n2n1 Posted October 22, 2017 Author Share Posted October 22, 2017 WIP for A16. Some pictures from RWG travel: forest swamps... agricultural rurals... Link to comment Share on other sites More sharing options...
sphereii Posted October 22, 2017 Share Posted October 22, 2017 I love the wide roads. Looks great Link to comment Share on other sites More sharing options...
owl79 Posted October 22, 2017 Share Posted October 22, 2017 Nice to see you updating this. Your prefabs are truly great, very natural and immersive. I missed some of them so much that I already ported them to A16 for my new playthroughs. Can't wait to see what you come up with! Link to comment Share on other sites More sharing options...
n2n1 Posted October 22, 2017 Author Share Posted October 22, 2017 I missed some of them so much that I already ported them to A16 for my new playthroughs. Thanks After the A16.4 patch, i plan to release an "experimental build" (not suitable for play) then You can take this adapted prefabs, which use only standard bloks of vanilla (many prefabs use are unique blocks from mod). Link to comment Share on other sites More sharing options...
owl79 Posted October 23, 2017 Share Posted October 23, 2017 Awesome. Yes I noticed that some blocks were unique (like the rounded haybales for example), I had just replaced those with vanilla blocks for now. Link to comment Share on other sites More sharing options...
Linreche Posted October 23, 2017 Share Posted October 23, 2017 Waiting for CLASSIC Style HARDCORE A16 Love your MOD, and it is my prefered pls make a TRADER just one or two, and WorkStation for Combine, but pls stay in HARDCORE Thanks again n2n1 Link to comment Share on other sites More sharing options...
n2n1 Posted October 24, 2017 Author Share Posted October 24, 2017 pls make a TRADER just one or two, and WorkStation for Combine, but pls stay in HARDCORE Well, of course not ! In any case, some things such as traders and bandits will not be in this mod. This is contrary to the essence of this mod. Mod develops, but in a completely different direction. Additionally, now traders are reworked for other tasks the Combine can be enabled through uncomment this line in xui.xml: [color="#00FF00"]<!-- <window name="windowCombine" /> -->[/color] <!-- unCOMMENT for VANILLA --> The absence of trade, combine, and limited opportunities for repair - all this is done to create the lack weapons, in return - is compensated by the increased firepower of the weapons (when used properly). Now, headshot is almost always fatal to ordinary zombie, but shots to body - it very not effectively. It Classic Link to comment Share on other sites More sharing options...
n2n1 Posted November 6, 2017 Author Share Posted November 6, 2017 Re: the sorting button, well, it's optional to begin with, people who think it's useless just won't use it, but it wouldn't take up much space to leave it in for those who like it. The sort button is added! Tell me how quickly you found her OP updated! Link to comment Share on other sites More sharing options...
Linreche Posted November 6, 2017 Share Posted November 6, 2017 yes go to play now Link to comment Share on other sites More sharing options...
Xamllew Posted November 7, 2017 Share Posted November 7, 2017 I have yet to try your mod out but I wanted to say your RWG looks very nice from the screens you've posted. I especially like the marshlands with all the small puddles of water. No zombie game should be without swamps! Link to comment Share on other sites More sharing options...
n2n1 Posted November 12, 2017 Author Share Posted November 12, 2017 UPDATE version MOD - v16.4.04 this "experimental version" tested by me in the gameplay ~6 hours (4day) (still not recommended for playthrough) - corrected mistakes that i found for 6 hours gameplay - added some content (not affecting the initial game) - fixed books, thats not give the skills - fixed butcher harvest - improved RWG, corrected mistakes. known issues: - there may be a problem with temperatures in some biomes (I'm still tuning it) (this update is incompatible with previous version) Link to comment Share on other sites More sharing options...
n2n1 Posted November 21, 2017 Author Share Posted November 21, 2017 UPDATE version MOD - v16.4.04_Exp to v16.4.05 I played a while and made conclusions about the new (unfinished) of a system of "sleepers". Discovered two fatal flaw because of which have to introduce a limit on this innovation: - zombies spawn behind me in a cleared area. - can't hear the steps approaching zombies behind me throughout released patches this not fixed. And therefore there is no hope that it will be fixed soon. In addition, the game became boring... I just can move freely on the streets of the cities, if they have not been spawned in Westland... it's not in our... Because of this, i have to reorganize spawning for my mod to limit the impact of this unfinished features. I compensated for this disadvantage, significantly increasing spawn on the street, and reduced inside the building. in the building still have: 1. with a high probability - sleepers who only wake up when you attack them. 2. sleepers with 1hp. 3. with a small probability - ordinary sleepers (1-2) I conducted a short test of my mod with reworked spawning and it showed a good side and renewed interest in the game. Pperhaps this is a temporary replacement. Very often, good solutions are simple. So...spawn in biomes increased 10-15 times. (UPD: O...no, not so much:D) But! They leave for 40 days ! (this is something like for example the stripped area) The crowd diluted "only walking" (Oh yeah... I recommend turning on "always run" for more fun, of course ) Like in the Old Days - the Party in the fresh air !!! Link to comment Share on other sites More sharing options...
n2n1 Posted November 23, 2017 Author Share Posted November 23, 2017 UPDATE version MOD - v16.4.06 this WIP-version tested by me in the gameplay ~21 hours (14day) - corrected mistakes that i found for 21 hours gameplay - fixed some errors - tune balance (spawn, loot...etc) - increase min wellness to 30 - correct steals for zombies, spider will see you in dark yes go to play now It would be better if You started just now Thanks! Link to comment Share on other sites More sharing options...
