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Bad Company


StompyNZ

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Did you remove dogs? I don't think I've seen any since I added the update (using one before you put in bandits). I was in the wasteland biome digging up treasure chest then did some auger mining for mats there. And only saw a couple zombies. I know I drove past a cop when I was going to the treasure. But no dogs. I love to hate those things.

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Did you remove dogs? I don't think I've seen any since I added the update (using one before you put in bandits). I was in the wasteland biome digging up treasure chest then did some auger mining for mats there. And only saw a couple zombies. I know I drove past a cop when I was going to the treasure. But no dogs. I love to hate those things.

 

I didn't remove dogs, but I have moved them into the ZombiesWasteland group rather than their own spawn line. I might have the prob a bit low atm as a result since the non UMA group only has a maxcount of 1. On the other hand there can also be zombie bears, pigs, rabbits and chickens in the wasteland :)

 

I'm about to head into the wasteland again after day7 horde in my play test so will check out the spawn balance and make some adjustments.

 

 

<entitygroup name="ZombiesWasteland">

<entity name="zombieBoe" prob="0.95"/>

<entity name="zombieJoe" prob="0.95"/>

<entity name="zombieMoe" prob="0.95"/>

<entity name="zombieYo" prob="0.95"/>

<entity name="zombieSteve" prob="0.95"/>

<entity name="zombieArlene" prob="0.95"/>

<entity name="zombieDarlene" prob="0.95"/>

<entity name="zombieMarlene" prob="0.95"/>

<entity name="zombieNurse" prob="0.55"/>

<entity name="zombieSteveCrawler" prob="0.15"/>

<entity name="spiderzombie" prob="0.05"/>

<entity name="burntzombie" prob="0.15"/>

<entity name="zombieferal" prob="0.1"/>

<entity name="fatzombiecop" prob="0.25"/>

<entity name="zombiedog" prob="0.15"/>

<entity name="zombieBear" prob="0.005"/>

<entity name="zombiePig" prob="0.15"/>

<entity name="zombieRabbit" prob="0.15"/>

<entity name="zombieChicken" prob="0.15"/>

</entitygroup>

 

 

There could be some oddness to the group random selection however, as looking at my ZombiesForest group I should be getting crawlers, nurses and animals occasionally but I dont recall seeing any in my play test. It's possible it uses a sequential roll which would mean the later ones are very rare spawns.

 

<entitygroup name="ZombiesForest">

<entity name="zombieBoe" prob="0.85"/>

<entity name="zombieJoe" prob="0.85"/>

<entity name="zombieYo" prob="0.85"/>

<entity name="zombieMoe" prob="0.45"/>

<entity name="zombieSteve" prob="0.15"/>

<entity name="zombieArlene" prob="0.85"/>

<entity name="zombieDarlene" prob="0.85"/>

<entity name="zombieMarlene" prob="0.85"/>

<entity name="zombieNurse" prob="0.1"/>

<entity name="zombieSteveCrawler" prob="0.15"/>

<entity name="zombieStag" prob="0.05"/>

<entity name="zombiePig" prob="0.05"/>

</entitygroup>

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The Grassitron 2000

 

[video=youtube_share;zZVYRqKX9Xw]

 

