight.

Share this post


Link to post
Share on other sites

V4.2.1 Released. Update includes StompyNZ Fixes for the lag. Plus another Localization Update as well as some new Custom Icons

Share this post


Link to post
Share on other sites

Hi, this is a cool looking mod...

 

I play a few mods using sphereii's 7dtd mod launcher... i find it easy using that to switch between mods..

 

Do you know of it, and is there any chance you could add your mod to his launcher ?

 

I'm looking forward to trying your mod soon , Im following treeb's gameplay and another guy on yt has a series going also.

Edited by TempusFugit (see edit history)

Share this post


Link to post
Share on other sites

Hi, I like the mod so far as I have played it but I am getting null object references in the console. They started when I dug some clay out and they are happening too quickly to do more then exit the game.

Share this post


Link to post
Share on other sites
Hi, I like the mod so far as I have played it but I am getting null object references in the console. They started when I dug some clay out and they are happening too quickly to do more then exit the game.

 

Can you please post your output log file.

Share this post


Link to post
Share on other sites

Here is the end of the file after I started the game up and went into the world and then exited after it popped up a number of times.

 

 

 

Platform assembly: C:\Games\7DtD War of the Walkers\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)

Platform assembly: C:\Games\7DtD War of the Walkers\7DaysToDie_Data\Managed\Mono.Security.dll (this message is harmless)

2016-11-27T23:59:36 37.050 INF [steamworks.NET] GameServer.Init successful

2016-11-27T23:59:36 37.071 INF ************************Weather Packages Created FROM BIOMES :D ************************

2016-11-27T23:59:38 38.596 INF [steamworks.NET] Create Lobby

2016-11-27T23:59:38 38.598 INF [steamworks.NET] GameServer.LogOn successful

2016-11-27T23:59:38 38.798 INF [steamworks.NET] Lobby creation succeeded

2016-11-27T23:59:38 38.803 INF [steamworks.NET] Lobby entered: 109775243771727234

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

NullReferenceException: Object reference not set to an instance of an object

at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

2016-11-28T00:00:06 66.938 INF Time: 0.61m FPS: 21.95 Heap: 501.1MB Max: 501.1MB Chunks: 529 CGO: 426 Ply: 1 Zom: 10 Ent: 18 (18) Items: 0 CO: 1

2016-11-28T00:00:06 67.459 INF Saving 201 of chunks took 324ms

2016-11-28T00:00:09 70.382 INF Disconnect

2016-11-28T00:00:09 70.388 INF NET: Stopping server protocols

2016-11-28T00:00:09 70.395 INF NET: UNET server stopped

2016-11-28T00:00:09 70.436 INF NET: Untiy NW server stopped

2016-11-28T00:00:09 70.436 INF [steamworks.NET] NET: Server stopped

2016-11-28T00:00:09 70.437 INF [NET] ServerShutdown

2016-11-28T00:00:09 70.437 INF SaveAndCleanupWorld

2016-11-28T00:00:10 70.843 INF Saving 200 of chunks took 281ms

2016-11-28T00:00:10 70.846 INF [steamworks.NET] Stopping server

2016-11-28T00:00:10 70.900 INF World.Unload

2016-11-28T00:00:10 71.192 INF Exited thread thread_GenerateChunks

2016-11-28T00:00:10 71.417 INF Exited thread thread_Pathfinder

2016-11-28T00:00:10 71.418 INF World.Cleanup

2016-11-28T00:00:10 71.443 INF Exited thread thread_Regenerating

2016-11-28T00:00:10 71.444 INF Exited thread EU

2016-11-28T00:00:12 73.452 INF Persistent GamePrefs saved

2016-11-28T00:00:12 73.453 INF Cleanup

2016-11-28T00:00:12 73.455 WRN Missing cleanup for XML: sounds

2016-11-28T00:00:13 73.750 INF OnApplicationQuit

 

 

 

If you need more, let me know.

 

EDIT - It started right after I dug up some clay. Until then, the game was running fine.

Share this post


Link to post
Share on other sites

I'll try reinstalling the mod and see if they go away. Maybe something just didn't copy right or something. I have done mods on the game before and even done mods on other games and have even created and modified mods for different games including this one so it is the only thing I can think of for the moment.

Share this post


Link to post
Share on other sites

Had to reinstall the mod a few times before certain perks kicked in for me was the wooden bow was always locked behind a perked but reinstalling the mod worked

Share this post


Link to post
Share on other sites

It seems to be working fine now, I tried the save I had but still got the errors. I had to delete it and start a new one and when I dug up some clay I didn't get any errors this time. Must have been a glitch with something that found it's way into the save as well.

Share this post


Link to post
Share on other sites

Errors again.

 

Playing the game again I got some more errors again. No clue why they are popping up this time as I had just climbed a ladder when they suddenly started popping up again. Here is the output log.

 

MediaFire link is below as I couldn't do an attachment.

 

http://www.mediafire.com/file/9n90cp9yubcvk59/output_log.txt

 

 

EDIT - If you want a copy of the save files let me know.

Share this post


Link to post
Share on other sites
Playing the game again I got some more errors again. No clue why they are popping up this time as I had just climbed a ladder when they suddenly started popping up again. Here is the output log.

 

MediaFire link is below as I couldn't do an attachment.

 

http://www.mediafire.com/file/9n90cp9yubcvk59/output_log.txt

 

 

EDIT - If you want a copy of the save files let me know.

 

Huh, weird. Not getting that on my end. Maybe try Verifying files through steam which will refresh the game files, then re download the mod and copy it over.

Share this post


Link to post
Share on other sites

Will try, Downloaded the mod again and it has a higher version number. I verified the files and everything checked out. Will place the mod and play when I get a chance and see what happens.

Share this post


Link to post
Share on other sites

Any chance of adding this to the mod launcher ?

I use it to play steelmod and valmod.. the guy that made the launcher has a thread on the modding tools section.

Share this post


Link to post
Share on other sites
Any chance of adding this to the mod launcher ?

I use it to play steelmod and valmod.. the guy that made the launcher has a thread on the modding tools section.

 

Yes I want to. Will look into it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...