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My wish to fix Magic Zombie spawn idea


Tin

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Magic zombie spawning...... Nuff said! its no good. Like - the Mask system to re-spawn zombies (feel the whole 5 days,every 5 days is to static. A variable of 1-6 days would be better though imo to make it more of a surprise instead of a predictable event). A option to adjust the variable would be best. Repopulating areas players are in : So a player cleared out the area now! The mask to re-spawn [U]triggers[/U] to repopulate the area (using the wandering horde type system) a few mini groups of zombies (a few meaning like 6 or more depending on spawn rate, consisting of 1-3 zombies per grouping. If you don't want them to spawn all at once use a time delay system group 1 spawn (second later) group 2 spawn, and so on) will spawn all around the player - well out of viewing sight in all directions, will wander into the general area of the player also will stop short of the player so as to not initiate a auto [U]Hunted[/U] mode. POI's : POI's imo need to have conditional spawns. If a player gets to with in 3-4 blocks of a building the spawn needs to trigger a set amount of zombies inside, If after 3-5 mins the zombies are still alive and the player leaves the trigger area the zombies will de-spawn, so as to re spawn later if someone comes back. If all the zombies are cleared out, the trigger point deactivates so as to not re-spawn anymore. (MP to keep more zombies in world: as long as a active bedroll is not placed in building zombies will be able to re-spawn after Mask triggers, also if not in a land claim zone). * Really need a easy tool for admins to remove Keystones also* I know a lot of ideas about [U]zombie spawn system[/U] have been suggested, just figured one more idea wouldn't hurt. I really hope whom ever is writing the system stays focused on it because its the main feature in the 7Days to Die world. The Magic appearing zombie thing needs to be addressed. Good luck! hope you can Conquer it! :)
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