HAL9000 Posted October 31, 2015 Share Posted October 31, 2015 Hey guys, Thought I'd share my first foray into playing around with SD2Dx - ! Completely over-powered (and you don't want to get inbetween them and their target!) but a lot of fun to make! SD2DX is a great piece of kit, I can see it's going to be the cornerstone for modding in new content. So to Domonix and his crew - thanks! Great work! Downloads A15 Turret Download + SDX0.7 A14 Download Turrets A12 Download First grab SDTDX 4.2 if you don't already have it And the Mod (A12.5) Then watch the of how to set it up Cheers, Hal Link to comment Share on other sites More sharing options...
FirefightGI Posted October 31, 2015 Share Posted October 31, 2015 I just came over from youtube, I have been out of the loop with modding for a while; Great work. Link to comment Share on other sites More sharing options...
stallionsden Posted October 31, 2015 Share Posted October 31, 2015 Hey guys, Thought I'd share my first foray into playing around with SD2Dx - ! Completely over-powered (and you don't want to get inbetween them and their target!) but a lot of fun to make! SD2DX is a great piece of kit, I can see it's going to be the cornerstone for modding in new content. So to Domonix and his crew - thanks! Great work! There's still a couple of issues to iron out with the turrets. If I can get them sorted I will try and release them for download. Cheers, Hal Awesome work Hal :-).. Cant wait for you to iron out thee issues and release :-D this is what has been missing :-) Link to comment Share on other sites More sharing options...
Matite Posted November 1, 2015 Share Posted November 1, 2015 Nice work lol.... I would be very interested to see the code for this. Link to comment Share on other sites More sharing options...
stallionsden Posted November 1, 2015 Share Posted November 1, 2015 Nice work lol.... I would be very interested to see the code for this. Urgh between Matite and Hal lol this is gonna make me have to start using sd2dx lol :-(. Was gonna wait til A13 lol but dang between Matites fruit trees etc and now Hals Turrets Imma gonna have to use it sooner lol. Link to comment Share on other sites More sharing options...
Laz Man Posted November 1, 2015 Share Posted November 1, 2015 Nice work hal! Those turrents are very OP lol... Link to comment Share on other sites More sharing options...
Razzoriel Posted November 1, 2015 Share Posted November 1, 2015 Waiting for Pacco to come and lose his nuts over this mod. He was trying to make this work for ages. Link to comment Share on other sites More sharing options...
Gazz Posted November 1, 2015 Share Posted November 1, 2015 Never. Enough. DAKKA! Link to comment Share on other sites More sharing options...
h0tr0d Posted November 1, 2015 Share Posted November 1, 2015 All I can say it is nothing to joke about; had a friend with turrets and it made social settings awkward. Vote h0tr0d 2016 -- Prefab ELEPHANT ICE CREAM Link to comment Share on other sites More sharing options...
OzHawkeye Posted November 1, 2015 Share Posted November 1, 2015 Amazing what people are doing with SD2DX! Turrets, wow! Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 1, 2015 Share Posted November 1, 2015 Very nice work! SD2DX is the only thing I use when I play 7DtD. Deathwish, Pacco's Lights, Headbangers and some of his enemies plus Matites new plants etc. Looking forward to you releasing these little babies. Link to comment Share on other sites More sharing options...
Laz Man Posted November 1, 2015 Share Posted November 1, 2015 Never. Enough. DAKKA! But but but....those poor zombies didn't stand a chance 😅. I wonder if hal can make so u can interact with them. (I.e. load ammo)... Also, is it possible to give them tracer rounds? Would make them look that much more eppic. Link to comment Share on other sites More sharing options...
h0tr0d Posted November 1, 2015 Share Posted November 1, 2015 But but but....those poor zombies didn't stand a chance . I wonder if hal can make so u can interact with them. (I.e. load ammo)... Also, is it possible to give them tracer rounds? Would make them look that much more eppic. Use flaming arrows! Vote h0tr0d 2016 -- form blazing sword! Link to comment Share on other sites More sharing options...
Pacco Posted November 1, 2015 Share Posted November 1, 2015 Hal yeah!!!!!!!!!! Link to comment Share on other sites More sharing options...
argeos Posted November 1, 2015 Share Posted November 1, 2015 are they based on animals behaviour ? (like "pointing" toward/away from zeds) Link to comment Share on other sites More sharing options...
rghmodz Posted November 1, 2015 Share Posted November 1, 2015 Looks amazing! Great job! Link to comment Share on other sites More sharing options...
stallionsden Posted November 1, 2015 Share Posted November 1, 2015 All I can say it is nothing to joke about; had a friend with turrets and it made social settings awkward. Vote h0tr0d 2016 -- Prefab ELEPHANT ICE CREAM Bahahaha yeh i bet lol. Link to comment Share on other sites More sharing options...
stallionsden Posted November 1, 2015 Share Posted November 1, 2015 HAL Any new development in this at all. Link to comment Share on other sites More sharing options...
