Data Posted August 27, 2018 Share Posted August 27, 2018 Which versions did you use there's 2 different ones with or without the traps Link to comment Share on other sites More sharing options...
KOOLLAYDTAC Posted August 27, 2018 Share Posted August 27, 2018 I added version 2 with the traps so people had the option of doing either one. Link to comment Share on other sites More sharing options...
KOOLLAYDTAC Posted August 30, 2018 Share Posted August 30, 2018 Ok big thanks to DUST2DEATH for helping me catch this in this thread while working on one problem I managed to solve another thanks to him. https://7daystodie.com/forums/showthread.php?86343-Question-about-am-argument-out-of-range-exception-error-for-a-ui-mod To get traps working in this mod for 16.4 metal_weak for material needs to be changed in to Mmetal_weak. I'll post the code out for the traps for everyone. Hope this helps. <item id="1524" name="Fishing Trap"> <property name="CustomIcon" value="Fishing_Trap" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="1" /> <property name="Material" value="Mmetal_weak" /> <property name="Meshfile" value="Items/Crafting/radiator" /> <property name="SoundDestroy" value="metaldestroy1" /> <property name="Group" value="Tools/Traps" /> <property class="Preview"> <property name="Zoom" value="8" /> <property name="Pos" value="-0.1,-0.7" /> </property> <property name="ActionSkillGroup" value="Construction Tools"/> <property name="CraftingSkillGroup" value="Tool Smithing"/> </item> <item id="1525" name="Baited Fishing Trap"> <property name="CustomIcon" value="BFishing_Trap" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="1" /> <property name="Material" value="Mmetal_weak" /> <property name="Meshfile" value="Items/Crafting/radiator" /> <property name="SoundDestroy" value="metaldestroy1" /> <property name="Group" value="Tools/Traps" /> <property class="Action1"> <property name="Class" value="ExchangeItem" /> <property name="Delay" value="1.0" /> <property name="Change_item_to" value="Full Fishing Trap" /> <property name="Focused_blockname_1" value="water" /> <property name="Focused_blockname_2" value="waterMoving" /> <property name="Focused_blockname_3" value="waterStaticBucket" /> <property name="Focused_blockname_4" value="waterMovingBucket" /> <property name="Focused_blockname_5" value="waterSource8" /> <property name="Sound_start" value="UseActions/bucketfill_water" /> </property> <property class="Preview"> <property name="Zoom" value="8" /> <property name="Pos" value="-0.1,-0.7" /> </property> <property name="ActionSkillGroup" value="Construction Tools"/> <property name="CraftingSkillGroup" value="Tool Smithing"/> </item> Link to comment Share on other sites More sharing options...
Data Posted August 30, 2018 Share Posted August 30, 2018 damn, yes i forgot to mention i had to do that aswell Link to comment Share on other sites More sharing options...
natenaterollerskate Posted February 11, 2019 Share Posted February 11, 2019 Ok people. I love this idea. I wanna do it. I read the entire thread, and I can't get it to work. I can't even get the items to show in my game. I finally got it to not crash my game though, so, progress? I think my confusion is where the item ID enters into it. There was an emphasis placed on the item IDs, but I'm not sure how to know what I need to number my item ids. Or if the Item IDs need to match the block and recipe ids, etc... I think I'm close, but also don't know how to begin to make it work. Any chance this could be an simple add into the Mods folder? Thanks guys, you're all amazing. Link to comment Share on other sites More sharing options...
pipedream Posted February 11, 2019 Share Posted February 11, 2019 Unless you are playing Alpha 16 or prior there is no item ID's in the xml anymore Link to comment Share on other sites More sharing options...
JC LEON Posted February 11, 2019 Share Posted February 11, 2019 hi guys i saw you managed to made old cartzilla gread mod to work... can please someone try to make even worling beds to work correclty on A17?? here the link to the forum related post of the mod https://7daystodie.com/forums/showthread.php?42131-MOD-Working-Beds-and-Sleep Link to comment Share on other sites More sharing options...
natenaterollerskate Posted February 11, 2019 Share Posted February 11, 2019 AH, ok. So, by adding item Id's, is that breaking the ability for the items to show up? I am running the latest Alpha 17. Link to comment Share on other sites More sharing options...
natenaterollerskate Posted February 11, 2019 Share Posted February 11, 2019 Tried removing item IDs, didn't help to get the items to show. Please help! Link to comment Share on other sites More sharing options...
Alfacinha Posted February 11, 2019 Share Posted February 11, 2019 <property name="Material" value="organic" /> is now <property name="Material" value="Morganic" /> but if you want a fishing mod use this https://7daystodie.com/forums/showthread.php?68123-ACP-Fishing is similar Link to comment Share on other sites More sharing options...
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