Jump to content

War of the Walkers Mod (Overhaul)


Recommended Posts

BUG?: All the alcoholic beverages of the brewery station are not alcoholic. No Buzzed buff and they all give Fullness

Beer made in this station does not have any effect at all (except Extinguish Fire), Buzzed can only be gained with looted Beer, not selfmade

Edited by Kandoral (see edit history)
Link to post
Share on other sites
Just an update...

 

Deleted mod and re-downloaded when I saw there had been an update. But still not luck on playing single player. Oh well, thought it was worth a shot, but still crashing out to desk top around 40 %, so no change....

 

Still suffering the same issue here too :-(

Link to post
Share on other sites
This happens because there are so many new items added in inventory, click the favorites icon so it only displays a few items and the lag should gone.

 

Thanks for the tip, I will give it a try.

Link to post
Share on other sites

Mac woes

 

I have been using mods on a Mac for some time now... I know, I know why bother, but its what I have to work with. I can use mods that I just replace the files in the Data folder (Config/Prefab/UMA). The problem is when I have to replace the files in the Contents folder (main system req folder). The program hangs on the loading items boot up screen and here is a log output. Any thoughts? (Attached full log)

---------------------------------------------------------------------------------------------------------------------

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

UMA Slot loading took 2 ms

 

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

SDX: Could not find bundle named 'WaterBarrel'

 

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

2018-08-23T06:06:10 12.470 ERR Loading and parsing 'blocks.xml' (Model '#WaterBarrel?WaterBarrelFullPrefab' not found on block with id 455)

2018-08-23T06:06:10 12.470 ERR Loading of blocks aborted due to errors!

2018-08-23T06:06:10 12.471 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2018-08-23T06:06:10 12.746 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2018-08-23T06:06:10 12.746 ERR Loading of items aborted due to errors!

2018-08-23T06:06:10 12.746 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData+NN.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

output_log__2018-08-23__06-05-55.txt

Link to post
Share on other sites

Does anyone know how to put the skilling back to how it was in the older versions, 5.3.1 makes the progression much slower by locking off everything until a certain level is reached.. The server I set up was not so much about speed but more zombies & building which the new update really screws over... Would love the old Progression.xml style if possible... Thanks

Link to post
Share on other sites

For everyone using a mac, these are the install instructions I found and posted in the discord.

 

Sidenote, it would be MUCH easier for you to bootcamp into Windows and run the mod that way.

 

MAC Install -

1) Uninstall 7dtd. Open Finder, from taskbar choose Go -> Home. Open Library -> Application Support -> Steam -> steamapps -> common. Delete 7 Days to Die folder. Reinstall 7 Days to Die.

2) Unzip downloaded mod. Open unzipped folder. You should see 3 folders: 7DaysToDie_Data, Data, and Mods. I will be referring to this as a “home screen”.

3) Open Steam. In your games Library, right-click 7 Days to Die and choose Properties from the drop-down menu. Choose the LOCAL FILES tab and choose BROWSE LOCAL FILES.

4) Copy & paste (do not drag-and-drop) the Mods folder to this location.

5) Open 7DaysToDie_Data -> Managed.

6) Right-click 7DaysToDie.app and choose Show Package Contents. Here you should see 2 folders: Contents and Data. This will be the other “home screen”.

7) Open Contents -> Resources -> Data -> Managed.

8) Copy & paste (do not drag-and-drop) the .dll files into this location. Mac OSX will ask if you want to keep both or replace. Choose replace.

9) Navigate back to each home screen.

10) Drag-and-drop the 7DaysToDie_Data and Mods folders into this location.

11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each.

12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace.

13) Start 7 Days to Die and enjoy the mod!(edited)

Link to post
Share on other sites

@Aelaid "when i run latest version of mod on default settings, normal zombies do not run even at night. tested with vanilla game, zombies run just fine"

 

@SkipperFrance "yea happen for me too after updated to 4.3.1"

To those talking about zombies running at night, look at post #2422

 

-Changed Zombies No longer Run at Night (Ferals and Feral Radiated Zombies will still run at night)

-Added Horde Zombies that will Run at Night for Blood Moon Hordes

Link to post
Share on other sites

Hey everyone!

 

V5.3.2 B57 Released! No Wipe Required

 

Change Log:

-Added Specialized Loot to Ambulance

-Added Specialized Loot to Tow Truck

-Added Specialized Loot to Fire Truck

-Added Specialized Loot to Police Car and Helicopter

-Added Reinforced Steel Upgrade Recipe

-Changed Reduced Sound by 50% for Auger

-Changed Reduced Sound by 50% for Chainsaw

-Updated Description for Ear of Corn

-Changed reduction in size of Combat Knife Icon

-Added New Scrap Iron Axe Model (Courtasy of Chaos)

-Fixed Beef Soup Quest

-Fixed Scrap Iron Hatch upgrading to wrong Steel Vault Block

-Changed Mechanic Bench Recipe Requirements

-Fixed Mechanic Bench Tool Window

-Changed Mechanic Bench Recipes to use Tools

-Changed Electric Traps and Electric Blocks to Science crafting category

-Changed Crowbars to Mining Tools Action Skill

-Changed Increase Exp gain from using Mining Tools

-Changed Increased chance for Rare Books in Book Loot

-Fixed Leather Duster Schematic Localization

-Fixed Steel Tools Quest Requirements

-Fixed Ambulance Collision

-Fixed Wrecked Truck Rotation

-Fixed Long Bow Master Killer Quest Requirements

-Changed decreased chance for Scrap Schematics

-Changed Gold Tipped Machete now required Tungsten Machete Blade

-Changed Water Barrel Full Upgrade Code (Should now be usable underground)