 <item id="2203" name="Grassitron2000">
   <property name="CustomIcon" value="hoeIron"/>
   <property name="CustomIconTint" value="00ff00"/>
   <property name="Meshfile" value="Items/Tools/hoe_ironPrefab"/>
   <property name="Material" value="metal"/>
   <property name="HoldType" value="50"/>
   <property name="RepairTools" value="repairKit"/>
   <property name="DegradationBreaksAfter" value="false"/>
   <property name="Degradation" value="99999" param1="true"/>
   <property name="SoundJammed" value="Weapons/weapon_jam"/>
   <property class="Action0">
     <property name="Class" value="Launcher"/>
     <property name="Delay" value="0.3"/>
     <property name="Auto_fire" value="true"/>
     <property name="Infinite_ammo" value="true"/>
     <property name="Magazine_items" value="GrassitronProjectile"/>
     <property name="Reload_time" value="2"/>
     <property name="Bullet_icon" value="uzi"/>
     <property name="Sound_start" value=""/>
     <property name="Sound_repeat" value=""/>
     <property name="Sound_end" value=""/>
     <property name="Sound_empty" value=""/>
     <property name="Sound_reload" value=""/>
     <property name="Particles_muzzle_fire" value="nailgunfire"/>
     <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
     <property name="ActionExp" value="1"/>
   </property>
 </item>
 <item id="2253" name="GrassitronProjectile">
   <property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
   <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
   <property name="Material" value="organic"/>
   <property name="HoldType" value="45"/>
   <property name="Stacknumber" value="200"/>
   <property class="Action1">
     <property name="Class" value="Projectile"/>
     <property name="Explosion.ParticleIndex" value="7"/>
     <property name="Explosion.RadiusBlocks" value="10"/>
     <property name="Explosion.BlockDamage" value="10"/>
     <property name="Explosion.RadiusEntities" value="1"/>
     <property name="Explosion.EntityDamage" value="1"/>
     <property name="Explosion.DamageBonus.boulder" value="0"/>
     <property name="Explosion.DamageBonus.cloth" value="0"/>
     <property name="Explosion.DamageBonus.concrete" value="0"/>
     <property name="Explosion.DamageBonus.earth" value="0.1"/>
     <property name="Explosion.DamageBonus.glass" value="0"/>
     <property name="Explosion.DamageBonus.leaves" value="0"/>
     <property name="Explosion.DamageBonus.metal" value="0"/>
     <property name="Explosion.DamageBonus.plants" value="0"/>
     <property name="Explosion.DamageBonus.organic" value="0"/>
     <property name="Explosion.DamageBonus.snow" value="0"/>
     <property name="Explosion.DamageBonus.stone" value="0"/>
     <property name="Explosion.DamageBonus.wood" value="0"/>
     <property name="Velocity" value="10"/>
     <property name="FlyTime" value=".50"/>
     <property name="LifeTime" value="1"/>
     <property name="CollisionRadius" value="0.5"/>
   </property>
   <property class="Attributes">
     <property name="GetQualityFromWeapon" value="true"/>
     <property name="EntityDamage" value="1,1"/>
     <property name="BlockDamage" value="1,1"/>
   </property>
 </item>

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Because after I installed the mod the animals began to attack me ? bug ?

 

Some animals are zombies. There are no visual clues that they are zombies yet (maybe once they add UMA animals) but the sounds are different. The chances of an animal being a zombie version are fairly low.

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Wiggy. Wearable wigs :)

 

[video=youtube_share;Y1Xw6awTaMU]

 

 <item id="2301" name="wigDreadsWhite">
   <property name="CustomIcon" value="cloth"/>
   <property name="CustomIconTint" value="ffffff"/>
   <property name="Insulation" value="-5"/>
   <property name="Waterproof" value="0.05"/>
   <property name="Encumbrance" value="0.01"/>
   <property name="Material" value="cloth"/>
   <property name="RepairTools" value="cloth"/>
   <property name="Weight" value="5"/>
   <property name="EconomicValue" value="5"/>
   <property name="DegradationBreaksAfter" value="false"/>
   <property name="HoldType" value="45"/>
   <property name="Meshfile" value="Items/Misc/sackPrefab"/>
   <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
   <property name="EquipSlot" value="Eyes"/>
   <property class="Attributes">
     <property name="ConcussiveProtection" value="0.05,0.05"/>
     <property name="PunctureProtection" value="0.05,0.05"/>
     <property name="DegradationMax" value="100,300"/>
   </property>
   <property class="UMA">
     <property name="Mesh" value="unisex_hair_dreads"/>
     <property name="Overlay0" value="unisex_hair_dreads"/>
     <property name="Layer" value="2"/>
     <property name="UISlot" value="Eyewear"/>
   </property>
   <property name="DescriptionKey" value="Wiggy"/>
   <property name="Group" value="Clothing"/>
   <property name="ActionSkillGroup" value="Light Armor"/>
   <property name="CraftingSkillGroup" value="Tailoring"/>
   <property name="RepairExpMultiplier" value="10"/>
 </item>
 <item id="2302" name="wigDreadsBlack">
   <property name="Extends" value="wigDreadsWhite"/>
   <property name="CustomIcon" value="cloth"/>
   <property class="UMA">
     <property name="Overlay0Tint" value="0,0,0"/>
   </property>
 </item>
 <item id="2303" name="wigDreadsRed">
   <property name="Extends" value="wigDreadsWhite"/>
   <property name="CustomIcon" value="cloth"/>
   <property class="UMA">
     <property name="Overlay0Tint" value="255,0,0"/>
   </property>
 </item>
 <item id="2304" name="wigAfroWhite">
   <property name="Extends" value="wigDreadsWhite"/>
   <property name="CustomIcon" value="cloth"/>
   <property class="UMA">
     <property name="Mesh" value="unisex_hair_afro"/>
     <property name="Overlay0" value="unisex_hair_afro"/>
   </property>
 </item>
 <item id="2305" name="wigAfroBlack">
   <property name="Extends" value="wigAfroWhite"/>
   <property name="CustomIcon" value="cloth"/>
   <property class="UMA">
     <property name="Overlay0Tint" value="0,0,0"/>
   </property>
 </item>
 <item id="2306" name="wigAfroRed">
   <property name="Extends" value="wigAfroWhite"/>
   <property name="CustomIcon" value="cloth"/>
   <property class="UMA">
     <property name="Overlay0Tint" value="255,0,0"/>
   </property>
 </item>

