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Current high demand Pimp Dreams (Constant W.I.P)

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Posted (edited)

Hello

- updated/refreshed model for ancient minibike,

- motorcycle/gyrocopter available for 2 players at the same time (two seat),

- 3/4/5 seat truck with turret (.50 cal or TOW) with plenty of storage - might be also electical/hybrid or for hydrogen powder,

- 1x/3.4x/4x/8x magnification scopes, green and blue laser available alongside red laser attachement, short and angled grip,

- throwable knives or shurikens, Adam mentioned above tomahawks etc (spear is already a throwable weapon),

- grenade launchers that could be attached to rifles, smoke grenades and flashbangs changing behaviour of zombies (useful in PvP),

- EMP devices (like grenades etc.) useful in PvP that could compromise permanently/temporarily enemies defences,

- light and heavy military class armour/vest - now only light is available,

- workbench that can be expanded with the similar manner as forges (advanced vice and toolset to be found),

- items like gas mask, glowsticks, throwable flares, flare gun, (that could impact zombies behaviour) or MRE found in military camps,

- specialized traders,

- boats/rafts + fishing,

- shooting range and a huge mall as POIs,

- at least randomized colour of zombies outfits,

- very low options for potato PCs (something tells me new lighting and updated zombies will cause issues on older machines),

- parachute to safely exit gyrocopters or jump from high buildings or cliffs,

- more variety of broken vehicles for scrap that can`t be driven,

- updated resolution scale and details of some of the appliances as well as furnitures,

- updated geometry of grass, red, yellow flower, cotton, coffe, some small and medium bush added to the game etc.

- additional sandbox missions - delivering package, finding and selling specific tier weapon/tool/item(s) for better coin, at least 2 missions active at 1 trader,

- points of intrests (discovering/clearing ancient places, chapels, ruins, reserves etc. extracting sth/searching for lost signal etc.)

- possibility to export import, play in singleplayer or any multiplayer game with the same character and it`s progression throughout the same alpha version,

 

Peace

 

 

  

 

Edited by TWORDY (see edit history)

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Posted (edited)

besiedes all the ideias i think i would like a more fluid animation for zombies, they still look like robots walking as well as more types of veichles like a military helicopter or boats or even a van, as well more large variety of weapons since its like 2-3 types of weapon for type of bullet, idk it should have like a magnum or a winchester maybe even a mauser c96 uk more variety since its been the same weapons for almost all updates only recently they added some, so this are my ideias and if someone agrees or not just reply 

Edited by BrunoFuturista (see edit history)

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3 hours ago, BrunoFuturista said:

besiedes all the ideias i think i would like a more fluid animation for zombies, they still look like robots walking as well as more types of veichles like a military helicopter or boats or even a van, as well more large variety of weapons since its like 2-3 types of weapon for type of bullet, idk it should have like a magnum or a winchester maybe even a mauser c96 uk more variety since its been the same weapons for almost all updates only recently they added some, so this are my ideias and if someone agrees or not just reply 

i forgot to mention a better generation of maps since most of the time when we random generate the roads co thro cliffs or mountains that are impossible to climb and some parts of the road simply bugs the veichle, so a better generation of maps would be great

 

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Base computers: I see 2 purposes for a functioning base computer that requires electricity to operate.

- Trader interface: Any trader that you have already visited will appear on the Trader website. You can view inventory and take jobs. Prices are 10% higher to pay for shipping. Once you buy something a drone or plane will drop a loot crate sometime the following day at your base. You can put a drop off marker on your roof or something. The time of drop off is unpredictable as it is with USPS anyway;-) 

Base operations: Any controllable item that is placed in your base appears on your computer and you can adjust settings or controls. This would allow for far more complex controls to be entered. Adding and/or/nor etc functions.

If we are going to have drones, I think a big feature would be a pigeon function. This means when you are out you can ask the drone to go home and retrieve or drop off items. Basically you can access home inventory from the drone, task it to do inventory drop or retrieve and then it leaves and comes back. Would help alot for things you may suddenly need like a splint or tool. And you can use it to offload inventory. If it runs out of fuel on the way it drops but you get a marker showing its location.

 

In PVP somebody can shoot the drone down and loot it.

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2 minutes ago, Zombieforlife said:

Base computers: I see 2 purposes for a functioning base computer that requires electricity to operate.

- Trader interface: Any trader that you have already visited will appear on the Trader website. You can view inventory and take jobs. Prices are 10% higher to pay for shipping. Once you buy something a drone or plane will drop a loot crate sometime the following day at your base. You can put a drop off marker on your roof or something. The time of drop off is unpredictable as it is with USPS anyway;-) 

Base operations: Any controllable item that is placed in your base appears on your computer and you can adjust settings or controls. This would allow for far more complex controls to be entered. Adding and/or/nor etc functions.

If we are going to have drones, I think a big feature would be a pigeon function. This means when you are out you can ask the drone to go home and retrieve or drop off items. Basically you can access home inventory from the drone, task it to do inventory drop or retrieve and then it leaves and comes back. Would help alot for things you may suddenly need like a splint or tool. And you can use it to offload inventory. If it runs out of fuel on the way it drops but you get a marker showing its location.

 

In PVP somebody can shoot the drone down and loot it.

the only problem is that i see with that is basicly we dont know if the communication sistem still works in the 7 days to die universe, in teory if we could make a antenna maybe that base computer u sugested wont be so far off, maybe it could have even radios that play some base musics just to keep us entertained, so the only way i see that ideia of u working is if they add an antenna

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Some kind of auto store for sorted chests would be great.  Example would be Terraria, you can click a button and all items stack in nearby chests where the item already exists.  Would require some sort of favorite/lock option though, so you don't dump all your ammo in the ammo chest automatically.  Its rough spending a long day looting with friends, then we have to spend a good chunk of the night unloading.

