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True Survival


Spider

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---------------------------------------Update---------------------------------------------
-Fixed some fertilized grow stages
-Added more missing icons
-Fixed Fast Travel on roads *now only affects players
-Fixed slowing movement on gore 
-Added recipes on player to remove gunpowder from bullets
-Fixed some quest names
-Fixed Machine Gun Skill gaining xp

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---------------------------------------------------------Update--------------------------------------------------
-Fixed Food/Farming trader to not sell raw foods and not buy cooked foods
-Fixed food prices
-Fixed gun prices
-Fixed gun part prices
-Fixed Gore not slowing Zombies
-Added missing recipes - Turret Ammo, Turret Shotgun Ammo, Turret AP Ammo, Chili Dogs, Fish Taco, Pumpkin Chees Cake, Hobo Stew, Gumbo Stew, Shepards Pie, Spaghetti, Tunafish Grave Toast
-Fixed economy settings to properly show correct cost for selling and buying
-Players can sell things at half their cost with no Rep
-Fixed Wooden Blocks and some other wood blocks to not drop nails
-Fixed Steel Pickaxe Head Mold recipe

Edited by Spider (see edit history)
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------------------------------------------------Update------------------------------------------------------
-Fixed Splash of Water to resist heat instead of cold
-Fixed Vehicles and Parts to be sellable
-Lowered Bone Knifes damage by 20%
-Removed Bone Knifes ability to Dismember
-Fixed Reinforced Chest(Clearing Poi) loot to have more chance for tier 1 and 2 loots
-Adjusted Economy, players selling price is 25% of cost and max of 50% with max Rep for that Trader
-Fixed Old Cash to sell for $0.50 each $1 with max Rep
-Fixed Weapon Parts to be sellable
-Set price on Gun Tools and Bullet Press at $1000 and made them sellable
-Adjusted Farm Plot price to $250
-Set Chainsaw and Auger Parts pricing and made them sellable
-Working on Over Stuffed debuff and Sleepy debuff*Not done yet*

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---------------------------------Update--------------------------------------
-Fixed a bug in the Wound System-
After the time runs out on your first applied treatment to a wound the hit counter will now be reset. This should slow down wound escalation by allowing you to get hit up to 2X the previous amount before increasing the severity of the wound. Not treating a Dirty Bandage will still increase the wound severity

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----------------------------------Update-----------------------------------------
-Checked all Traits to insure they are all hooked up and working
-Fixed Hunter Trait
-Fixed Medic Trait it now gives 20% faster healing on treated injuries
-Fixed all beds to work correctly with the crowbar
-Fixed the Brick, Flagstone and Wood Frames Variant Helper Blocks to be crafted on the workstation
-Set upper limit on Wellness to 250

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------------------------------------Update-------------------------------------
-Added recipes to take apart the Vulture Gun
-Added recipes to take apart the Auto Shotgun
-Added recipes to take apart the Marksman Rifle
-Adjusted price on Wood Spikes=100 and Iron Spikes=250
-Changed Hemophobic Trait to make treated injuries take 20% longer to heal
-Added Storyline Quest “Hospital Lab” workstation to the 2 Pharmacy and large Hospital POI’s
-Locked Tissue Extractor Spear recipe, it now unlocks when you complete the Collect the Tissue Extractor Quest.
-Changed the Tissue Extractor Spear to work only at night and only on Bloodmoon
-Temp change to the Tissue Extractor Spear to work on all zombies until custom ones are all in
-Fixed Tissue Extractor Spear to harvest the quest item Fungus Samples from the Mutated plants in the Burnt Biome 
-Finished more of the Storyline Quest. You could do up to #7 now up to #13 is completable.

Edited by Spider (see edit history)
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------------------------------------Update----------------------------------------
-The files needed for single player and co op are now included in the Client Test Build
-Required Game Settings Listed In ReadME
-Mod is still in testing and updates can still damage saves

-Corrected quest and mod poi placement

-Server being wiped
 

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---------------------------------------------Update----------------------------------------
-Fixed reported localization errors
-Fixed reported missing icons
-Added Item Spoiled Drink
-Spoiled Drink results when a crafted drink spoils and when opened you receive 16oz. of Dirty Water and a Empty Jar 
-Added recipe for Tallow
-Added missing Forest Flower to main Forest biome
-Forest Flowers can be scraped into Plant Fibers
-Added color coding to some more buffs descriptions

-Fixed Snake's Snake Bite

Edited by Spider (see edit history)
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---------------------------Update---------------------------------------

-Fixed error in Wound System that could allow you to lose you wound tracking

-Fixed reported Localization errors

-Changed the recipe for Forge that uses the Destroyed Forge to require the mats for Bellows instead of the Bellows

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Hi Spider!

I want to ask you about the version of your mod that is in the launcher.

One channel (YouTube https://www.youtube.com/channel/UC4OtHQrEY1m8pjPTIHbrmZA) specializing in mods - wants to review/play "True Survival", but when installing from the launcher - nothing happens.

I suspect, that there is some "client-version", but i can't check it now.

Clarify the situation with the availability of your mod - we want to see :) 

Edited by n2n1 (see edit history)
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@n2n1-

True Survival is using the newsiest current stable build 19.1, not the experimental build. Make sure everyone playing the mod starts the game with EAC OFF. Others are using the Launcher so I know it is working properly. Make sure you are clicking that button that checks for updates before you start the game.