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Video from the day was lost due to recording app crashing, but here is the horde night from day 7

 

[video=youtube_share;DTNRCtpJLE4]

 

If you are wondering why I used all the different guns it's because I haven't found the book for them yet. Will have to add the unload ammo options to them if they only come with one ammo type.

 

They broke through the wall towards the end of the main waves so I had essentially defeated the horde and it was just the ZombiesNight group being sent 1 at a time for the last couple of hours. That could be a good time for some bandits to show up :p

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Good afternoon, first of all say that this mod is awesome, since I installed the game now really scary, you're always tense because you know that bandits do not go around with jokes ...

That said, I have a problem related to loot the bandits, new zombies walk perfect, but I can not say the same of the bandits, it is that I have also installed the Valmod and have been extracting codes Bad Company and pasting in .xml files Valmod, when adding the new bandits I do not do something right because when I kill, the body within 5 seconds disappears literally not even goreblock appears, added in the xml "blocks" the command lines adjusted according to the ID's that were available and free in the valmod, and just did the same with the file xml "loot", modifying the properties of each entity "lootcontainer id =" X "adjusting to the" lootlist " value = "X".

I do not know if you have understood the subject, the fact is that I can not loot corpses that do not appear, and only happens with the bandits.

a greeting from now and thank you very much! :peaceful:

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Good afternoon, first of all say that this mod is awesome, since I installed the game now really scary, you're always tense because you know that bandits do not go around with jokes ...

That said, I have a problem related to loot the bandits, new zombies walk perfect, but I can not say the same of the bandits, it is that I have also installed the Valmod and have been extracting codes Bad Company and pasting in .xml files Valmod, when adding the new bandits I do not do something right because when I kill, the body within 5 seconds disappears literally not even goreblock appears, added in the xml "blocks" the command lines adjusted according to the ID's that were available and free in the valmod, and just did the same with the file xml "loot", modifying the properties of each entity "lootcontainer id =" X "adjusting to the" lootlist " value = "X".

I do not know if you have understood the subject, the fact is that I can not loot corpses that do not appear, and only happens with the bandits.

a greeting from now and thank you very much! :peaceful:

 

I sounds like there is a problem with what you have added for the blocks file. If the loot block doesnt exist then they will just dissapear like that. You might need to post your entityclasses.xml and blocks.xml to work it out.

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I sounds like there is a problem with what you have added for the blocks file. If the loot block doesnt exist then they will just dissapear like that. You might need to post your entityclasses.xml and blocks.xml to work it out.

 

I was thinking when he adjusted the loot.xml he may not have changed the loot list in the blocks.xml to match as well.

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hi guys, I could not answer before to be working; I've come home and I intend to get down again.

StompyNZ, these are the ID's that were "available" in the block file in which the IDs were assigned (from 1177 to 1179, and 1184-1190)

 

 

<Block id = "1176" name = "houseFrontDoor1_v1">

<Property name = "MaxDamage" value = "100" />

<Property name = "Class" value = "DoorSecure" />

<Property name = "Material" value = "wood" />

<Property name = "Shape" value = "ModelEntity" />

<Property name = "Texture" value = "241" />

<Property name = "Model" value = "Entities / Doors / house_frontDoor1_v1Prefab" />

