Tritox Posted January 3, 2017 Author Share Posted January 3, 2017 Ups, I've been hibernating in terms of 7DTD so 15.1 slipped pass my radar, but I've updated the mod to the first post! is it possible to show how much xp we gain from an action? I haven't seen this been displayed anywhere in the UI, so my best bet is that "no". However, if someone knows it actually is possible to do, please shout. Any chance of getting the wind indicator added to this excellent mod? Yes (and no ! I've added the wind indicator to the latest version, but it's disabled by default due to personal preference. To enable it, open the window.xml file and search for <!-- Wind --> (row 44). Remove the comment from the next two rows i.e. <!-- from the row 45 and --> from row 46 and then save the file. Alternatively, if you are using the older version, open up the same file and look for a row containing <!-- Coordinates. Add the following lines before that row and save the file: <!-- Wind --> <sprite depth="2" style="icon22px" pos="440,-2" sprite="ui_game_symbol_wind" /> <label depth="2" width="68" pos="472,-3" font_size="22" text="{mapwind} MPH" effect="outline" justify="center" controller="MapStats" /> A slight note though: the wind indicator is positioned exactly to the same spot than the (disabled) coordinates are located. So if you are using them both (let it be the new version or old), you might want to increase the first position values in the lines above, 440 and 472 values respectively. I'll probably re-position the elements in the future, hopefully when the map window bug (coordinates) are fixed at latest. Thank you for your hard work. Thank you! Link to comment Share on other sites More sharing options...
andarius Posted February 9, 2017 Share Posted February 9, 2017 Is this version compatible for Alpha 15.2 ? Thks for Answer. Link to comment Share on other sites More sharing options...
Numberz Posted February 9, 2017 Share Posted February 9, 2017 Is this version compatible for Alpha 15.2 ? Thks for Answer. None of these files were changed in A15.2 so the answer is yes. Link to comment Share on other sites More sharing options...
Loxodrome Posted February 11, 2017 Share Posted February 11, 2017 Thanks for the mod! Link to comment Share on other sites More sharing options...
xyth Posted February 11, 2017 Share Posted February 11, 2017 Yes, this is perfect for what I needed in a new UI. Thanks. Link to comment Share on other sites More sharing options...
SATA Posted June 10, 2017 Share Posted June 10, 2017 A16 version? Link to comment Share on other sites More sharing options...
SylenThunder Posted June 11, 2017 Share Posted June 11, 2017 A16 version? It's a bit early yet. Maybe closer to stable. - - - Updated - - - Technically though, if there weren't huge UI changes, it could possibly still work. I might play with it tomorrow. Link to comment Share on other sites More sharing options...
Tritox Posted June 11, 2017 Author Share Posted June 11, 2017 A16 version? Yes (but later today)! I don't like giving ETAs, but if there are no major obstacles, expect to have it within the next 12 hours. Link to comment Share on other sites More sharing options...
Tritox Posted June 11, 2017 Author Share Posted June 11, 2017 ETA kept (for once), so here's the version for the brand new Alpha 16, enjoy! Sad news for coordinate users though; it seems enabling coordinates causes several errors, effectively shi-- pooping on the UI. So you might not want to enable them for the time being. I might remove them altogether if there's no way to get them working again... Link to comment Share on other sites More sharing options...
LordBelial Posted June 11, 2017 Share Posted June 11, 2017 No Crosshairs I seem to have lost my cross hairs upon installing this in the new alpha 16. (im using your new one too) I can't see where I am aiming my cursor, and there also is no durability bars when attacking or repairing blocks. Link to comment Share on other sites More sharing options...
Beelzybub Posted June 12, 2017 Share Posted June 12, 2017 I just installed this in A16 B106 experimental and it seems to work ok. Thanks! Link to comment Share on other sites More sharing options...
DUST2DEATH Posted June 12, 2017 Share Posted June 12, 2017 ETA kept (for once), so here's the version for the brand new Alpha 16, enjoy! Sad news for coordinate users though; it seems enabling coordinates causes several errors, effectively shi-- pooping on the UI. So you might not want to enable them for the time being. I might remove them altogether if there's no way to get them working again... So far I have not found a way to re-enable player pos on hud. its been Nuked. TFP giveth, TFP taketh. Link to comment Share on other sites More sharing options...
xyth Posted June 12, 2017 Share Posted June 12, 2017 I confirmed that your UI no longer requires you to quit with the task manager on dedicated servers. Looks like the Pimps fixed that bug. Link to comment Share on other sites More sharing options...
