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"brutally unforgiving post-apocalypse"


Cloak

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I've recently come back to 7d2d after a long hiatus. A7 or A8 i believe it was when i left. So yea a lot changed for me. One thing I noticed immediately, is that if you make a bad seed or get a bad spawn point you can be screwed just starting. Generally I'll play till day 3 or 4 before deciding if I need to start over due to one of the above reasons. Main reason for me to restart is lack of a water source. Only had to do that twice so far. Other reasons I've restarted are more centered on me trying to get the hang of the game and trying different strategies in the beginning. Occasionally I've just gotten a bad seed where I run into nothing but back to back burning areas or nothing but water everywhere.

 

I haven't found it difficult otherwise. Playing default. Default even says it is for people experienced with this type of game. Maybe default should be difficulty 2 instead of 3 for new players?

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I've recently come back to 7d2d after a long hiatus. A7 or A8 i believe it was when i left. So yea a lot changed for me. One thing I noticed immediately, is that if you make a bad seed or get a bad spawn point you can be screwed just starting. Generally I'll play till day 3 or 4 before deciding if I need to start over due to one of the above reasons. Main reason for me to restart is lack of a water source. Only had to do that twice so far.

 

Yeah. I eventually stopped wasting my time, and just restarted immediately unless I spawn in a forest or grassland area. Now, Instead, until they fix it, I just set all the temperatures to be the same in the bioms xml. That is working well for me now. It allows me to actually play in different bioms, which is great!! Sad I had to hack the game to enjoy other bioms.

 

Other reasons I've restarted are more centered on me trying to get the hang of the game and trying different strategies in the beginning.

 

Love to hear your feedback after making it past the first couple of weeks. From your post it's not clear if you've made it to day 7 with the new systems. Being hard is not bad, but having to restart because of the types of things you've describe, IMO, is bad.

 

I haven't found it difficult otherwise.

Agreed, there are lots of things that, IMO, are not too 'hard'. Once one gets the hang of the bow, hunting and killing zombies is not that bad, though dogs are a bit rough and bears are death. Fair amount of towns to scavenge and find initial shelter. Food is scarce enough to keep one's attention unless your town has a food store. I still like the game and think there is a lot of things that 'aren't broke.

 

Default even says it is for people experienced with this type of game.

Which I agree that this is what a default setting ‘should’ be. This is what I'm advocating for. Unfortunately, I just don't think the experience fits the description. It's an alpha (beta?, Something pre-release), so the team may just be tinkering with systems and causing some issues, I don't know. All I can do is post my feedback and experience and hope the game gets better.

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Vendors and casino tokens don't fit yet because the game isn't done. Navesgane has a back story that is not yet a part of the game. The game doesn't take place immediately after the apocalypse as there has been time for bandit gangs to establish themselves and a local casino owner to proclaim himself "Duke of Navesgane".

 

Once the story elements are in the casino tokens and vendors will fit just fine.

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Stop. Just stop. I stated that I've been a long time fan of the game. I've no idea how you misinterpreted my critique or concluded that I didn't understand that figuring things out is part of the gameplay (one of the fun parts at that).

:D it is possible... if you get tired - just spit, it may happen that we are talking about one and the same :)

 

I don’t really recall when I started, but I recall enjoying alpha 11, so it was some time before that.

If you played A11, you will all understand (knowing) :) I thought you started with A13....

 

 

Yes, there are some raises difficulties in the beginning of the game - MM talked about this. It started with A12.

 

Then went stupid increase in difficulty in one aspect, and the same stupid simplification in another. This is what I said - it was wrong, to blame the console.

 

About beginners - yes, of course! For them everything is difficult - in any case!

I would say - just too much to understand at once. That's why I said: who have no desire to understand - there are other games.

(I like CoD! I didn't mean you personally send to play in rust - but those players:D).

 

So how do you clay is not found? it's brown spots all over the map. I ask because I have a suggestion (suppose, solve) this it problem ?

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[ATTACH=CONFIG]15409[/ATTACH]

 

Yeah this game is no longer about "survival". Or a "brutally unforgiving post-apocalypse" experience. Especially when you're adding a npc that sells items and has vending machines laying around for you to buy stuff. It's a casual crafting grind fest. Just keep making those bows, blunt wooden club, and stone axes. Establish base tower surrounded by a trench with spikes. Add little bit of points in your scavenger perk. Now time to buy stuff from npc. Yeah the trader probably wont be selling much. But still....a trader in a survival post-apocalypse zombie world? I just don't understand how this is a good idea for this game. Why are dev's not creating things that make the game more challenging. Or gives it more incentive. How about some new tools, traps, raiding defensive/offensive. Improved zombie "A.I." You know, more variety. No, the trader and skill perks is the best thing they can come up with. :doh:

 

Please keep your posts respectful and constructive, and refrain from posting unneeded commentary.

Thank You -Malthis

 

Thank you for this post. I have been a fan and playing since A8. And yes...I have been seeing the evolution of this game from a survival game, and to a builders game. I still love the game...and I am looking forward to A15. But I am wanting more struggle and less fluff and chrome.