-Changed Gamestage Adjustments

-Changed Water Barrel (Full and Empty) Size (Now only Takes 1 block placement)

-Changed Chemical Drum Size (Now only Takes 1 block placement)

-Changed Player Oven Size

-Changed Blueprint Workstation Size

-Changed Increased Exp gain from Tungsten Ore Harvest

-Changed Splints to Medicine Category

-Fixed Roast Beef Dinner crafting ingredient requirements

-Changed Decreased Exp required to level Mining Tools

-Changed Increased Exp gain from Zombies

-Changed Trip Wire Post now has more Max Damage and can be repaired

-Fixed all Zombie Killing Quests can now be credited with all forms of said zombie

-Added Portland Concrete Mix to Builder Class Vending Machine

-Changed Health Deploy Recipe Requirements

-Fixed Desert Eagle Parts Perk Localization

-Fixed 44 Hollow Point Mag Bullet Perk Localization

-Fixed 44 Magnum Parts Perk Requirements

-Changed Reduced Reach of Zombies (Should help with Servers a bit...)

-Fixed Screamer Challenge Weapon Requirement Localization

-Added Bones to Vultures

-Added Bones to Chickens

-Added Bones to Rabbits

-Fixed Melee Zombie Weapon Requirement Localization

-Changed Increased Loot in Mechanic and Cook Class Vending Machines

-Added Double Barrel Blunderbuss

-Fixed Scrap Iron Construction Perk not locking all frames

-Fixed Welding Tool in General Loot

-Fixed Chocolate Covered Fruit gives less food than raw ingredients

-Fixed Strawberry Jam gives too much food compared to Sandwich

-Fixed Wrench's too strong against earth

-Fixed Tungsten/Diamond Tipped Tool Crafting Perk Localization

-Changed Cars respawn slower

-Changed Increased Meat from Bears

-Added Pig to requirements for by the farm Quest

-Fixed All Quests Requirements reflecting changes to Recipes over the past while

-Changed Balanced Loot in all Class Vending Machines

-Fixed Missing Admin Class Quest Papers

-Changed Forged Iron, Steel and Short Metal Pipe to Construction crafting skill group

-Changed old Class Fragments (B and C) to Dev Branch

-Changed Decreased Range for Entities for Teddy Bear Grenade

-Changed Removed Particle Effect on Gun Smithing Station

-Fixed Hand Placement for Tungsten and Diamond Tipped Pickaxes

-Changed Adjusted Level requirements for Blade, Blunt and Bow Crafting Skills

-Fixed Steel Hatch Upgrade Loop

-Fixed Swords now under Blade Weapons Action Skill

-Fixed Blueprint Workstation Size

-Changed Rebar Stack Size to 5000

-Fixed Tungsten Club Localization

-Fixed Bow Crafting Class Bonus Skill Requirement

-Changed Mechanical Parts, Electronic Parts and Electrical Parts now craft 5

Link to post
Share on other sites
Hey everyone!

 

V5.3.2 B57 Released! No Wipe Required

 

Thanks for the update Dwal. Unfortunately, I still can't play the mod. The game continues to crash to desktop when generating the world.

 

Have you any ideas why this might be. Just to confirm, I'm still playing 5.2 bigger backpack with no issues whatsoever.

 

Thanks for any advice you can offer.

Link to post
Share on other sites
Hey everyone!

 

V5.3.2 B57 Released! No Wipe Required

 

Thanks for the update Dwal. Unfortunately, I still can't play the mod. The game continues to crash to desktop when generating the world.

 

Have you any ideas why this might be. Just to confirm, I'm still playing 5.2 bigger backpack with no issues whatsoever.

 

Thanks for any advice you can offer.

 

How much Ram are you running in your Computer .. Hopefully at least **16 min for any modded game**

Link to post
Share on other sites

Toolbelt

 

Really love this mod, however, when I use my xbox controller to move stuff from the toolbelt to my inventory or vice versa, I can't seem to move the cursor over the toolbelt, doing the same with mouse is ok though, I'm using the 5.3 14 day horde, using the mod launcher.

 

Thanks

Link to post
Share on other sites

Hey Everyone, Version 5.3.3 Released!

 

NO Wipe Required

 

Change Log:

-Fixed Armor Smithing Workstation Hitbox

-Fixed Brewing Station

-Fixed Brewing Station Hitbox

-Added New WOTW Toolbelt

-Fixed Toolbelt Cursor Area for Controller Support (Needs Testing by someone with controller please)

-Fixed Random's Castle Fix... (Takes effect on new game)

-Fixed Dwalls Auto Repair Fix...(Takes effect on new game)

-Changed Forged Iron, Forged Steel, Forged Tungsten and Short Metal Pipes stack size to 5000

Link to post
Share on other sites

Just installed the 7 day version, the toolbelt worked for me using the xbox controller!!

 

Hey Everyone, Version 5.3.3 Released!

 

NO Wipe Required

 

Change Log:

-Fixed Armor Smithing Workstation Hitbox

-Fixed Brewing Station

-Fixed Brewing Station Hitbox

-Added New WOTW Toolbelt

-Fixed Toolbelt Cursor Area for Controller Support (Needs Testing by someone with controller please)

-Fixed Random's Castle Fix... (Takes effect on new game)

-Fixed Dwalls Auto Repair Fix...(Takes effect on new game)

-Changed Forged Iron, Forged Steel, Forged Tungsten and Short Metal Pipes stack size to 5000

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...