Guppycur Posted April 9, 2017 Share Posted April 9, 2017 I've seen Followers (survivors) use them. Find Stallion's Follower mod and check them out (crossbows, his Darryl character). Link to comment Share on other sites More sharing options...
TSBX Posted April 10, 2017 Share Posted April 10, 2017 Thanks Gup, I'll check it out. I was looking in the Bandits thread but didn't even think about the Followers. Link to comment Share on other sites More sharing options...
Balboa2151 Posted April 10, 2017 Share Posted April 10, 2017 hello everyone......I'm using the 7D2D mod launcher and when I click on play mod( for bad company) I get an error message...." data folder not found"....then it says details..."there should be a 7 days to die_data folder in the executable"....I copy and pasted 7 days to die files into the 7D2D folder and named it bad company...what else do I need to do? thanks okay.....in the 7D2D folder there was a folder for bad company....I opened folder and there was a 7 days to die folder without the data attached to it....so I added data on the end of 7 days to die and game loaded up but now when items are loading I get an error " nullreferenceexception: object reference not set to an instance of an object" ...what the heck does this mean? thanks Link to comment Share on other sites More sharing options...
StompyNZ Posted April 10, 2017 Author Share Posted April 10, 2017 it sounds like it is not installing in the correct folders Im not sure what is set up on the mod launcher but for manual install you just make a clone of your 7d2d folder (I call mine something like \7 Days To Die-Bad Company 15.2), and then extract the files to there, where the Config and Mods folders go into the root game folder: steamlibrarypath\SteamApps\common\7 Days To Die\Mods steamlibrarypath\SteamApps\common\7 Days To Die\Data The mods folder will have two folders, one called \StompyUI the other is \BadCompany Link to comment Share on other sites More sharing options...
StompyNZ Posted April 10, 2017 Author Share Posted April 10, 2017 I just had a look and the launcher is pointing at the older version so there is no mods folder in that one Link to comment Share on other sites More sharing options...
sphereii Posted April 10, 2017 Share Posted April 10, 2017 I just had a look and the launcher is pointing at the older version so there is no mods folder in that one Is there a better location to point too? Balboa, are you having trouble with all mods in the launcher? If so, I can help you if you make a post in my thread. Link to comment Share on other sites More sharing options...
StompyNZ Posted April 11, 2017 Author Share Posted April 11, 2017 Is there a better location to point too? Balboa, are you having trouble with all mods in the launcher? If so, I can help you if you make a post in my thread. not really I do have an experimental version if you wanted to add that too Link to comment Share on other sites More sharing options...
n2n1 Posted April 12, 2017 Share Posted April 12, 2017 Added ZombieOfficeGirl ... to the gallery I like it. With your permission I'll make something like this and with the same name for my mod UPD: hmmm...no - better to use this, with a small adjustment to fit my style. Link to comment Share on other sites More sharing options...
StompyNZ Posted April 12, 2017 Author Share Posted April 12, 2017 I like it. With your permission I'll make something like this and with the same name for my mod UPD: hmmm...no - better to use this, with a small adjustment to fit my style. go for it, anything I publish here is free to use however you want as long as derivative works remain free also if republished Link to comment Share on other sites More sharing options...
Gareee Posted June 16, 2017 Share Posted June 16, 2017 No one's replied here for months??? Are the plans for a16: Bad Co with additional pois and zombies first, and then a version with bandits? (I hate playing with bandits because weapons become far too easy to obtain, but I love having more poi and zombie types.) A stripped down version only adding buildings and zombies gives me an enhanced vanilla experience. Link to comment Share on other sites More sharing options...
StompyNZ Posted June 16, 2017 Author Share Posted June 16, 2017 yeah ill be updating for a16 once I get the bulk of my api mod done a quick version with just the uma added should be fairly quick to do once stable is out Link to comment Share on other sites More sharing options...
Gareee Posted June 17, 2017 Share Posted June 17, 2017 Awesome. I'm not really messing with the xmls until stable as well. I'm having too much fun just playing and trying out the new toys in the game. Link to comment Share on other sites More sharing options...
StompyNZ Posted July 9, 2017 Author Share Posted July 9, 2017 Just to squash any rumors, UMA zombies still work fine. I'll convert bad co zombies to a16 tonight if I get time and do a quick update Link to comment Share on other sites More sharing options...
Darkstardragon Posted July 10, 2017 Share Posted July 10, 2017 Just to squash any rumors, UMA zombies still work fine. I'll convert bad co zombies to a16 tonight if I get time and do a quick update Thats great to hear, gonna wait for you to succeed and maybe ill try again lol. Link to comment Share on other sites More sharing options...
sabersith Posted July 16, 2017 Share Posted July 16, 2017 can we get a update for A16 Stable plz i would like to use this Link to comment Share on other sites More sharing options...