HAL9000 Posted November 1, 2015 Author Share Posted November 1, 2015 Hey guys, . You now have to load them with ammo and fuel to work so less OP than before. They behave like any container. Just walk up to them and add the stuff (9mm and gasoline). I also added tracer rounds and a recoil effect to help make them seem more natural. You'll have to forgive the crappy quality of the tracers, I'm not an art guy, I did my best. Nice work lol.... I would be very interested to see the code for this. Thanks Matite. At the moment getting scripts to work is a bit awkward. I have to inject the scripts using my mod then run it through SDTDX for it to add the new content and gel it all together. I'll release the turrets with the source so you guys can use it as an example if we can simplify that process. All I can say it is nothing to joke about; had a friend with turrets and it made social settings awkward. Vote h0tr0d 2016 -- Prefab ELEPHANT ICE CREAM Yeah, for anyone not at the party! But but but....those poor zombies didn't stand a chance ��. I wonder if hal can make so u can interact with them. (I.e. load ammo)... Also, is it possible to give them tracer rounds? Would make them look that much more eppic. Granted! But all tracers immediately seek you out instead of where they're fired... oh wait... wrong thread... are they based on animals behaviour ? (like "pointing" toward/away from zeds) No, I just did a basic script to control its movement. It's nothing special, just rotate to a position towards the target and go nuts till it stops moving Cheers, Hal Link to comment Share on other sites More sharing options...
stallionsden Posted November 1, 2015 Share Posted November 1, 2015 Hey guys, . You now have to load them with ammo and fuel to work so less OP than before. They behave like any container. Just walk up to them and add the stuff. I also added tracer rounds and a recoil effect to help make them seem more natural. You'll have to forgive the crappy quality of the tracers, I'm not an art guy, I did my best. Thanks Matite. At the moment getting scripts to work is a bit awkward. I have to inject the scripts using my mod then run it through SDTDX for it to add the new content and gel it all together. I'll release the turrets with the source so you guys can use it as an example if we can simplify that process. Yeah, for anyone not at the party! Granted! But all tracers immediately seek you out instead of where they're fired... oh wait... wrong thread... No, I just did a basic script to control its movement. It's nothing special, just rotate to a position towards the target and go nuts till it stops moving Cheers, Hal Hal again amazing work :-). So it will still shoot us or can we make it zombie/animal only lol. Like I got a sensor on me for the turret to pick up I am friendly lol :-D WHY is it still shooting at me darn it :-P haha cant wait seriously awesome Link to comment Share on other sites More sharing options...
HAL9000 Posted November 1, 2015 Author Share Posted November 1, 2015 Hal again amazing work :-). So it will still shoot us or can we make it zombie/animal only lol. Like I got a sensor on me for the turret to pick up I am friendly lol :-D WHY is it still shooting at me darn it :-P haha cant wait seriously awesome At the moment it acts a bit like a baby bird. The nearest player to it when it wakes up is its mummy. They can't be targeted (but don't stand in its way when targeting something else!) but anything else can/will. It has a priority of player > zombie > animal. At the moment there's no friendly players, just enemies but I was thinking of having it check the players friend list. If you're in it then you're safe ^^ Cheers, Hal Link to comment Share on other sites More sharing options...
Gamida Posted November 1, 2015 Share Posted November 1, 2015 At the moment it acts a bit like a baby bird. The nearest player to it when it wakes up is its mummy. They can't be targeted (but don't stand in its way when targeting something else!) but anything else can/will. It has a priority of player > zombie > animal. At the moment there's no friendly players, just enemies but I was thinking of having it check the players friend list. If you're in it then you're safe ^^ Cheers, Hal Sort of like in Robocop where he couldn't arrest/shoot the big boss in the company.................until he got fired. So anyone on your friends list is gonna be safe...............until you say "yeah, sure come on over" and then unfriend them when they are in range Link to comment Share on other sites More sharing options...
Spiral Posted November 1, 2015 Share Posted November 1, 2015 this is sick wish more mods like this would release instead of xml edits. Link to comment Share on other sites More sharing options...
stallionsden Posted November 1, 2015 Share Posted November 1, 2015 Sort of like in Robocop where he couldn't arrest/shoot the big boss in the company.................until he got fired. So anyone on your friends list is gonna be safe...............until you say "yeah, sure come on over" and then unfriend them when they are in range Yeh that be awesome your friends are safe til not your friends lol or in your evil world when ever you decide to hit the unfriend button muahahahahahaha lol - - - Updated - - - BTW HAL your video for Turret 2 is set to private lol. Is this meant to be or :-/ Link to comment Share on other sites More sharing options...
SylenThunder Posted November 1, 2015 Share Posted November 1, 2015 this is sick wish more mods like this would release instead of xml edits. The reason most of us stick to simple xml edits is so that we can still use EAC on our hosted servers, and so that our players don't have to download stuff to modify their client. I used to mod the assets. But after a few months of hosting my own servers, that stopped real quick. Very nice mod though HAL. I'll definitely put this on my SP client. I also look forward to the day when we can have mods like this pushed from the server. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.