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A16 Carlzilla's Fishing Mod


Carlzilla

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Ok big thanks to DUST2DEATH for helping me catch this in this thread while working on one problem I managed to solve another thanks to him.

https://7daystodie.com/forums/showthread.php?86343-Question-about-am-argument-out-of-range-exception-error-for-a-ui-mod

 

To get traps working in this mod for 16.4 metal_weak for material needs to be changed in to Mmetal_weak. I'll post the code out for the traps for everyone. Hope this helps. :)

 

<item id="1524" name="Fishing Trap">

<property name="CustomIcon" value="Fishing_Trap" />

<property name="HoldType" value="21" />

<property name="Stacknumber" value="1" />

<property name="Material" value="Mmetal_weak" />

<property name="Meshfile" value="Items/Crafting/radiator" />

<property name="SoundDestroy" value="metaldestroy1" />

<property name="Group" value="Tools/Traps" />

<property class="Preview">

<property name="Zoom" value="8" />

<property name="Pos" value="-0.1,-0.7" />

</property>

<property name="ActionSkillGroup" value="Construction Tools"/>

<property name="CraftingSkillGroup" value="Tool Smithing"/>

</item>

 

<item id="1525" name="Baited Fishing Trap">

<property name="CustomIcon" value="BFishing_Trap" />

<property name="HoldType" value="21" />

<property name="Stacknumber" value="1" />

<property name="Material" value="Mmetal_weak" />

<property name="Meshfile" value="Items/Crafting/radiator" />

<property name="SoundDestroy" value="metaldestroy1" />

<property name="Group" value="Tools/Traps" />

<property class="Action1">

<property name="Class" value="ExchangeItem" />

<property name="Delay" value="1.0" />

<property name="Change_item_to" value="Full Fishing Trap" />

<property name="Focused_blockname_1" value="water" />

<property name="Focused_blockname_2" value="waterMoving" />

<property name="Focused_blockname_3" value="waterStaticBucket" />

<property name="Focused_blockname_4" value="waterMovingBucket" />

<property name="Focused_blockname_5" value="waterSource8" />

<property name="Sound_start" value="UseActions/bucketfill_water" />

</property>

<property class="Preview">

<property name="Zoom" value="8" />

<property name="Pos" value="-0.1,-0.7" />

</property>

<property name="ActionSkillGroup" value="Construction Tools"/>

<property name="CraftingSkillGroup" value="Tool Smithing"/>

</item>

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  • 5 months later...

Ok people. I love this idea. I wanna do it. I read the entire thread, and I can't get it to work.

 

I can't even get the items to show in my game. I finally got it to not crash my game though, so, progress? :p

 

I think my confusion is where the item ID enters into it. There was an emphasis placed on the item IDs, but I'm not sure how to know what I need to number my item ids. Or if the Item IDs need to match the block and recipe ids, etc...

 

I think I'm close, but also don't know how to begin to make it work.

 

Any chance this could be an simple add into the Mods folder?

 

Thanks guys, you're all amazing.

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