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10 hours ago, Angus215 said:

Some kind of auto store for sorted chests would be great.  Example would be Terraria, you can click a button and all items stack in nearby chests where the item already exists.  Would require some sort of favorite/lock option though, so you don't dump all your ammo in the ammo chest automatically.  Its rough spending a long day looting with friends, then we have to spend a good chunk of the night unloading.

There is a trick you can do, to make the game behave like that.

If you have stackable items, just fill you checks with lots of single item slots of that good. For example 4 slots with one  7.62 ammo bullet. 4 slots with one glue, etc.

Fill in all slots of the chest.

Now when dumping you stuff, just go to any chest, and drop the backpack item using shift-click.

You will only fill up the pre-set stacks in the chest.

This way you can quickly drop all of your inventory, without having to manually sort it, or check if its the correct dropchest.

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Posted (edited)

Who came up with that list in the first post and are these things really the things you would like to have changed / added with top priority? Personally, I can't agree with much from that. Who needs fishing, animal traps, advanced farming and even more plants when the current food system is very trivial anyway? After the first few days food is available in abundance. I am at day 63 currently and I think the last time I have actually harvested anything from my farms or even used one of my three campfires is 50 days ago. How would any of signs and notes, draw bridges, alarms, garage doors improve the game? How does someone really suggest to add a sleeping function where one has to stare at the monitor and watch the character sleeping? Don't get me wrong, brainstorming and different ideas are cool but that is nothing that should be added to a list for the developers to have a look at.

 

7D2D has so many other and much more important things that need improvement.

 

Food game is way too easy. Like I have said above I don't need farming or cooking or anything, I find food ready to use literally everywhere. With the water purifier mod for helmet I can drink whatever I like as well. Not a single dysentery so far (day 63) or food shortage without any skill points invested in the bottom part of the fortitude attributes.

 

Skill points are nice but even better is the idea of actually learning some skills by doing these. You want to be a level 5 machine gun guy? Then you have to kill X zombies with a machine gun first. You want to be able to craft the best mods for a machine gun? You have to get X amount of headshots with a machine gun first. Some skills can remain in the skill points system but a lot of obvious skills should be leveled up only by doing.

 

Most of the medicine stuff is useless. After a few days, as soon as you know the basics, it is nearly impossible to get hurt considerably or even die. Day 63 and not a single infection so far. But at least 50+ medicine stuff (antibiotics, herbals, honey) in my storage box just in case I get an infection some day. Only thing I use are simple bandages or aloe creme.

 

We need a bigger variety of trader quests. I have been sent for the 10th time at least into the "apartment_six_floors" building for a tier 5 quest. Either that or the hospital. That is boring.

 

Air drops only contain useless stuff, mostly food but I have way too much food available. Same applies to digging quests, the chests always contain food and not much more. Therefore air drops and digging is useless for me. Air drops should be something special and rare and if you actually make it to open that air drop crate it should be worthwile. Maybe protect those drops by a huge amount of zombies additionally but at least add some items to the drops that are worth my time.

 

Some obvious things like allowing another player being a co-driver (have played a bit in LAN) in the truck or motorcycle, maybe with the ability to use a mounted gun while driving.

 

It is horde night? Oh well, it is all about crafting enough ammo before that and shoot hundres of zombies down as fast as possible. Ammo should be much more precious and rare. Melee and traps should be more important I think. Not sure why but I never had an ammo shortage. Day 63, most tools and weapons level 5 or 6, 100k Dukes ready but nothing I'd like to buy. Surviving is easy, not really any goals left.

 

Playing on standard settings (next savegame in Alpha19 will definitely be on much harder settings) with a few dozens of hours in the game so far.

 

Aaaaaand much more things that would really improve the game. Sleeping possibility and garage doors? Come on...

Edited by PoloPoPo (see edit history)
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Posted (edited)

There is no way the food system can be balanced without a spoilage system.

Either its too much (pointless as a system then) or too little food (not fun at one point)

And likely just be too little in the beginning, and too much in mid game.

 

Food spoilage would move food from being an inflating good (overflowing stocks) to be a regular activity. (hunting, farming, cooking)

Edited by Damocles (see edit history)
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On 6/4/2020 at 11:30 AM, BrunoFuturista said:

the only problem is that i see with that is basicly we dont know if the communication sistem still works in the 7 days to die universe, in teory if we could make a antenna maybe that base computer u sugested wont be so far off, maybe it could have even radios that play some base musics just to keep us entertained, so the only way i see that ideia of u working is if they add an antenna

Maybe SAT is the only way. In this world Satellites should work so the trader and you have SATCOM 

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11 hours ago, PoloPoPo said:

Skill points are nice but even better is the idea of actually learning some skills by doing these.

We used to have a variant of that. Player seemed to massively like it. Joel decided its not fun and removed it. I once mentioned it and got a super rude response.

I suggest you to not mention it, we got a warning (by Roland, this time politely) that this was set and shouldn't be further discussed.

A few mods have it if u want, but xml modding is limited and it cant be fully reproduced.

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From a biological viewpoint, I wanted to suggest having zombies with more muscle memories/vocal memories. This would help break the monotony of their animations, as well as add REALLY creepy dynamics to the game. I.E. A zombie female that keeps crying. A nurse that randomly asks "How are you?", a zombie that is looking for his/her son/daughter and shouts for them, a zombie if they hear you say "Hello?" in the darkness. Muscle memories would include waves to the player, bows to the player, wiping sweat, hands covering face after damage, wiping tears, etc.

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