n2n1 Posted November 26, 2017 Author Share Posted November 26, 2017 UPDATE version MOD - v16.4.07 - reduced main spawning - tune sleepers (they wake up - if you're making a lot of noise or light) - removed sleepers "decoy" (but stay decoy with 1hp) - mostly sleeper will only walking - tune balance - improovement for some prefabs - UMA zombie is correcting Link to comment Share on other sites More sharing options...
n2n1 Posted December 4, 2017 Author Share Posted December 4, 2017 UPDATE version MOD - v16.4.08 - fix error and tune balance from 60 hour playthrough. (big update) "Night caught me on the border BurntForest and Wasteland" Link to comment Share on other sites More sharing options...
n2n1 Posted December 7, 2017 Author Share Posted December 7, 2017 UPDATE version MOD - v16.4.10 - some prefabs improovement - some changes from GUI (code improovement), change path for extended textures - tune balance - change durability for nightvisionGogles and flashlight2 (this will be corrupted in the savegames) (добавлена ссылка в OP на Русский летсплей!) Link to comment Share on other sites More sharing options...
n2n1 Posted December 21, 2017 Author Share Posted December 21, 2017 UPDATE version MOD - v16.4.11 (this update not compatible with previous version saves!) Link to comment Share on other sites More sharing options...
n2n1 Posted January 6, 2018 Author Share Posted January 6, 2018 UPDATE version MOD - v16.4.12 (this update not compatible with previous version saves!) Thanks DerPopo for his Utilite! Link to comment Share on other sites More sharing options...
Cheaterkms Posted January 8, 2018 Share Posted January 8, 2018 Translated: Ku creator of fashion. We tried to play with a friend in MP, we both have different kinds of troubles and errors in the console. After 10-15 minutes of play, my friend can not move and subsequently flies out of the server. How can you solve our problem, or is the mod principle not adapted for multiplayer? My screen - https://imgur.com/a/MWZDu [/ url] Friend's screen - https://imgur.com/a/9kHvr [/ url] Thanks in advance for the answer. Original: Ку создателю мода. Попытались сыграть с другом в MP, у нас обоих появляются разного рода траблы и ошибки в консоли. После 10-15 минут игры мой друг не может двигаться и в последствии вылетает с сервера. Как то можно решить нашу проблему, или мод впринципе не адаптирован под мультиплеер? Мой скрин - https://imgur.com/a/MWZDu Скрин друга - https://imgur.com/a/9kHvr Заранее спасибо за ответ Mod note: this is an English forum. Please provide an English translation in future posts. Link to comment Share on other sites More sharing options...
n2n1 Posted January 8, 2018 Author Share Posted January 8, 2018 @Cheaterkms Hello! The mod is not adapted for multiplayer...but I don't know how it is to work there. But your errors, maybe, is related to another problem: https://7daystodie.com/forums/showthread.php?40556-CLASSIC-Style-HARDCORE&p=582259&viewfull=1#post582259 Try this patch: https://yadi.sk/d/qzX9RH4F3RGCsN maybe it will fix the error. Здравствуйте! Мод создавался без учета мультиплеера, и я не знаю как он себя поведет там. Возможности проверить - у меня нет. Эти ошибки произошли в биомах "равнины","болота" или "луга" ? Возникли одновременно, на сервере и клиенте? Кажется, ошибка показанная на первом скриншоте не связана с мультиплеером - это проблемма структурной целостности из за плотности декораций (травы) в этом моде. В сингле она проявляется не очень часто и не при каждом "сиднейме"(названии игры), кроме того - это можно попробывать устранить просто уменьшив плотность травы в этих биомах. Попробуйте этот патч: https://yadi.sk/d/qzX9RH4F3RGCsN - тут уменьшена плотность травы. Но потребуется заново начать игру, и, смените сиднейм. Поможет или нет - незнаю. Сделал только по доргадкам. Кроме того - сейчас в самой Aльфе16 есть утечки памяти. И если играть с тяжелыми модами на оперативке 8гб и в мультиплеер - тогда память начинает засорятся еще сильнее. Может быть проблеммы из за этого... Link to comment Share on other sites More sharing options...
n2n1 Posted February 3, 2018 Author Share Posted February 3, 2018 UPDATE version MOD - v16.4.14 (this update not compatible with previous version saves!) - add new content - tune spawn Link to comment Share on other sites More sharing options...
Tin Posted February 3, 2018 Share Posted February 3, 2018 UPDATE version MOD - v16.4.14 (this update not compatible with previous version saves!) - add new content - tune spawn Nice work as always! Link to comment Share on other sites More sharing options...
n2n1 Posted March 16, 2018 Author Share Posted March 16, 2018 UPDATE version MOD - v16.4.17 (this update not compatible with previous version saves!) - add new content - improved RWG (Thanks for the Tins tips!) - improved spawning - GUI cosmetic changes Link to comment Share on other sites More sharing options...
n2n1 Posted March 29, 2018 Author Share Posted March 29, 2018 UPDATE version MOD - v16.4.18 this update maybe compatible with previous version saves (v16.4.17) - add new content - redraw certain textures and adding new Thanks Pille for Prefab Editor! Link to comment Share on other sites More sharing options...
skolano Posted April 10, 2018 Share Posted April 10, 2018 I downloaded it now and I'll test it, but if it's HARD CORE, then I already liked it, I'll start a game and then I'll tell you what I found ...: D Link to comment Share on other sites More sharing options...
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