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Bag drop mod


Deccypher

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It should work for 14.6 if you copy what i did in the 14.6e zip file. ill update and test it for the actual 14.6 build im sure there was a few tweaks needed. but i know a couple of people using.

 

 

NullReferenceException: Object reference not set to an instance of an object

 

this often happens because of an error in one of the xmls, if when parsing the xmls it finds an error it stops and doesnt load anymore, then when the game tries to call an object that wasnt parsed ( because it stopped) it becomes a refrence to an object that doesnt exist. if you look at the begining of the output and see the part where its loading the xmls you will find somethign there.. like parse error incorrect syntax at "shoppingBasketItem" on line x of file y col z fix the typo in the xml and restart the server and the null ref spam will float away :)

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  • 5 months later...

Hi Deccypher,

 

Just wanted to say that your work has helped solve a problem for me being able to loot the Bandits in Alpha 15 which some of us have activated.

 

Thanks heaps as Stallionsden posted your solution on my post...

 

https://7daystodie.com/forums/showthread.php?53011-Hidden-BANDITS-NPC-in-Alpha-15-already

 

https://7daystodie.com/forums/showthread.php?53187-Bandits

 

Great work.. Thanks ...

 

David ...

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  • 6 months later...
  • 8 months later...

NGuiWdwInGameHUD.Update error

 

2016-04-04T17:47:27 79.048 INF Disconnect

2016-04-04T17:47:27 79.049 ERR Disconnecting failed:

2016-04-04T17:47:27 79.050 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

at GameManager.Disconnect () [0x00000] in <filename unknown>:0

at GameManager+GG.MoveNext () [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

GG:MoveNext()

UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

GameManager:OnApplicationQuit()

 

(Filename: Line: -1)

 

NullReferenceException: Object reference not set to an instance of an object

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

NullReferenceException: Object reference not set to an instance of an object

at NGuiWdwInGameHUD.Update () [0x00000] in <filename unknown>:0

 

 

it keeps giving the same above "nullreferenceexceptions" over and over

 

 

I am getting this same NGuiWdwInGameHUD.Update NRE error. Did you ever get a fix for this?

I have tried multiple installs and refreshing the original game source files but cannot get past this error.

 

ANy advice would be appreciated.

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I am getting this same NGuiWdwInGameHUD.Update NRE error. Did you ever get a fix for this?

I have tried multiple installs and refreshing the original game source files but cannot get past this error.

 

ANy advice would be appreciated.

 

Hmmmm this is an old old old mod........ it does it in game now since a15

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Hmmmm this is an old old old mod........ it does it in game now since a15

 

Wow thanks for the quick reply :)

 

Sorry I should have specified much more. I am trying to run latest Ravenhearst dedi from Launcher using 16.4 B8 clean source from Pimps. I was just searching everywhere through the forums for my error and found it here.

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Wow thanks for the quick reply :)

 

Sorry I should have specified much more. I am trying to run latest Ravenhearst dedi from Launcher using 16.4 B8 clean source from Pimps. I was just searching everywhere through the forums for my error and found it here.

 

Argh sorry I should a read lol. Sorry lack of sleep lol

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