Tritox Posted June 12, 2017 Author Share Posted June 12, 2017 I confirmed that your UI no longer requires you to quit with the task manager on dedicated servers. Looks like the Pimps fixed that bug. That's good news, thanks! Link to comment Share on other sites More sharing options...
Fenric Posted June 13, 2017 Share Posted June 13, 2017 Hello, I like your UI mod but wanted the info panel centered. In the styles.xml you commented: 50 for vertical position to hide the waypoints from the screen as they seem to be hardcoded into the CompassWindow-controller I'm not sure what this means. I centered and lowered it so it's not behind the compass and it looked okay at a glance but I thought I would ask. Edit: I found out what you meant. I moved the compass up a bit and got it so those extra waypoint icons were off the screen again. I ended up reducing the whole ui scaling a bit for something else but it was fine before that. Link to comment Share on other sites More sharing options...
naterz98 Posted June 13, 2017 Share Posted June 13, 2017 I seem to have lost my cross hairs upon installing this in the new alpha 16. (im using your new one too) I can't see where I am aiming my cursor, and there also is no durability bars when attacking or repairing blocks. I lose cross hairs without his UI installed. With just vanilla when I zoom in with gun or bow cross hairs disappear. Link to comment Share on other sites More sharing options...
SurvivalUK Posted June 13, 2017 Share Posted June 13, 2017 Just a quick thanks, all working for me in A16 b105 Link to comment Share on other sites More sharing options...
DrTeath Posted June 14, 2017 Share Posted June 14, 2017 I lose cross hairs without his UI installed. With just vanilla when I zoom in with gun or bow cross hairs disappear. Thats intended in a16. You are supposed to use the iron sights to aim. Link to comment Share on other sites More sharing options...
Tritox Posted June 14, 2017 Author Share Posted June 14, 2017 Hello, I like your UI mod but wanted the info panel centered. In the styles.xml you commented: I'm not sure what this means. I centered and lowered it so it's not behind the compass and it looked okay at a glance but I thought I would ask. Edit: I found out what you meant. I moved the compass up a bit and got it so those extra waypoint icons were off the screen again. I ended up reducing the whole ui scaling a bit for something else but it was fine before that. Ok, good! I was about reply, but then I noticed your edit. Link to comment Share on other sites More sharing options...
Naughtylus Posted June 14, 2017 Share Posted June 14, 2017 Thanks man, works as a charm on my dedi Keep up the good work ! Link to comment Share on other sites More sharing options...
DaPope Posted June 15, 2017 Share Posted June 15, 2017 hey man, i just updated my server to the small patch they released few hours ago and my UI disappeared. can you make a new one that fits the update or should i just use the old one again Link to comment Share on other sites More sharing options...
Tritox Posted June 15, 2017 Author Share Posted June 15, 2017 hey man, i just updated my server to the small patch they released few hours ago and my UI disappeared. can you make a new one that fits the update or should i just use the old one again At work now, so no update until I get back home which is in 6-7 hours. Link to comment Share on other sites More sharing options...
YseGuy Posted June 15, 2017 Share Posted June 15, 2017 As far as I could tell, only windows.xml has changed with the latest patch, so adding Tritox' changes back into that file worked for me. Here's the modified file (as an archive, since the forum doesn't allow an upload of xml files): [ATTACH]20867[/ATTACH]windows.xml.zip Link to comment Share on other sites More sharing options...
Sirillion Posted June 15, 2017 Share Posted June 15, 2017 There were changes to windows.xml and controls.xml as far as I could tell. In controls.xml there were only a small change to a position of a window if I remember correctly. and in windows.xml there were a few changes to the skills window where they added a cost indication to skills on the skill info window. So there should be no issue with you just using the old version until he comes home and is able to update his UI. Link to comment Share on other sites More sharing options...
Tritox Posted June 15, 2017 Author Share Posted June 15, 2017 There were changes to windows.xml and controls.xml as far as I could tell. In controls.xml there were only a small change to a position of a window if I remember correctly. and in windows.xml there were a few changes to the skills window where they added a cost indication to skills on the skill info window. So there should be no issue with you just using the old version until he comes home and is able to update his UI. Cheers, by the looks of the patch notes I assumed there wasn't much happening in the UI side. But sadly, as we know, even the smallest change overwrites the modded xml. Thanks though for the recap; doing the update will be trivial now (and same to YseGuy). Link to comment Share on other sites More sharing options...
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