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I don't understand the difficulty in dealing with the temperatures ranging from zone to zone. Is there a bug that I'm not experiencing that causes it to be unmanageable? I just rotate one or two pieces of clothing depending on the biome and I'm good. The only difficulty can be starting in snow/desert and even then it's just a matter of being a little lucky with some common loot.

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Thank you for this post. I have been a fan and playing since A8. And yes...I have been seeing the evolution of this game from a survival game, and to a builders game. I still love the game...and I am looking forward to A15. But I am wanting more struggle and less fluff and chrome.

Oh, what is "to a builders game" ?

Ran, knock on wood - get somewood, Ran on - saw a burned house, knock on it - here's a concrete fortress...

what you really...little remains of the A8...

 

I don't understand the difficulty in dealing with the temperatures ranging from zone to zone. Is there a bug that I'm not experiencing that causes it to be unmanageable? I just rotate one or two pieces of clothing depending on the biome and I'm good. The only difficulty can be starting in snow/desert and even then it's just a matter of being a little lucky with some common loot.

I also have no problems in the same way.

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Weather is always the first thing I mod out in each new game. I like the idea of it, but not the micromanagement it involves. If we had definable equipment sets (which didn't cost precious inventory space) and if weather were more stable (snow is generally cold to be sure, but all bets are off for every other biome where temperatures can suddenly, and wildly, gyrate), then I'd play with it.

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I don't understand the difficulty in dealing with the temperatures ranging from zone to zone. Is there a bug that I'm not experiencing that causes it to be unmanageable? I just rotate one or two pieces of clothing depending on the biome and I'm good. The only difficulty can be starting in snow/desert and even then it's just a matter of being a little lucky with some common loot.

 

Once I’m established it’s less of an issue, but at the start at least, snow, desert, and burning forest bioms are, imo, unsuitable for basing. Sure if you get lucky with some loot one may be ok, but at that point your pretty much just gambling. Maybe this is appealing to some, but dying because I screwed up is far preferable to dying by random chance.

 

The biom temperatures also discourage exploring, which I enjoy. Basically if I want to go explore I pretty much need to fill my backpack with equipment for all weather types. Again, once established, I can work around the weather, but it’s tedious and annoying when I find some gun shop I want to loot while out exploring with a backpack full of clothes.

 

For me, the bigger issue is basing though. Once one gets established in this game, with a reasonable base and such, there is really little incentive to move camp, so this pretty much just makes these bioms irrelevant at best, annoyances at worst.

 

This is probably more annoying to me than to others as I used to prefer desert bioms as my base, and was also fond of snow bioms. Each biom has its own character and surviving in each had its own tactics and difficulties. This was great. I was quite fond of this diversity of gameplay and problems. Modding out the weather, which I only started doing the last couple days, has brought all of that back for me.

 

I also think weather breaks the immersion. Sure it makes sense that one can't run around naked in the snow or wear a parka in the desert, but one also doesn't walk for a couple hours an go from desert to snow. We just don't encounter that range so we don't think about it and when a game makes me need to think about it, it breaks immersion. Maybe if snow bioms were in the north and south extremes of the map and deserts in the center (of by n/s, e/w should not matter) this wouldn't be so jarring. "I'm headed north' I should pack for cold". This, however, introduces another problem because, to my knowledge, the random gen maps are infinite, so there is no northern or southern extremes.

 

For me it’s a question of tradeoffs. Sure weather adds a new problem to the game, but is the problem fun or worth it to overcome? What is the cost of this feature? Does it add or detract from the gaming experience?

 

In my view, having diverse environments that one can settle in with distinct advantages and challenges adds much more to the game than weather does. If weather is to be part of one of these 'distinct' challenges, there needs to be some means of overcoming it at the start of the game (before one is established) and more temperature hostile bioms need some incentives for a player to over come this to settle there. I've found -nothing- that would entice me to settle in a burning zone, even without the extra heat.

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I like extreme weathers, I grabbed every freeze your butt off, melt in the desert mod I could find for Skyrim when I played it. But like you said, there are large reasonable areas of the map for that and you can plan. I like the random gen but when you it random gens a snow bubble in the middle of a desert and burning land only to have a tiny stripe of forest and then plains, snow, back to burning...

 

I did have a question on the infinite random gen though. I read somewhere that if you run far enough the stuff behind you can start despawning including your BASE! Is this true? I suppose if you want to play the infinite nomad this works but even Mad Max knew that eventually he could find his way back to Bartertown. Oh wait... it despawned.

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I did have a question on the infinite random gen though. I read somewhere that if you run far enough the stuff behind you can start despawning including your BASE! Is this true? I suppose if you want to play the infinite nomad this works but even Mad Max knew that eventually he could find his way back to Bartertown. Oh wait... it despawned.

No! Everything will remain in place , no matter how far you have gone :)

This was the beauty of the infinite world, before it was restricted.

Maybe, I wouldn't go that far but I have had the opportunity - it gave a special feeling!

 

(you read about something that is not yet done and it will work not this way)

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