Spider Posted January 27, 2017 Author Share Posted January 27, 2017 (edited) Added a donation button on the main page. (I think I got it working right) Edited January 27, 2017 by Spider (see edit history) Link to comment Share on other sites More sharing options...
Loxodrome Posted January 27, 2017 Share Posted January 27, 2017 Exploit: When searching a a loot container .. if you cancel with "E" you can immediately loot the container with no timer. Link to comment Share on other sites More sharing options...
Spider Posted January 27, 2017 Author Share Posted January 27, 2017 Totally off topic but i cried laughing Link to comment Share on other sites More sharing options...
unlike them Posted January 27, 2017 Share Posted January 27, 2017 Glad to hear the good news! Can't wait to start testing. I suppose you turn cheats on, so we could test something beyond stone age gameplay. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 27, 2017 Share Posted January 27, 2017 Totally off topic but i cried laughing this one is more appropriate right now If only AusPol was as entertaining, it wouldnt be such a deplorable thing as it is right now. (they are comedians for anyone wondering). Link to comment Share on other sites More sharing options...
wolverine576 Posted January 29, 2017 Share Posted January 29, 2017 (edited) Listing my server running True Survival here for anyone that wants to join and check it out! Edited January 29, 2017 by wolverine576 (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted January 29, 2017 Author Share Posted January 29, 2017 Hay guys working on ore distribution. How do we want it? By depth? Biome? SubBiome? Link to comment Share on other sites More sharing options...
abatar Posted January 29, 2017 Share Posted January 29, 2017 ore one vote for by depth, the only good thing about by biome is the trading ore factor in MP games but for the single player he has to run all over the world just to get what he needs. Abatar Link to comment Share on other sites More sharing options...
unlike them Posted January 29, 2017 Share Posted January 29, 2017 It depends how you make your 'deep hard stone' layer. If the ores are wrapped around with gravel (like they currently are), we can dig from surface thru gravel and find ores even with stone/iron tools. If we cannot find ores without steel tools, we are in trouble. So I imagine deep ores are for steel age. Biome distribution (the current one) is good to me. Makes me travel to different places and establish my mines there. Just make sure we can mine Iron without the steel tools. Link to comment Share on other sites More sharing options...
Spider Posted January 29, 2017 Author Share Posted January 29, 2017 Normal stone will go down 10 layers, that is 10 layers whenever stone starts in that biome so dirt, clay, sand and whatever will still be on top like normal. After that 10 layers of stone and whatever other ores we want to spawn there HardStone will replace all normal stone all the way to Bedrock. HardStone will have Bedrock appearance but no Chime when hit, it will have the same health as normal stone but will only be able to be damaged by Steel and Nitroglycerin Explosives. Yes gravel will still surround ore like now so if a player finds a vain they can mine it out even below the HardStone line . The point of HardStone is not to restrict resource gathering but to stop players from building bases below ground in early and mid game. You can still mine out a vain and make a base or find a cave and make a base but that to me feels more natural than just being able to make a stone axe on day one and start digging down to bedrock and then be practically safe the rest of the game. I think this small change will have a HUGE game play effect of forcing players to live and play above ground in poi's or player made bases instead of 90% of players being moles. Link to comment Share on other sites More sharing options...
wolverine576 Posted January 29, 2017 Share Posted January 29, 2017 I see <item id="1531" name="CompoundBow"> In Items xml, but no recipe? And nothing in perks or skills to obtain it. Link to comment Share on other sites More sharing options...
