elpuertorro Posted April 11, 2016 Share Posted April 11, 2016 Demo Vid for 14.5 is set to private Link to comment Share on other sites More sharing options...
three08 Posted April 11, 2016 Author Share Posted April 11, 2016 Great work three08, If you're into coding you could dynamically create a channel based on the camera's x,y,z hashcode and use the tv block's activation event to cycle through the channels. You can add c# code by creates a "Scripts" folder in the mod directory and placing them in there. When I first wrote this up I disabled all 4 cameras and did a C# script that turned the cameras on with a button press, it worked great in unity but I couldn't work out how to get it to work with 7 days to die, it was nothing like the scripts I've seen in other mods. I'll have to have a look at some of the scripts in the new mods that have just come out and see if I can work something out. Demo Vid is set to private it's still uploading, should be done in about 20 minutes Link to comment Share on other sites More sharing options...
elpuertorro Posted April 11, 2016 Share Posted April 11, 2016 Oh, ok ......my bad lol Link to comment Share on other sites More sharing options...
HAL9000 Posted April 11, 2016 Share Posted April 11, 2016 When I first wrote this up I disabled all 4 cameras and did a C# script that turned the cameras on with a button press, it worked great in unity but I couldn't work out how to get it to work with 7 days to die, it was nothing like the scripts I've seen in other mods. I'll have to have a look at some of the scripts in the new mods that have just come out and see if I can work something out. I'm sure Pacco or Morts mods will have some scripts in to have a look at. I've got a few mods for SDX that I'm working on that mess around with the block and item scripts that I'll be releasing hopefully soon. If you get stuck feel free to ping me a PM with any questions. Link to comment Share on other sites More sharing options...
szalkerous Posted April 11, 2016 Share Posted April 11, 2016 Damn, this is neat but I only play MP on a dedicated server. Link to comment Share on other sites More sharing options...
stallionsden Posted April 12, 2016 Share Posted April 12, 2016 Damn, this is neat but I only play MP on a dedicated server. Three never said it wouldnt work on a dedi. He said its never been tested on mp so he unsure on what performance hit it will cause on the server. Link to comment Share on other sites More sharing options...
three08 Posted May 2, 2016 Author Share Posted May 2, 2016 Alpha 14.6 update: Fixed smart phone not changing the channels Removed button click sound as it wasn't working Link to comment Share on other sites More sharing options...
Spikaner Posted May 13, 2016 Share Posted May 13, 2016 Anyone have recipes for the cctv system? , i will test it with my user on an Testserver. Link to comment Share on other sites More sharing options...
stallionsden Posted May 13, 2016 Share Posted May 13, 2016 Anyone have recipes for the cctv system? , i will test it with my user on an Testserver. See the simple elevator reply i did Link to comment Share on other sites More sharing options...
Spikaner Posted May 14, 2016 Share Posted May 14, 2016 I found many Blocks CCTVScreen1 - 4 CCTVCameraCam1 - 4 CCTVScreenA1 - 4 CCTVSystem need I for all an recipe, or can I make one ricipe to get all? mfg Link to comment Share on other sites More sharing options...
stallionsden Posted May 14, 2016 Share Posted May 14, 2016 I found many Blocks CCTVScreen1 - 4 CCTVCameraCam1 - 4 CCTVScreenA1 - 4 CCTVSystem need I for all an recipe, or can I make one ricipe to get all? mfg Different recipes for each Link to comment Share on other sites More sharing options...
Spikaner Posted May 14, 2016 Share Posted May 14, 2016 Ok so far im here... is everywerhe a Tutorial or Howto to need a book for crafting the system? I searchd but not found anything or im to stupid <recipe name="CCTVScreen1" count="1" scrapable="False"> <ingredient name="tv_large_1" count="2" /> </recipe> <recipe name="CCTVScreen2" count="1" scrapable="False"> <ingredient name="tv_large_1" count="2" /> </recipe> <recipe name="CCTVScreen3" count="1" scrapable="False"> <ingredient name="tv_large_1" count="2" /> </recipe> <recipe name="CCTVScreen4" count="1" scrapable="False"> <ingredient name="tv_large_1" count="2" /> </recipe> <recipe name="CCTVCameraCam1" count="1" scrapable="False"> <ingredient name="tv" count="1" /> <ingredient name="headlight" count="1" /> <ingredient name="ductTape" count="1" /> </recipe> <recipe name="CCTVCameraCam2" count="1" scrapable="False"> <ingredient name="tv" count="1" /> <ingredient name="headlight" count="1" /> <ingredient name="ductTape" count="1" /> </recipe> <recipe name="CCTVCameraCam3" count="1" scrapable="False"> <ingredient name="tv" count="1" /> <ingredient name="headlight" count="1" /> <ingredient name="ductTape" count="1" /> </recipe> <recipe name="CCTVCameraCam4" count="1" scrapable="False"> <ingredient name="tv" count="1" /> <ingredient name="headlight" count="1" /> <ingredient name="ductTape" count="1" /> </recipe> <recipe name="CCTVScreenA1" count="1" scrapable="False"> <ingredient name="tv_large_2" count="2" /> </recipe> <recipe name="CCTVScreenA2" count="1" scrapable="False"> <ingredient name="tv_large_2" count="2" /> </recipe> <recipe name="CCTVScreenA3" count="1" scrapable="False"> <ingredient name="tv_large_2" count="2" /> </recipe> <recipe name="CCTVScreenA4" count="1" scrapable="False"> <ingredient name="tv_large_2" count="2" /> </recipe> <recipe name="CCTVSystem" count="1" scrapable="False"> <ingredient name="tv" count="2" /> <ingredient name="glue" count="1" /> <ingredient name="ductTape" count="1" /> </recipe> Thanks for Tips mfg Link to comment Share on other sites More sharing options...