<Property name = "MultiBlockDim" value = "1,2,1" />

<Property name = "Tag" value = "Door" />

<Property name = "Place" value = "Door" />

<Property name = "PlaceEverywhere" value = "true" />

<! - <Property name = "Mesh-Damage-1" value = "Door / Door_DMG0" />

<Property name = "Mesh-Damage-2" value = "Door / Door_DMG1" />

<Property name = "Mesh-Damage-3" value = "Door / Door_DMG2" />

<Property name = "Mesh-Damage-4" value = "Door / Door_DMG3" />

<Property name = "Mesh-Damage-5" value = "Door / Door_DMG4" /> ->

<Property name = "OpenSound" value = "UseActions / open_door_wood" />

<Property name = "CloseSound" value = "UseActions / close_door_wood" />

<Property class = "RepairItems"> <property name = "wood" value = "10" /> </ property>

<Property class = "UpgradeBlock">

<Property name = "ToBlock" value = "houseFrontDoor1_v2" />

<Property name = "Item" value = "wood" />

<Property name = "ItemCount" value = "10" />

<Property name = "UpgradeHitCount" value = "4" />

</ Property>

<Property name = "CustomUpgradeSound" value = "Crafting / place_block_wood" />

<Drop event = "Harvest" name = "wood" count = "0" prob = "1" />

<Drop event = "Destroy" name = "Doorknob" count = "1" />

<Property name = "DowngradeBlock" value = "Damaged Door" />

</ Block>

 

<Block id = "1177" name = "BanditLeaderCorpse">

♥♥♥♥<Property name = "Class" value = "Loot" />

♥♥♥♥<Property name = "Material" value = "organic" />

♥♥♥♥<Property name = "Shape" value = "ModelEntity" />

♥♥♥♥<Property name = "Mesh" value = "models" />

♥♥♥♥<Property name = "Model" value = "Entities / Gore / gore_block1_Prefab" />

♥♥♥♥<Property name = "Texture" value = "22" />

♥♥♥♥<Property name = "Collide" value = "movement, melee, bullet, arrow, rocket" />

♥♥♥♥<Property name = "Tag" value = "Gore" />

♥♥♥♥<Property name = "IsTerrainDecoration" value = "true" />

♥♥♥♥<Property name = "LootList" value = "200" />

♥♥♥♥<Property name = "DowngradeBlock" value = "GoreBlock1BonesPrefab" />

♥♥♥♥<Drop event = "Harvest" name = "rawMeat" count = "1" prob = ". 6" tool_category = "Butcher" />

♥♥♥♥<Drop event = "Harvest" name = "rawMeat" count = "2" prob = ". 6" />

♥♥♥♥<Drop event = "Harvest" name = "animalFat" count = "2" prob = ". 33" tool_category = "Butcher" />

♥♥♥♥<Drop event = "Destroy" count = "0" />

♥♥</ Block>

♥♥

♥♥<Block id = "1178" name = "banditPistolCorpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "204" />

♥♥</ Block>

♥♥

♥♥<Block id = "1179" name = "bandit44MagnumCorpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "205" />

♥♥</ Block>

 

<Block id = "1180" name = "houseFrontDoor1_v2">

<Property name = "Extends" value = "houseFrontDoor1_v1" />

<Property name = "Material" value = "wood_weak" />

<Property name = "Texture" value = "241" />

<Property name = "Model" value = "Entities / Doors / house_frontDoor1_v2Prefab" />

<Property class = "UpgradeBlock">

<Property name = "ToBlock" value = "houseFrontDoor1_v3" />

<Property name = "Item" value = "scrapIron" />

<Property name = "ItemCount" value = "20" />

<Property name = "UpgradeHitCount" value = "4" />

</ Property>

<Property name = "CustomUpgradeSound" value = "Crafting / place_block_metal" />

<Property name = "DowngradeBlock" value = "houseFrontDoor1_v1" />

<Drop event = "Destroy" name = "Doorknob" count = "0" />

</ Block>

 

<Block id = "1181" name = "houseFrontDoor1_v3">

<Property name = "Extends" value = "commercialDoor1_v3" />

<Property name = "Texture" value = "241" />

<Property name = "Model" value = "Entities / Doors / house_frontDoor1_v3Prefab" />

<Property name = "OpenSound" value = "UseActions / open_door_wood" />

<Property name = "CloseSound" value = "UseActions / close_door_wood" />

<Property name = "DowngradeBlock" value = "houseFrontDoor1_v2" />

</ Block>

 