wolverine576 Posted January 29, 2017 Share Posted January 29, 2017 It depends how you make your 'deep hard stone' layer. If the ores are wrapped around with gravel (like they currently are), we can dig from surface thru gravel and find ores even with stone/iron tools. If we cannot find ores without steel tools, we are in trouble. So I imagine deep ores are for steel age. Biome distribution (the current one) is good to me. Makes me travel to different places and establish my mines there. Just make sure we can mine Iron without the steel tools. Normal stone will go down 10 layers, that is 10 layers whenever stone starts in that biome so dirt, clay, sand and whatever will still be on top like normal. After that 10 layers of stone and whatever other ores we want to spawn there HardStone will replace all normal stone all the way to Bedrock. HardStone will have Bedrock appearance but no Chime when hit, it will have the same health as normal stone but will only be able to be damaged by Steel and Nitroglycerin Explosives. Yes gravel will still surround ore like now so if a player finds a vain they can mine it out even below the HardStone line . The point of HardStone is not to restrict resource gathering but to stop players from building bases below ground in early and mid game. You can still mine out a vain and make a base or find a cave and make a base but that to me feels more natural than just being able to make a stone axe on day one and start digging down to bedrock and then be practically safe the rest of the game. I think this small change will have a HUGE game play effect of forcing players to live and play above ground in poi's or player made bases instead of 90% of players being moles. Both of these get my vote. I love your idea Spider, and back it fully! Cant wait for this actually. But is there a way to change the hardstone texture? I personally dont like the bedrock look. Link to comment Share on other sites More sharing options...
xyth Posted January 29, 2017 Share Posted January 29, 2017 Both of these get my vote. I love your idea Spider, and back it fully! Cant wait for this actually. But is there a way to change the hardstone texture? I personally dont like the bedrock look. Ditto, I like both but don't like your choice of texture for hardstone. Link to comment Share on other sites More sharing options...
EsTygo Posted January 29, 2017 Share Posted January 29, 2017 Hay guys working on ore distribution. How do we want it? By depth? Biome? SubBiome? I like to have a reason to travel to another biome, or search a specific biome, so i like the idea of having specific ores appear in different biomes. However i would prefer smaller amounts to still be found in every biome. I don't like to be forced (as opposed to encouraged) to move around too much, esp for basic materials because i find that the game gets much easier once you loot the best pois or towns etc, whereas i enjoy surviving just barely with the loot from the first poi i can find and constant 50 zombies after me. I generally agree with your idea of making it harder to have underground bases. I'm guessing many of those who play true survival for the challenge like myself, already have decided to not build/hide underground, cause its just boring as long as zombies cant dig down, yet i understand that some players, esp new ones might wanna do that sometimes. I think even just 3 layers ontop is enough to make an underground base, so i agree with your suggestion which will make it a little bit more uneasy, but still possible (would be even better with nasty things spawning underground). Perhaps some ores could be found deeper down which require steel tools? Or more dense forms of the ores. Link to comment Share on other sites More sharing options...
Spider Posted January 29, 2017 Author Share Posted January 29, 2017 @wolverine576- What other Texture do you suggest for HardStone? Or i could switch it and make normal stone Bedrock texture and HardStone normal stone texture. Link to comment Share on other sites More sharing options...
SmooreMC85 Posted January 29, 2017 Share Posted January 29, 2017 (edited) I'd prefer by depth, but after reading a lot of the posts on this, would it be possible to choose prior to terrain generation, before a person started their game? Maybe two files, one by depth, the other by biome and during mod installation the player makes the choice of which file to install? Edited January 29, 2017 by SmooreMC85 Sp (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted January 29, 2017 Author Share Posted January 29, 2017 I'd prefer by depth, but after reading a lot of the posts on this, would it be Ossipee to choose prior to terrain generation, before a person started their game? Maybe two files, one had by depth, the other by biome and during mod installation the player makes the choice? I don't do that. Too much work to keep updated. I make one Mod that I find challenging to play and enjoy. I make this Mod available for others to play and use as they wish. Link to comment Share on other sites More sharing options...
