layarion Posted September 29, 2016 Share Posted September 29, 2016 I hope this isn't stepping on anyone's toes, but I love this mod so much I just couldn't play without it. So I've tweaked it to get it working for A15 b88, if anyone is interested. https://www.dropbox.com/s/1xpmqvgf0nnbmc9/Origin%20A15.zip?dl=0 edit: lol, and now I just saw b94 has been released. A quick test shows that it still seems to work for b94 download link just keeps giving me an error at the dropbox download page. Link to comment Share on other sites More sharing options...
Kalen Posted September 30, 2016 Share Posted September 30, 2016 download link just keeps giving me an error at the dropbox download page. Huh, don't know it worked when I tested it. But, it looks like an official version is coming tomorrw so my hack job won't be necessary Link to comment Share on other sites More sharing options...
Tritox Posted September 30, 2016 Author Share Posted September 30, 2016 it's technically only in the unstable beta, dunno if it's possible/worthwhile for you to make it for such things. It is since usually when a stable version comes out, I have everything pretty much ready and tested. ------------ Anyhow, as promised, I've updated the mod and it works with the latest A15 experimental: CLICKY for DL Sadly, the bug related to map window is still around so coordinates are disabled still by default... Link to comment Share on other sites More sharing options...
Boldero Posted September 30, 2016 Share Posted September 30, 2016 Thanks Tritox, much appreciated that you updated your mod, been lost without it Link to comment Share on other sites More sharing options...
SurvivalUK Posted September 30, 2016 Share Posted September 30, 2016 Thanks Tritox Link to comment Share on other sites More sharing options...
Devidian Posted September 30, 2016 Share Posted September 30, 2016 Sadly, the bug related to map window is still around so coordinates are disabled still by default... What kind of bug? EDIT: red it on the first page, did not encounter that problem on my mod, displaying coordinates in left top corner without problems, even with markers. What exactly happens ? Link to comment Share on other sites More sharing options...
Apocalypsse Posted October 1, 2016 Share Posted October 1, 2016 Awesome, thanks for the update. Also, the temp is shown twice. The bottom left on the coloured bars and top left with the day/time stuff. Link to comment Share on other sites More sharing options...
Kalen Posted October 1, 2016 Share Posted October 1, 2016 Awesome, thanks for the update. Also, the temp is shown twice. The bottom left on the coloured bars and top left with the day/time stuff. Different temps. The top one is the world temperature. The bottom one is your core temperature. Link to comment Share on other sites More sharing options...
Tritox Posted October 1, 2016 Author Share Posted October 1, 2016 What kind of bug? EDIT: red it on the first page, did not encounter that problem on my mod, displaying coordinates in left top corner without problems, even with markers. What exactly happens ? How to "find it": Add a waypoint or two and remember their locations on the screen when you open the map (position the cursor over one for example). Then open the game menu with ESC. Now, if you mouseover a location where a waypoint lies in the screen, an unexpected error will pop every time to the console. I know this isn't really a gamebreaking bug and most players can live with it or won't ever come across it (like you), but I still prefer to keep coordinates disabled to avoid confusion. Link to comment Share on other sites More sharing options...
Devidian Posted October 1, 2016 Share Posted October 1, 2016 Ok ill try that later on my mod EDIT: tried it, cant confirm, anything working, no console errors on my side. Maybe you can try my implementation to fix yours? in styles.xml <style name="oxui.invisible"> <style_entry name="pos" value="0,-0"/> <style_entry name="height" value="0"/> <style_entry name="width" value="0"/> <style_entry name="color" value="0,0,0,0"/> </style> in windows.xml <window name="oxuiExperimental" anchor="LeftTop"> <rect controller="MapArea"> <sprite name="playerIcon" style="oxui.invisible"/> <sprite name="bedrollIcon" style="oxui.invisible"/> <sprite name="cursorIcon" style="oxui.invisible"/> <sprite name="waypointIcon" style="oxui.invisible"/> <label depth="2" name="playerPos" pos="10,-3" width="200" height="26" text="110 S" font_size="26" color="222,206,163" justify="left" effect="outline"/> <label name="bedrollPos" style="oxui.invisible"/> <label name="cursorPos" style="oxui.invisible"/> <label name="waypointDistance" style="oxui.invisible"/> <panel name="mapView" style="oxui.invisible" pos="-1900,0"> <texture name="mapViewTexture" style="oxui.invisible" material="Materials/Transparent Colored" /> <panel name="clippingPanel" style="oxui.invisible"/> </panel> </rect> </window> xui.xml <window_group name="compass"> <window name="windowCompass" /> <window name="oxuiExperimental" /> </window_group> just rename the window/styles to fit yours Link to comment Share on other sites More sharing options...
