Crock Posted October 13, 2015 Share Posted October 13, 2015 Hi all, please can someone help me understand/interpret my output log. I installed mods and I am getting some errors and really need help. Here is link to my output log. https://www.dropbox.com/s/upbw52vtyehckfd/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
Valmar Posted October 14, 2015 Share Posted October 14, 2015 Might be unrelated, but here is something to consider: "Exception: Block with name 'snow' not found!" Does this block exist in your blocks.xml: <block id="9" name="snow"> <property name="Material" value="snow" /> <property name="Shape" value="Terrain" /> <property name="Mesh" value="terrain" /> <property name="Texture" value="6,6,6,6,6,6" /> <property name="DropScale" value="2" /> <property name="Map.Color" value="215,215,223" /> </block> Link to comment Share on other sites More sharing options...
h0tr0d Posted October 14, 2015 Share Posted October 14, 2015 2015-10-11T23:33:22 11.554 ERR Loading and parsing xml (End tag cannot appear in this state. Line 615, position 3.) 2015-10-11T23:33:22 11.557 ERR Loading and parsing '[color="#00FFFF"]materials.xml[/color]' (Object reference not set to an instance of an object) 2015-10-11T23:33:22 11.557 ERR Loading of [color="#00FFFF"]materials[/color] aborted due to errors! 2015-10-11T23:33:22 11.559 ERR at [color="#00FFFF"]Materials[/color]FromXml.CreateMaterials (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 materials.xml didn't load so blocks.xml didn't load because blocks are ascribed a material, which don't exist since the materials.xml did not load. My guess is that you don't have a materials.xml due to 2015-10-11T23:33:22 11.929 ERR Loading and parsing '[color="#FF8C00"]blocks[/color].xml' (Block with id=0 [color="#00FFFF"]references a not existing material 'air'[/color]) 2015-10-11T23:33:22 11.929 ERR Loading of [color="#FF8C00"]blocks aborted[/color] due to errors! 2015-10-11T23:33:22 11.929 ERR at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0 So it says air doesn't exist and air is the first material in the materials.xml. Then items didn/t load due to the same 2015-10-11T23:33:22 11.992 ERR Loading and parsing [color="#FFA07A"]items xml [/color]file (Attribute 'material' 'wood' refers not exisiting [color="#00FFFF"]material[/color] in item '1'/ at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 ) 2015-10-11T23:33:22 11.993 ERR Loading of items aborted due to errors! 2015-10-11T23:33:22 11.993 ERR at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 recipe don't load because items don't exist 2015-10-11T23:33:24 13.292 ERR Loading and parsing '[color="#FFD700"]recipes[/color].xml' (No [color="#FFA07A"]item[/color]/block with name '[color="#FFA07A"]porkCharred[/color]' existing) 2015-10-11T23:33:24 13.293 ERR Loading of recipes aborted due to errors! 2015-10-11T23:33:24 13.293 ERR at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 loot doesn't load since block/items don't exist. 2015-10-11T23:33:24 13.301 ERR Loading and parsing '[color="#EE82EE"]loot[/color].xml' ([color="#FF8C00"]No block [/color]with name 'lootForest' found) 2015-10-11T23:33:24 13.301 ERR Loading of loot aborted due to errors! 2015-10-11T23:33:24 13.301 ERR at LootFromXml.LoadLootContainers (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 I'd start with that info. Link your materials and blocks.xml? Vote h0tr0d 2016 -- the immaterial has become...immaterial Link to comment Share on other sites More sharing options...
StompyNZ Posted October 14, 2015 Share Posted October 14, 2015 2015-10-11T23:33:22 11.554 ERR Loading and parsing xml (End tag cannot appear in this state. Line 615, position 3.) My guess is you have code in the wrong place, forgot to close a tag or something. Recheck your matierals.xml at line 615 Link to comment Share on other sites More sharing options...
h0tr0d Posted October 14, 2015 Share Posted October 14, 2015 Does the mod have any extra materials? If so, and the materials.xml does go to line 615, then Stompyz may have something. It could be the document wasn't closed correctly: if the whole thing starts with <materials> and the end isn't </materials> and such. Link your materials.xml please. Vote h0tr0d 2016 -- my hand isn't big enough. Link to comment Share on other sites More sharing options...
Crock Posted October 14, 2015 Author Share Posted October 14, 2015 https://www.dropbox.com/sh/02rajr6qyqie4wb/AAB0m8mZLJ9I2jMLWHvYCAGAa?dl=0 - - - Updated - - - yes the snow block is there and it appears just like what you have written here. Link to comment Share on other sites More sharing options...
StompyNZ Posted October 14, 2015 Share Posted October 14, 2015 You have: </materials> </materials> at the end Link to comment Share on other sites More sharing options...
Crock Posted October 14, 2015 Author Share Posted October 14, 2015 thank you .. now the game loads but .. now the adminTool will not spawn with the giveself command. This is what I really need in the game to clear out large areas. Can you see why it does not spawn? Link to comment Share on other sites More sharing options...
Valmar Posted October 14, 2015 Share Posted October 14, 2015 Personally I've had issues with the giveself command not working for items/blocks that are not vanilla. Can you get it with the creative menu? Link to comment Share on other sites More sharing options...