<Block id = "1182" name = "cntSupplyCrateShamway">

<Property name = "Material" value = "wood" />

<Property name = "Texture" value = "423" />

<Drop event = "Destroy" count = "0" />

<Property name = "DowngradeBlock" value = "cntLootCrateShamway" />

</ Block>

 

<Block id = "1183" name = "cntLootCrateShamway">

<Property name = "Class" value = "Loot" />

<Property name = "Material" value = "wood" />

<Property name = "Texture" value = "276,437,437,437,437,437" />

<Property name = "LootList" value = "59" />

<Property class = "RepairItems"> <property name = "paper" value = "10" /> </ property>

<Drop event = "Destroy" name = "paper" count = "2.8" />

</ Block>

 

<Block id = "1184" name = "banditSawedOffPumpShotgunCorpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "206" />

♥♥</ Block>

♥♥

♥<Block id = "1185" name = "banditPumpShotgunCorpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "207" />

♥♥</ Block>

♥♥

♥<Block id = "1186" name = "banditMP5Corpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "208" />

♥♥</ Block>

♥♥

♥♥<Block id = "1187" name = "banditAK47Corpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "209" />

♥</ Block>

♥♥

♥♥<Block id = "1188" name = "banditHuntingRifleCorpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "210" />

♥♥</ Block>

♥♥

♥♥<Block id = "1189" name = "banditSniperRifleCorpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "211" />

♥♥</ Block>

♥♥

♥♥<Block id = "1190" name = "banditRocketLauncherCorpse">

♥♥♥♥<Property name = "Extends" value = "banditLeaderCorpse" />

♥♥♥♥<Property name = "LootList" value = "212" />

♥♥</ Block>

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And them the Loot file

 

<lootgroup name="MedicClass" count="all">

<item group="SurvivalGear"/>

<item group="bandanaAll"/>

<item name="painkillers" count="4"/>

<item name="waterPurified" count="3"/>

<item name="firstAidKit" count="3"/>

<item name="huntingKnife" count="1" quality="170,170"/>

<item name="firstAidBandage" count="4"/>

<item name="Peroxide" count="3"/>

<item name="herbalAntibiotics" count="1"/>

<item name="gunPistol" count="1" quality="170,170"/>

<item name="9mmBullet" count="60"/>

<item name="repairKit" count="4"/>

<item name="beaker"/>

<item name="sewingKit"/>

<item name="challengeClassMedic" count="1"/>

<item name="perkMedic" count="1"/>

</lootgroup>

 

<!-- Bad Company Loot -->

<lootgroup name="sawedoffpumpshotgun+ammo" count="all">

<item name="gunSawedOffPumpShotgun"/>

<item name="shotgunShell" count="1,6"/>

</lootgroup>

<lootgroup name="44magnum+ammo" count="all">

<item name="gun44Magnum"/>

<item name="44MagBullet" count="1,12"/>

</lootgroup>

<lootgroup name="ak47+ammo" count="all">

<item name="gunAK47"/>

<item name="762mmBullet" count="1,20"/>

</lootgroup>

 

<lootgroup name="banditsRare" count="0,1">

<item name="casinoCoin" count="10,100"/>

<item group="questChallenge" count="1" prob="0.2"/>

<item group="treasureMaps" count="1" prob="0.2"/>

<item group="rareTools" count="1" prob="0.05"/>

<item group="rareOres" count="1,3" prob="0.05"/>

</lootgroup>

<lootgroup name="banditsPistol" count="all">

<item group="pistol+ammo"/>

</lootgroup>

<lootgroup name="bandits44Magnum" count="all">

<item group="44magnum+ammo"/>

</lootgroup>

<lootgroup name="banditsSawedOffPumpShotgun" count="all">

<item group="sawedoffpumpshotgun+ammo"/>

</lootgroup>

<lootgroup name="banditsPumpShotgun" count="all">

<item group="pumpshotgun+ammo"/>

</lootgroup>

<lootgroup name="banditsMP5" count="all">

<item group="mp5+ammo"/>

</lootgroup>

<lootgroup name="banditsAK47" count="all">

<item group="ak47+ammo"/>

</lootgroup>

<lootgroup name="banditsHuntingRifle" count="all">

<item group="huntingRifle+ammo"/>

</lootgroup>

<lootgroup name="banditsSniperRifle" count="all">

<item group="sniperRifle+ammo"/>

</lootgroup>

<lootgroup name="banditsRocketLauncher" count="all">

<item group="rocketLauncher+ammo"/>

</lootgroup>

 