Spider Posted January 29, 2017 Author Share Posted January 29, 2017 Ok how about by Biome and then by height. So we could have maybe two ores per biome and have one near surface and one lower Here's our ores - Iron, Lead, Coal, Nitrate, Gold, Silver, Diamonds Here's our Biomes (GNA MOD) - Snow, Desert, Plains, Forest, Pine Forest, Burnt Forest, Snowy Pine Forest, Plains Wasteland, Wasteland Hub(only at center) Any suggestions? Link to comment Share on other sites More sharing options...
wolverine576 Posted January 29, 2017 Share Posted January 29, 2017 @wolverine576- What other Texture do you suggest for HardStone? Or i could switch it and make normal stone Bedrock texture and HardStone normal stone texture. Is it possible, to change the color of stone? like shade it or something? Link to comment Share on other sites More sharing options...
wolverine576 Posted January 29, 2017 Share Posted January 29, 2017 Ok how about by Biome and then by height. So we could have maybe two ores per biome and have one near surface and one lower Here's our ores - Iron, Lead, Coal, Nitrate, Gold, Silver, Diamonds Here's our Biomes (GNA MOD) - Snow, Desert, Plains, Forest, Pine Forest, Burnt Forest, Snowy Pine Forest, Plains Wasteland, Wasteland Hub(only at center) Any suggestions? What about making extra iron ore, for example, 2 types of iron, one found closer to surface, one farther down, one yields some ore, other yields extra? Or use a color or texture from another material to color your new stone layer? Link to comment Share on other sites More sharing options...
RomRomRya Posted January 29, 2017 Share Posted January 29, 2017 (edited) @Spider- Well, gold/silver/diamonds are mostly useless ores, aren't they? Just for sale. I, personally, consider lead ore useless as well, cause you can easily scavenge more lead, than you'll ever need. Also, what about oil shale? You did not mention it. Anyway, here's my suggestion: Desert: near surface iron + maybe oil shale with occasional diamonds? Plains: silver and lead? "Galena!" Pretty much useless to mine in the plains then, but I can't think of something more suitable and unique ) Forest: surface coal (after all, it is a biome for begginers), deep lead (to not make it overpowering) Pine forest: near surface iron, deep lead Burnt forest: near surface coal and deep iron? Snow/snow pine forest: near surface gold and nitrate powder lower. Wasteland: near surface nitrate and iron deeper. (cool biomes with cool ores!) Edited January 29, 2017 by RomRomRya (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted January 29, 2017 Author Share Posted January 29, 2017 (edited) With SDX supposedly you can add textures but I'm not doing stuff like that right now. I'm trying to get a build out and I would have to learn a lot of new stuff to get a new texture in I'm guessing. I will start looking into adding completely new blocks, 3dmeshes and textures after I have all the other stuff done and a stable build. I consider stuff like that just cosmetic stuff so its usually last on my list to do. But for now we have to use whats in game. That could be the texture on any terrain block so dirt, burnt forest dirt, sandstone stuff like that. For now unless someone has a better idea for a texture I think the Bedrock texture will have to do. As for the ore distribution how about all biomes have Stone, HardStone, and Gravel. All Biomes have Silver in the top half, Gold in the bottom half and Diamonds small chance everywhere.And do the layers like this- Snow Coal Lead Desert Coal Oil Plains Coal Nitrate Forest Coal Iron Pine Forest Lead Iron Burnt Forest Coal Iron Snowy Pine Forest Lead Iron Plains Wasteland Iron Nitrate Center Biome Coal Iron/Diamonds Edited January 29, 2017 by Spider (see edit history) Link to comment Share on other sites More sharing options...
unlike them Posted January 30, 2017 Share Posted January 30, 2017 Snow Coal Lead Desert Coal Oil Plains Coal Nitrate Forest Coal Iron Pine Forest Lead Iron Burnt Forest Coal Iron Snowy Pine Forest Lead Iron Plains Wasteland Iron Nitrate Center Biome Coal Iron/Diamonds So without steel tools we can find iron only in wasteland? Link to comment Share on other sites More sharing options...
Spider Posted January 30, 2017 Author Share Posted January 30, 2017 Hows that sound? Link to comment Share on other sites More sharing options...
Jolly Posted January 30, 2017 Share Posted January 30, 2017 (edited) Wolverine - I couldnt connect to your server - whats it called ? Perhaps the ip has changed ? My server - 27.50.82.162:25500 - World of Pain True Survival Edited January 30, 2017 by Jolly (see edit history) Link to comment Share on other sites More sharing options...
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