Carlzilla Posted May 14, 2016 Share Posted May 14, 2016 You only need recipes for CCTVScreen1 and CCTVScreenA1 and the four cameras. The other screens are upgrade blocks... Here: <recipe name="CCTVScreen1" count="1" scrapable="False"> <ingredient name="tv count="1" /> </recipe> <recipe name="CCTVScreenA1" count="1" scrapable="False"> <ingredient name="tv" count="1" /> </recipe> <recipe name="CCTVCameraCam1" count="1" scrapable="False"> <ingredient name="forgedSteel" count="5" /> <ingredient name="glassCTRSheet" count="1" /> <ingredient name="scrapCable" count="1" /> </recipe> <recipe name="CCTVCameraCam2" count="1" scrapable="False"> <ingredient name="forgedSteel" count="5" /> <ingredient name="glassCTRSheet" count="1" /> <ingredient name="scrapCable" count="1" /> </recipe> <recipe name="CCTVCameraCam3" count="1" scrapable="False"> <ingredient name="forgedSteel" count="5" /> <ingredient name="glassCTRSheet" count="1" /> <ingredient name="scrapCable" count="1" /> </recipe> <recipe name="CCTVCameraCam4" count="1" scrapable="False"> <ingredient name="forgedSteel" count="5" /> <ingredient name="glassCTRSheet" count="1" /> <ingredient name="scrapCable" count="1" /> </recipe> Or you could make it easy on yourself and just do this... <recipe name="CCTVSystem" count="1" scrapable="False"> <ingredient name="forgedSteel" count="20" /> <ingredient name="glassCTRSheet" count="4" /> <ingredient name="scrapCable" count="4" /> <ingredient name="tv count="1" /> </recipe> Link to comment Share on other sites More sharing options...
NomercyVN Posted June 4, 2016 Share Posted June 4, 2016 Download Link Forbidden Link to comment Share on other sites More sharing options...
three08 Posted June 4, 2016 Author Share Posted June 4, 2016 Download Link Forbidden Try this one. Link to comment Share on other sites More sharing options...
three08 Posted June 23, 2016 Author Share Posted June 23, 2016 Version 2 is out! Cameras can now be panned left or right using the arrow keys! Fixed FPS - The mod appears to have almost no effect on the FPS now. Added script to control the TV output. Added Scripts to control camera movement Non active cameras are now disabled. All cameras and screens are disabled on unload and load, this allows for the placement of another system as long as its not in the same chunk. Camera Control Instructions: Activate or change channels by selecting a channel using numpad 1, 2, 3 or 4 while looking at the screen. Use the arrow keys to pan the active camera left and right. E to turn the system off. Download Link 1 or Download Link 2 Demo: [video=youtube_share;j1UAFbsCt8I] Link to comment Share on other sites More sharing options...
stallionsden Posted June 23, 2016 Share Posted June 23, 2016 Version 2 is out! Cameras can now be panned left or right using the arrow keys! Fixed FPS - The mod appears to have almost no effect on the FPS now. Added script to control the TV output. Added Scripts to control camera movement Non active cameras are now disabled. All cameras and screens are disabled on unload and load, this allows for the placement of another system as long as its not in the same chunk. Camera Control Instructions: Activate or change channels by selecting a channel using numpad 1, 2, 3 or 4 while looking at the screen. Use the arrow keys to pan the active camera left and right. E to turn the system off. Download Link 1 or Download Link 2 Demo: [video=youtube_share;j1UAFbsCt8I] Nice update man but vid is set to private lol :'( Link to comment Share on other sites More sharing options...
three08 Posted June 24, 2016 Author Share Posted June 24, 2016 Opps, sorry about that. Should be fixed up now. Link to comment Share on other sites More sharing options...
stallionsden Posted June 24, 2016 Share Posted June 24, 2016 Opps, sorry about that. Should be fixed up now. Sweet thankyou. I am also presuming you cant use the old one as well as this one or. Link to comment Share on other sites More sharing options...
three08 Posted June 24, 2016 Author Share Posted June 24, 2016 I haven't tested it with the old one. I think it should still work but the cameras use the same channels so they would show up on the new screen. You should be able to still use the auto scan TV without a problem, I'll test it out when I get the chance. Link to comment Share on other sites More sharing options...
three08 Posted June 27, 2016 Author Share Posted June 27, 2016 Updated again. Added Tilt Added Zoom Added Lights - WIP Added XML settings to change: - ZoomLevel - ZoomSpeed - PanSpeed - MaxPanLeft - MaxPanRight - TiltSpeed - HasLights - If set to false the lights will be disabled. - InterfaceDisabled - If set to false the only input allowed will be changing channels. Use the up and down arrows to tilt, keypad + - to zoom and L to activate the light. Download Link 1 or Download Link 2 See first post for an updated demo video. Link to comment Share on other sites More sharing options...
Carlzilla Posted June 28, 2016 Share Posted June 28, 2016 Very cool. I always wished the cameras had a light for night viewing. Link to comment Share on other sites More sharing options...
RedeyeRod Posted July 3, 2016 Share Posted July 3, 2016 Awesome update thanks three08. I couldn't get the tv to turn on till I put Num lock on, not sure if it's supposed to be like that or if it's a mod conflict, so far everything's working ok. Link to comment Share on other sites More sharing options...
GARRthePIRATE Posted July 28, 2016 Share Posted July 28, 2016 This is awesome! This is the type of thing that makes me super excited! Link to comment Share on other sites More sharing options...
Z_Slayer Posted March 1, 2017 Share Posted March 1, 2017 Does this work for Alpha 15, 15.1, 15.2? Link to comment Share on other sites More sharing options...
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