<lootgroup name="banditsLeader+AK47" count="all">

<item group="banditsGeneral" count="1,2"/>

<item group="banditArmor" count="1,5"/>

<item group="banditsAK47" count="1"/>

<item group="banditsRare" count="2,4"/>

<item name="casinoCoin" count="300,1000"/>

<item group="militaryammo" count="2"/>

</lootgroup>

<lootgroup name="banditsThug+Pistol" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsPistol" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+44Magnum" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="bandits44Magnum" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+SawedOffPumpShotgun" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsSawedOffPumpShotgun" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+PumpShotgun" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsPumpShotgun" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+MP5" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsMP5" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+AK47" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsAK47" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+HuntingRifle" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsHuntingRifle" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+SniperRifle" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsSniperRifle" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

<lootgroup name="banditsThug+RocketLauncher" count="all">

<item group="banditsGeneral" count="2,4"/>

<item group="banditsRocketLauncher" count="1"/>

<item group="banditsRare" count="0,2"/>

</lootgroup>

 

<lootcontainer id="203" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsLeader+AK47" prob="1"/>

</lootcontainer>

<lootcontainer id="204" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+Pistol" prob="1"/>

</lootcontainer>

<lootcontainer id="205" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+44Magnum" prob="1"/>

</lootcontainer>

<lootcontainer id="206" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+SawedOffPumpShotgun" prob="1"/>

</lootcontainer>

<lootcontainer id="207" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+PumpShotgun" prob="1"/>

</lootcontainer>

<lootcontainer id="208" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+MP5" prob="1"/>

</lootcontainer>

<lootcontainer id="209" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+AK47" prob="1"/>

</lootcontainer>

<lootcontainer id="210" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+HuntingRifle" prob="1"/>

</lootcontainer>

<lootcontainer id="211" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+SniperRifle" prob="1"/>

</lootcontainer>

<lootcontainer id="212" count="1" size="4,4" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">

<item group="banditsThug+RocketLauncher" prob="1"/>

</lootcontainer>

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And finally the Entityclasses

 

<!-- Bad Company Bandit UMA -->

<!-- Templates -->

<entity_class name="BanditTemplate">

<!-- ITEMS -->

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="clubSpiked"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="clubSpiked"/>

<!-- Avatar -->

<property name="Archetype" value="BanditMale"/>

<property name="Class" value="EntityNPC"/>

<property name="AvatarController" value="AvatarUMAController"/>

<property name="PhysicsBody" value="Player"/>

<property name="ModelType" value="NpcUMA"/>

<property name="EntityType" value="Player"/>

<property name="Prefab" value="NPC"/>

<property name="Parent" value="Players"/>

<property name="HasRagdoll" value="true"/>

<property name="IsEnemyEntity" value="true"/>

<property name="SurfaceCategory" value="organic"/>

<property name="ParticleOnDeath" value="blood_death"/>

<!-- AI -->

<property name="AITask-1" value="RangedAttackTarget2" param1="0" param2="30"/>

<property name="AITask-2" value="ApproachAndAttackTargetNPC" param1="EntityAlive"/>

<property name="AITask-3" value="ApproachSpot"/>

<property name="AITask-4" value="Wander"/>

<property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityEnemy"/>

<property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityPlayer"/>

<property name="AITarget-3" value="SetAsTargetIfHurt" param1="EntitySurvivor"/>

<property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityEnemy"/>

<property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityPlayer"/>

<property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntitySurvivor"/>

<!-- Movement -->

<property name="WanderSpeed" value="0.5"/>

<property name="ApproachSpeed" value="0.8"/>

<property name="NightWanderSpeed" value="0.5"/>

<property name="NightApproachSpeed" value="1"/>

<property name="PanicSpeed" value="1.15"/>

<property name="CanClimbLadders" value="true"/>

<!-- Sounds -->

<property name="SoundRandomTime" value="200.0"/>

<property name="SoundRandom" value="malehateroam"/>

<property name="SoundAlert" value="malehatealert"/>

<property name="SoundSense" value="malehatesense"/>

<property name="SoundHurt" value="malehatepain"/>

<property name="SoundDeath" value="malehatedeath"/>

<property name="SoundAttack" value="malehateattack"/>

<!-- Stats -->

<property name="MaxHealth" value="150"/>

<property name="ExperienceGain" value="1500"/>

<property name="CorpseBlock" value="banditCorpse"/>

<property name="MaxViewAngle" value="180"/>

<property name="TimeStayAfterDeath" value="5"/>

<property name="CorpseBlockChance" value="1"/>

<property name="DeadBodyHitPoints" value="20"/>

<property name="HasDeathAnim" value="true"/>

<property name="Weight" value="70"/>

</entity_class>

<entity_class name="BanditFemaleTemplate" extends="BanditTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="SoundRandom" value="Player_Female/player2LandHard"/>