 

Edited by Spider (see edit history)
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50 minutes ago, Spider said:

@n2n1-

True Survival is using the newsiest current stable build 19.1, not the experimental build. Make sure everyone playing the mod starts the game with EAC OFF. Others are using the Launcher so I know it is working properly. Make sure you are clicking that button that checks for updates before you start the game.

 

Thanks! He figured it out - right now we're watching the stream! :)

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--------------------------------------Update------------------------------------

-Fixed Steel Forge recipe

-Propane Tank can be scraped for Scrap Iron

-Fixed Nightstands to be picked up with Crowbar

-Fixed Lockers dropping 2 Lockers

-Fixed Medicine Cabinets to pick up with Crowbar

-Fixed Metal Desk to pick up with Crowbar

-Changed Cooler and Fridge description to explain it slow spoiling

-Fixed error on Switch recipe

-Removed Trellises from Gate Veriant Block list

-Fixed Sprains, Casts, Splints and Broken Bones to last through death

-Zombies with helmets now have almost no chance to dismember their heads

-Fixed Steel Knuckles and Fireaxe to be repaired with Forged Steel

-Removed recipes for removing items from firearm ammo

-Changed firearm ammo to be able to be “Opened” and receive all the items in crafting it

-Fixed Moldy Veggies and Fruit to show and give all the proper stats when eaten

-Changed the hand model on the Old Gun to the 44 Magnum

-Fixed Mason Hammer stamina usage to be the same as other building tools

-Added Crowbar Mold icon

-Adjusted more icons

-Fixed Auto Shotgun and Marksmen Rifle parts names

-Fixed Firearm scraping

-Added Methane Bomb recipe to Methane Producer Book/Perk

-Added missing Mason Hammer, Concrete Sledge and Welder recipe

-Removed extra Iron Spike recipe

-Lowered Pumpkins needed for Pumpkin Bread

-Added recipe for Empty Propane Tank

-Removed recipe for Cornbread using Grain Serving

-Turned Sphereii’s HeadShot Feature off

-Added and improved my Headshot System

-Traps are still unaffected and zombies still need to be hit in the head to damage them. 

-Zombies can now have their arms and legs dismembered 

-I separated Limb and Head Dismemberment Stats and incorporated them into the Action Skills. They now scale with your improvement in those skills. 

-The result is early weapons should feel less powerful by limiting head dismemberment chance until you improve in that skill

Edited by Spider (see edit history)
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Hello, new to the mod and currently really enjoying it! However, I'm worried I may have installed something incorrectly. I used the 7D2D mod launcher to install.

 

However, I noticed:

  • Removed ability for stone axe to repair and upgrade.

I can repair the stone axe.

 

Additionally, when I craft new items the corresponding crafting skill remains at 0/5. Is improving crafting skills level blocked (still level 1)? Or is something wrong?

 

Combat skills *do* level up properly. 

 

Looking to catch an installation issue before I get too far along. Thank you.

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--------------------------------------------Update-----------------------------------------
-Fixed many items that were missing or had incorrect information on the “Unlocks” tab
-Changed the Wooden Storage Chest the player can craft to the Storage Box that is writable.
-Added Key Lock recipe to unlock with Wasteland Treasures Vol 5 
-Fixed Torch vanishing when placed by player
-Changed max Starvation to cause the same health drain as max dehydration does
-Added Schematic Perks for Chili Dog, Fish Taco, Gumbo, Shepherds Pie, Spaghetti, Tuna Fish Gravy Toast, Small Engine, Drawbridge and Bulletproof Glass
-Added missing Schematics - Steel Arrows, Small Engine, Drawbridge and  Bulletproof Glass
-Fixed reported missing localizations
-Added Bullet Casing and Tip recipe unlock to all ammo unlocks that uses it in their recipe
-Added corresponding Exhaust, Engine Block and Mold to Small and Large Engine Schematics
-Added Dart and Mold to Dart Trap Schematic
-Added Metal Fence Variant Helper and Metal Trussing and I Beam Variant Helper unlocks to the Iron Building Skill
-Added Cement recipe unlock to Concrete Mix Schematic
-Unlocked Lose Board Traps recipe
-Added Large Engine recipe
-Removed Bucket recipe
-Removed Iron Bars recipe(they are in the Variant Block)
-Unlocked Feather recipe
-Unlocked Burning Barrel 
-Updated some more icons

-----------------------------------------------------------------------------------------------------

@CrazySteiner-

-That means you can't use it to upgrade and repair blocks. Though a lot of items are non repairable especially early on. You can recognize them when you hit the repair button and it shows a "No Repair" icon in the bottom right corner as the repair item.
-Yes you need to craft a item to improve the quality of it. Most things are 5 items to unlock quality 2. You can track them both in Crafting Perk that will show you the current level and in your Quest Log where the mechanics are that track how many you have crafted.

Edited by Spider (see edit history)
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-------------------------------------------------------------Update---------------------------------------------------
-Updated Mod to 19.2
-Changed firearm crafting to require  5/5/5/5/5 for quality level improvements

@als-

I would need more info to try and track down what happen. You can post you log in the mod discord channel in Guppys discord here- https://discord.gg/JQ7qGH

 

@LetalDark-

Sorry I updated my files to 19.2 and it wouldn't let me join the server to announce the update. I gave your friend some Bikes.

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