StompyNZ Posted July 20, 2017 Author Share Posted July 20, 2017 I should have the first version (zombies only) out this weekend. Have been focused on other stuff so haven't had time to properly test UMA or add them to entity groups yet. Testing with spawnentity saw no issues (other than missing hand items which I forgot to add) Link to comment Share on other sites More sharing options...
Aribo Posted July 22, 2017 Share Posted July 22, 2017 Screamer in Nurses outfit be mint = ) Link to comment Share on other sites More sharing options...
StompyNZ Posted July 23, 2017 Author Share Posted July 23, 2017 Confirmed that there are no issues with UMA as sleepers. I've added a lot of entities in so it's taking a while to add them to groups etc. ~470 entities (so far ) to slot into groups and give probs to.... Link to comment Share on other sites More sharing options...
Gareee Posted July 23, 2017 Share Posted July 23, 2017 Looking forward to killing some "old freinds" again. Are you adding the clown, the suicide moles and the baby boomers as well? I still have my clown female and clown kid entries as well... Link to comment Share on other sites More sharing options...
StompyNZ Posted July 23, 2017 Author Share Posted July 23, 2017 yep they are all in. I spent a few hours last night allocating the entities to tiers. This will make placing into spawn groups easier, so hopefully get that done tonight. Link to comment Share on other sites More sharing options...
Deth24 Posted July 23, 2017 Share Posted July 23, 2017 Null exception Double posted Link to comment Share on other sites More sharing options...
Gareee Posted July 23, 2017 Share Posted July 23, 2017 Cool! Will you be replacing some of the higher stage later zed groups with any of the tougher uma guys, or is that for later plans after just getting everyone in? Link to comment Share on other sites More sharing options...
Deth24 Posted July 23, 2017 Share Posted July 23, 2017 Cant hurt bandits Double post Link to comment Share on other sites More sharing options...
Deth24 Posted July 23, 2017 Share Posted July 23, 2017 Cant hurt bandits I get a null reference when either myself or even a zombie tries to damage a bandit that I added in game. I will post the error from the log Any suggestions are appreciated NullReferenceException: Object reference not set to an instance of an object at EntityNPC.DamageEntity (.DamageSource _damageSource, Int32 _strength, Boolean _criticalHit, Single _impulseScale) [0x00000] in <filename unknown>:0 at ItemActionAttack.Hit (.World _world, .WorldRayHitInfo hitInfo, Int32 _attackerEntityId, EnumDamageSourceType _dst, Single _blockDamage, Single _entityDamage, Single _staminaDamageMultiplier, Single _weaponCondition, Single _criticalHitChance, Single _baseDismemberChance, Single _dismemberBonus, System.String _attackingDeviceMadeOf, .DamageMultiplier _damageMultiplier, System.Collections.Generic.List`1 _buffActions, .AttackHitInfo _attackDetails, Int32 actionExp, Single actionExpBonus, .ItemActionAttack rangeCheckedAction, System.Collections.Generic.Dictionary`2 _toolBonuses, EnumAttackMode _attackMode, Boolean _bAllowHarvestingParticles) [0x00000] in <filename unknown>:0 at ItemActionMelee.hitTheTarget (.InventoryDataMelee _actionData, .WorldRayHitInfo hitInfo) [0x00000] in <filename unknown>:0 at ItemActionMelee.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0 at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0 at Inventory.OnUpdate () [0x00000] in <filename unknown>:0 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 at EntityPlayer.OnUpdateEntity () [0x00000] in <filename unknown>:0 at EntityPlayerLocal.OnUpdateEntity () [0x00000] in <filename unknown>:0 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 at GameManager.XK () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
StompyNZ Posted July 23, 2017 Author Share Posted July 23, 2017 depends how long it all takes. First pass might just be a quick and dirty hack in the groups to get them in, but half the reason to split them into tiers was to allow for easier assignment to groups. I have 7 tiers atm for the standard zombies, ragers will add +1 tier, and radiated +2 (all radiated are ragers too), so a radiated valZombieBrute would be tier 9. I've added little comments to each of the non basic zombies to help identify their strengths and determine which tier to place them: Tier 1: regular Tier 2: up to 300 hp and a stronger hand attack usually Tier 3: 500-800 hp Tier 4: Like 3 + special ability like dayrunning Tier 5: 4 + powerful ability, such as exploding, or high hp and fast + climber + spiderwalk (baby boomer, clown etc) Tier 6: Boss level, (warlord, biff, etc) Tier 7: Massive HP + abilities (Brute) Link to comment Share on other sites More sharing options...
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