<property name="SoundAlert" value="Player_Female/player2jump"/>

<property name="SoundSense" value="Player_Female/player2stamina"/>

<property name="SoundHurt" value="Player_Female/player2painlg"/>

<property name="SoundDeath" value="Player_Female/player2death"/>

<property name="SoundAttack" value="Player_Female/player2painsm"/>

</entity_class>

 

<entity_class name="BanditLeaderTemplate" extends="BanditTemplate">

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="AITask-1" value="RangedAttackTarget2" param1="0" param2="3"/>

<property name="MaxHealth" value="750"/>

<property name="ExperienceGain" value="3500"/>

<property name="CorpseBlock" value="BanditLeaderCorpse"/>

<property name="MaxViewAngle" value="170"/>

</entity_class>

<entity_class name="BanditLeaderFemaleTemplate" extends="BanditFemaleTemplate">

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="AITask-1" value="RangedAttackTarget2" param1="0" param2="3"/>

<property name="MaxHealth" value="750"/>

<property name="ExperienceGain" value="3500"/>

<property name="CorpseBlock" value="BanditLeaderCorpse"/>

<property name="MaxViewAngle" value="170"/>

</entity_class>

 

<entity_class name="BanditWarLeader" extends="BanditLeaderFemaleTemplate">

<property name="Archetype" value="BanditWarLeader"/>

</entity_class>

<entity_class name="BanditDreadLeader" extends="BanditLeaderTemplate">

<property name="Archetype" value="BanditDreadLeader"/>

</entity_class>

<entity_class name="BanditTheMakerLeader" extends="BanditLeaderTemplate">

<property name="Archetype" value="BanditTheMakerLeader"/>

</entity_class>

<entity_class name="BanditFamineLeader" extends="BanditLeaderTemplate">

<property name="Archetype" value="BanditFamineLeader"/>

</entity_class>

<entity_class name="BanditDragonLeader" extends="BanditLeaderTemplate">

<property name="Archetype" value="BanditDragonLeader"/>

</entity_class>

<entity_class name="BanditDeathLeader" extends="BanditLeaderFemaleTemplate">

<property name="Archetype" value="BanditDeathLeader"/>

</entity_class>

<entity_class name="BanditPestilenceLeader" extends="BanditLeaderTemplate">

<property name="Archetype" value="BanditPestilenceLeader"/>

</entity_class>

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<entity_class name="BanditThugPistol" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditPistol,9mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditPistol,9mmBanditBullet"/>

<property name="CorpseBlock" value="banditPistolCorpse"/>

</entity_class>

<entity_class name="BanditThug44Magnum" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBandit44Magnum,44MagBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBandit44Magnum,44MagBanditBullet"/>

<property name="CorpseBlock" value="bandit44MagnumCorpse"/>

</entity_class>

<entity_class name="BanditThugSawedOffPumpShotgun" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditSawedOffPumpShotgun,shotgunBanditShell"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditSawedOffPumpShotgun,shotgunBanditShell"/>

<property name="CorpseBlock" value="banditSawedOffPumpShotgunCorpse"/>

</entity_class>

<entity_class name="BanditThugPumpShotgun" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditPumpShotgun,shotgunBanditShell"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditPumpShotgun,shotgunBanditShell"/>

<property name="CorpseBlock" value="banditPumpShotgunCorpse"/>

</entity_class>

<entity_class name="BanditThugMP5" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditMP5,10mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditMP5,10mmBanditBullet"/>

<property name="CorpseBlock" value="banditMP5Corpse"/>

</entity_class>

<entity_class name="BanditThugAK47" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="CorpseBlock" value="banditAK47Corpse"/>

</entity_class>

<entity_class name="BanditThugHuntingRifle" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditHuntingRifle,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditHuntingRifle,762mmBanditBullet"/>

<property name="CorpseBlock" value="banditHuntingRifleCorpse"/>

</entity_class>

<entity_class name="BanditThugSniperRifle" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditSniperRifle,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditSniperRifle,762mmBanditBullet"/>