StompyNZ Posted October 14, 2015 Share Posted October 14, 2015 The damage of 100,000 and range of 1000 is a bit extreme. It's probably too high. Try 1000 damage and 200 range. Is the SilenceIsGolden book there? if so its just your damage/range values I would expect Also an unrelated error in the BFG code. <item id="911" name="BFG"> <property name="CustomIcon" value="nailgun" /> <property name="CustomIconTint" value="33cc33" /> <property name="Meshfile" value="Items/Tools/nailgunPrefab" /> <property name="Material" value="metal" /> <property name="HoldType" value="37" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="repairKit" /> <property name="Degradation" value="500" param1="false" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundJammed" value="Weapons/weapon_jam" /> <property name="Weight" value="33" /> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Launcher" /> <property name="Delay" value="0.2" /> <property name="Range" value="200" /> <property name="Magazine_size" value="25" /> <property name="Magazine_items" value="BFGammo" /> <property name="Instantiate_on_load" value="false" /> <property name="Reload_time" value="2" /> <property name="Bullet_icon" value="uzi" /> <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkattack" /> /> <property name="Sound_repeat" value="" /><property name="Sound_end" value="" /><property name="Sound_empty" value="Weapons/weapon_empty" /><property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload" /><property name="DamageBonus.head" value="6" /><property name="DamageBonus.glass" value="25" /></property> <property name="Group" value="Ammo/Weapons" /> <property class="Preview"> <property name="Zoom" value="14" /> <property name="Pos" value="0.1,-0.1" /> <property name="Rot" value="0,-45,0" /> </property> </item> And the ID for Justaxeme is too high, needs to be under 4095 Link to comment Share on other sites More sharing options...
h0tr0d Posted October 14, 2015 Share Posted October 14, 2015 Does the mod have any extra materials? If so, and the materials.xml does go to line 615, then Stompyz may have something. It could be the document wasn't closed correctly: if the whole thing starts with <materials> and the end isn't </materials> and such. You have: </materials> </materials> at the end whoops. thank you .. now the game loads but .. now the adminTool will not spawn with the giveself command. This is what I really need in the game to clear out large areas. Can you see why it does not spawn? Item id 901. That is your cap. If you want the others available in creative you have to make groups to go past 901, no? I suppose that's irrelevant. Try giving yourself item id 901. Then if it works rearrange your items so the things you want to be able to give yourself are 901 or lower. Vote h0tr0d 2016 -- I did it again Link to comment Share on other sites More sharing options...
Baobab Posted August 29, 2018 Share Posted August 29, 2018 Hello All Trying to make my own Modded Things. Sometimes it runs well, sometimes bad. Mostly i can correct it bymyself. Now last time i make changes. Today i start the game ang got this Error. 2018-08-29T19:42:20 296.058 ERR Loading and parsing xml (Multiple document element was detected. Line 539, position 2.) My Question is .. wich xml he wants from me ? Link to comment Share on other sites More sharing options...
HAL9000 Posted August 29, 2018 Share Posted August 29, 2018 Hello All Trying to make my own Modded Things. Sometimes it runs well, sometimes bad. Mostly i can correct it bymyself. Now last time i make changes. Today i start the game ang got this Error. 2018-08-29T19:42:20 296.058 ERR Loading and parsing xml (Multiple document element was detected. Line 539, position 2.) My Question is .. wich xml he wants from me ? Usually the one you changed last. That error means you have multiple root elements on an XML document and that isn't allowed. This is ok: <root> <item1></item1> <item2></item2> </root> [/Code] This isn't: [Code] <item1></item1> <item2></item2> [/Code] Nor this: [Code] <root> <item1></item1> <item2></item2> </root> <root> <item3></item3> </root> [/Code] All items have to be inside one root element Link to comment Share on other sites More sharing options...
Baobab Posted August 29, 2018 Share Posted August 29, 2018 Usually the one you changed last. That error means you have multiple root elements on an XML document and that isn't allowed. This is ok: <root> <item1></item1> <item2></item2> </root> [/Code] This isn't: [Code] <item1></item1> <item2></item2> [/Code] Nor this: [Code] <root> <item1></item1> <item2></item2> </root> <root> <item3></item3> </root> [/Code] All items have to be inside one root element Ok, but i can't watch xml, when i don't know wich one. Loading Screen Sits by "Loading Block" . Have i look in Blocks or in Items ? Link to comment Share on other sites More sharing options...
HAL9000 Posted August 29, 2018 Share Posted August 29, 2018 Not sure what you mean. It will be the one you last edited. If the game is showing "Loading Blocks" then check that first. Try using an online xml checker to check each one to make sure it's syntactically ok or post your XML here and the weirdos/people here will usually help Link to comment Share on other sites More sharing options...
Data Posted August 29, 2018 Share Posted August 29, 2018 press f1 whilst game is loading asap, the console comes up and shows which xml and line has an error Link to comment Share on other sites More sharing options...
Baobab Posted August 30, 2018 Share Posted August 30, 2018 Not sure what you mean. It will be the one you last edited. If the game is showing "Loading Blocks" then check that first. Try using an online xml checker to check each one to make sure it's syntactically ok or post your XML here and the weirdos/people here will usually help Was a good idea with the checker, thx. 1.2018-08-29T19:42:20 296.058 ERR Loading and parsing xml (Multiple document element was detected. Line 539, position 2.) 2.Solved 3. was i typo in buff.xml on line 539 and an endtag in trader.xml. And i forgot to uncommented the other trader machine. Thx For lead me the way. Ps.: Sorry for the bad English. Link to comment Share on other sites More sharing options...
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