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The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

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Click on Open URL, and copy this in: https://pastebin.com/raw/npJy87FX

 

You can view it through the web browser too, and see how that works for you. The new mod will display under "MyMods".

 

The following downloads will occur to install the mods for this server:

- http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

- https://github.com/Sirillion/BIGBAG/archive/master.zip

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Maximum number of attempts reached, attempting Direct Download

Downloading http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Re-attempting...

Downloading https://github.com/Sirillion/BIGBAG/archive/master.zip

Total Download Time: 00:00:07.90

Launching \7DaysToDie.exe

Game Started

 

Is what I get. And why does it say clearning corrupted data?

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The following downloads will occur to install the mods for this server:

- http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

- https://github.com/Sirillion/BIGBAG/archive/master.zip

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Re-attempting...

Peforming Full Cloning of http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Error Downloading... Clearning corrupted data.

Maximum number of attempts reached, attempting Direct Download

Downloading http://chamotlabs.com/Bob/ComSenMod/ComSenMod.zip

Re-attempting...

Downloading https://github.com/Sirillion/BIGBAG/archive/master.zip

Total Download Time: 00:00:07.90

Launching \7DaysToDie.exe

Game Started

 

Is what I get. And why does it say clearning corrupted data?

 

I fixed. Can you restart the mod launcher, and try it again?

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I fixed. Can you restart the mod launcher, and try it again?

 

Still no big bag. Standard size bag. I tried using the link for bigbag you had there and adding it to my mymod entry but it didn't work there either.

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Still no big bag. Standard size bag. I tried using the link for bigbag you had there and adding it to my mymod entry but it didn't work there either.

 

I had some time to try it this morning; You are right, that version for big back pack was for 16.3. I'll ask Sirilion if he plans on updating it to A16.4.

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Mod launcher ignores this php header:

header('Content-Disposition: attachment; filename="mod.zip"');

 

As as result in TempMods folder I get download.php, but not mod.zip (the download.php is actually the zip file, but the mod launcher doesn't know how to handle it, because the extension is .php and not .zip as it should be based on Content-Disposition parameter).

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Mod launcher ignores this php header:

header('Content-Disposition: attachment; filename="mod.zip"');

 

As as result in TempMods folder I get download.php, but not mod.zip (the download.php is actually the zip file, but the mod launcher doesn't know how to handle it, because the extension is .php and not .zip as it should be based on Content-Disposition parameter).

 

I'll take a look

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Hey there, any news regarding my issue I posted earlier?

 

I hope to do a small release in the next week or so. It can get expensive pushing the launcher out to users, and many of our users can get annoyed or nervous about updates.

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I hope to do a small release in the next week or so. It can get expensive pushing the launcher out to users, and many of our users can get annoyed or nervous about updates.

Thanks! And I perfectly understand that, because many are relying on the launcher to play their mods, especially those that aren't too into computers and just want to try out various mods with 7 days to die.

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Thanks! And I perfectly understand that, because many are relying on the launcher to play their mods, especially those that aren't too into computers and just want to try out various mods with 7 days to die.

 

Correct. It's not about the complexity of the code, but rather about trying to enforce standards across the board to make it more consistent for the users, rather than the modders' themselves.

 

Most of the Launcher's users are not on the forums, nor do they even know it exists, so I have to keep that in mind. If I allow modders to come up with their own unique download methods all the time, and code for them, then that breaks any kind of standardization.

 

For example, if someone hosts their mod on a wonky site, such as dropbox or media fire, and it expires, then suddenly that mod is not playable in the mod launcher. It'd reflect poorly on the modder themselves, rather than the mod launcher, as other mods would continue to work. That mod would likely not get a second chance from that particular user.

 

Now, a modder can post a new link on the forums, apologizing for it being wonky, and that it's fixed. But 95% of the mod launcher's users will never see it, and likely won't re-try the mod.

 

If github goes down, then none of the mods work, and they'll reach out for support, as something is obviously very wrong. Or they'll simply re-try the next day.

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hi, im having an issue with the starvation mod. it seems to work fine getting into the game, but once in the game its just the base game and without the mod. any idea as to what im doing wrong? thanks in advanced

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hi, im having an issue with the starvation mod. it seems to work fine getting into the game, but once in the game its just the base game and without the mod. any idea as to what im doing wrong? thanks in advanced

 

Sounds like your ISP may be blocking it. Would you mind going into the View menu, then click on Log Files? That'll bring up a box to select the 7d2dlauncher.txt. Click on Upload Log file, and send me the pastebin.com link it gives you.

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Hi, unsure if i'm in the right place but i'm hoping you can help - sorry if you've answered this a thousand times.

 

I want to download the launcher on my MacBook so that I don't have to manually keep downloading mods and fiddling with the files (something i'm not confident in). Is this going to be available to Mac users any time in the near or distant future?

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Im hoping i did that right. this is the link it gave me - https://pastebin.com/S70Be2M6

 

You did great! that's what I needed to see:

 

INFO 1 _7D2DLauncher.frmMain - Could not process RSS feed: System.Net.WebException: The remote name could not be resolved: 'github.com'
  at System.Net.HttpWebRequest.GetResponse()
  at System.Xml.XmlDownloadManager.GetNonFileStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
  at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
  at System.Xml.XmlTextReaderImpl.FinishInitUriString()
  at System.Xml.XmlReaderSettings.CreateReader(String inputUri, XmlParserContext inputContext)
  at _7D2DLauncher.frmMain.UpdateRSSFeed(String strRSSFeed)

 

So your computer can't access the main mod repo. Do you have any firewall software that you are running?

 

- - - Updated - - -

 

Hi, unsure if i'm in the right place but i'm hoping you can help - sorry if you've answered this a thousand times.

 

I want to download the launcher on my MacBook so that I don't have to manually keep downloading mods and fiddling with the files (something i'm not confident in). Is this going to be available to Mac users any time in the near or distant future?

 

I'm not really sure if I'd be able to pull mac (or linux support into the launcher). All assumptions about pathing, permissions, and mod locations are somewhat different between the platforms.

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