<property name="CorpseBlock" value="banditSniperRifleCorpse"/>

</entity_class>

<entity_class name="BanditThugRocketLauncher" extends="BanditTemplate">

<property name="Archetype" value="BanditMale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditRocketLauncher,BanditRocket"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditRocketLauncher,BanditRocket"/>

<property name="AITask-1" value="RangedAttackTarget2" param1="0" param2="12"/>

<property name="CorpseBlock" value="banditRocketLauncherCorpse"/>

</entity_class>

<entity_class name="BanditThugPistolFemale" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditPistol,9mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditPistol,9mmBanditBullet"/>

<property name="CorpseBlock" value="banditPistolCorpse"/>

</entity_class>

<entity_class name="BanditThug44MagnumFemale" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBandit44Magnum,44MagBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBandit44Magnum,44MagBanditBullet"/>

<property name="CorpseBlock" value="bandit44MagnumCorpse"/>

</entity_class>

<entity_class name="BanditThugSawedOffPumpShotgunFemale" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditSawedOffPumpShotgun,shotgunBanditShell"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditSawedOffPumpShotgun,shotgunBanditShell"/>

<property name="CorpseBlock" value="banditSawedOffPumpShotgunCorpse"/>

</entity_class>

<entity_class name="BanditThugPumpShotgunFemale" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditPumpShotgun,shotgunBanditShell"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditPumpShotgun,shotgunBanditShell"/>

<property name="CorpseBlock" value="banditPumpShotgunCorpse"/>

</entity_class>

<entity_class name="BanditThugMP5Female" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditMP5,10mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditMP5,10mmBanditBullet"/>

<property name="CorpseBlock" value="banditMP5Corpse"/>

</entity_class>

<entity_class name="BanditThugAK47Female" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditAK47,762mmBanditBullet"/>

<property name="CorpseBlock" value="banditAK47Corpse"/>

</entity_class>

<entity_class name="BanditThugHuntingRifleFemale" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditHuntingRifle,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditHuntingRifle,762mmBanditBullet"/>

<property name="CorpseBlock" value="banditHuntingRifleCorpse"/>

</entity_class>

<entity_class name="BanditThugSniperRifleFemale" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditSniperRifle,762mmBanditBullet"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditSniperRifle,762mmBanditBullet"/>

<property name="CorpseBlock" value="banditSniperRifleCorpse"/>

</entity_class>

<entity_class name="BanditThugRocketLauncherFemale" extends="BanditFemaleTemplate">

<property name="Archetype" value="BanditFemale"/>

<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunBanditRocketLauncher,BanditRocket"/>

<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunBanditRocketLauncher,BanditRocket"/>

<property name="AITask-1" value="RangedAttackTarget2" param1="0" param2="12"/>

<property name="CorpseBlock" value="banditRocketLauncherCorpse"/>

</entity_class>

 

I will continue investigating where it came from the error, because its not nice kill bantidsl if not loose loot,with job costing him "matarile" :disgust:

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I found a miners helmet on a rabbit ?... haha that a vanilla issue as it was the first time that has happened ?

 

How did you manage that? :p

 

The rabbits dont have a loot list so they should not be lootable, only harvestable, and should only give meat etc... if you find there is a loot option for rabbit corpses post your xml if you have modified it from my settings and I can have a look (pastebin or gist preferably)

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I will continue investigating where it came from the error, because its not nice kill bantidsl if not loose loot,with job costing him "matarile" :disgust:

 

At a quick glance it looks like you have changed the ID's as required, but I'm not sure if you have had some formating changes applied to the blocks file as the bit you have post has changed the captialisation on the tag names and such and there are spaces around the = in the attributes, they are case sensitive so that could be breaking it.

 

Do you have any errors in your log files about blocks stopping loading?

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This looks like an amazing addition Stompy! Thanks for all the hard work!

 

Has there been any success in implementing the current version with Valmods newest overhaul?

 

I have not touched unity editing whatsoever...and so I'm unsure of the proper procedure to incorporate into his .xml's (or vice versa) - however I think that your UMA zombiequantity + bandits in addition to Valmod overhaul would be nothing short of incredible...

 

I noticed another poster in this thread struggling with it.

 

Any help or insight is very much appreciated!

 

Thanks.

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