Tritox Posted October 2, 2016 Author Share Posted October 2, 2016 Mmm, I tried your way (it's rather handy to for hiding stuff in general btw), but sadly no go. Screenshot: As you can see, the "TEST WP" is a location for the wp in the screen even if the map window is closed. Red Eagle actually has left a bug report concerning this bug, but apparently it hasn't been fixed yet... Link to comment Share on other sites More sharing options...
Apocalypsse Posted October 3, 2016 Share Posted October 3, 2016 Different temps. The top one is the world temperature. The bottom one is your core temperature. Been watching the temps the last couple of days, both stay the same. Link to comment Share on other sites More sharing options...
Kalen Posted October 3, 2016 Share Posted October 3, 2016 Been watching the temps the last couple of days, both stay the same. Huh, the only time I see them match is if I'm playing in creative. Otherwise, they're different on my server. Link to comment Share on other sites More sharing options...
Devidian Posted October 3, 2016 Share Posted October 3, 2016 Mmm, I tried your way (it's rather handy to for hiding stuff in general btw), but sadly no go. Screenshot: As you can see, the "TEST WP" is a location for the wp in the screen even if the map window is closed. Red Eagle actually has left a bug report concerning this bug, but apparently it hasn't been fixed yet... Ok i see, i didnt get it, added several wp on my map, never hit any with my mouse on esc screen, maybe im just lucky EDIT: tried it again, got it too now - searched for anything that can be used for visible="[ONLY_WHEN_NOT_ESC_MENU]" but didnt see anything yet. Link to comment Share on other sites More sharing options...
Tritox Posted October 3, 2016 Author Share Posted October 3, 2016 Been watching the temps the last couple of days, both stay the same. You are actually right. It seems Pimps have messed them up too as both default Map and Players stats windows are actually showing coretemp so while moving stuff, I just autopiloted the same mistake to my temps. Reuploaded the rar with fix, thanks for reporting! Link to comment Share on other sites More sharing options...
Tritox Posted October 6, 2016 Author Share Posted October 6, 2016 Updated to stable A15, but it's only a version change. If you had the previous experimental version, it should work just fine and no re-download is needed. Link to comment Share on other sites More sharing options...
layarion Posted November 3, 2016 Share Posted November 3, 2016 you should strike-through or update your old b95 "beta" version Link to comment Share on other sites More sharing options...
layarion Posted November 6, 2016 Share Posted November 6, 2016 is it possible to show how much xp we gain from an action? Link to comment Share on other sites More sharing options...
thomtree Posted December 7, 2016 Share Posted December 7, 2016 Update for A15.1 ? Link to comment Share on other sites More sharing options...
brad68brad Posted December 8, 2016 Share Posted December 8, 2016 bump Link to comment Share on other sites More sharing options...
usafmaverick Posted December 9, 2016 Share Posted December 9, 2016 Update for A15.1 ? Works on 15.1 without update. I copied and pasted back in and havent seen any irregularities so far. Link to comment Share on other sites More sharing options...
Numberz Posted December 9, 2016 Share Posted December 9, 2016 The only change that was made to the windows.xml is below. Make this change and you should be good to go. <window name="windowVehicleStorage" width="228" height="262" depth="5" anchor="CenterTop" panel="Right" backgroundcolor="[black]"> <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> [color="#FF0000"]<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_loot_sack"/>[/color] <label style="header.name" text="MINIBIKE STORAGE" text_key="xuiMinibikeStorage" /> </panel> was changed to <window name="windowVehicleStorage" width="228" height="262" depth="5" anchor="CenterTop" panel="Right" backgroundcolor="[black]"> <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header"> [color="#FF0000"]<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />[/color] <label style="header.name" text="MINIBIKE STORAGE" text_key="xuiMinibikeStorage" /> </panel> Link to comment Share on other sites More sharing options...
brad68brad Posted December 9, 2016 Share Posted December 9, 2016 Works on 15.1 without update. I copied and pasted back in and havent seen any irregularities so far. this worked thanks. Link to comment Share on other sites More sharing options...
GhostRiderGrey Posted December 9, 2016 Share Posted December 9, 2016 Any chance of getting the wind indicator added to this excellent mod? Link to comment Share on other sites More sharing options...
BioFringe Posted December 20, 2016 Share Posted December 20, 2016 So I've tried about 5-6 UI mods over the past week and I can now say that this one comes closest to what I'm looking for. I love the simplistic, minimalist yet useful overall feel and the bottom left info display fits so naturally that it looks as if it's just part of the default UI. EDIT: I figured out my issues so l have removed any reference to said issues and have left only the praise above. Thank you for your hard work. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.