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Server Tools


dmustanger

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The mod isn't making any config files for me.

 

Server Tolls folder: http://puu.sh/sWPou/29bf06b976.jpg

Save folder: http://puu.sh/sWPqb/7c3ce69dae.jpg

Config: http://puu.sh/sWPrF/809588cf18.jpg

Ingame: http://puu.sh/sWPtD/97d86353f6.jpg

 

Have I done something wrong

 

What other mods are you running besides Val Mod?

 

What is at the end of your MOTD config stetting. If you look at the line under it,"Tool" is a different color than the rest indicating something is wrong with the line above.

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Nothing: http://puu.sh/sWXVR/12169ea6c7.jpg

 

No other mods apart from Valmod and Compopack.

 

Yup! Just what I thought. Missing the closing quote " at the end of your MOTD.

 

...assist you [color="#00FF00"]the[/color] next time they are online.[color="#00FF00"]"[/color] />

Edited by schwanz9000 (see edit history)
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  • 2 weeks later...

Thank you!

 

This mod is amazing! Thank you for this outstanding tool. It has saved me so much work!

 

I noticed when I add store prefabs (example Book store) that the sign lights don't work. Could you add a command to turn the store sign lights on and off?

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  • 2 weeks later...

Does this mod have to be updated every time a new verson of 7 days comes out, or does it just work once I get it? Also does using this put my server in the modded section of the server browser? Also how much memory does this use up? as 7 days to die server uses a ton of memory the more players are connected currently.

Edited by beerface (see edit history)
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Does this mod have to be updated every time a new verson of 7 days comes out, or does it just work once I get it?

Mostly no, but it depends on what The Fun Pimps change.

 

Also does using this put my server in the modded section of the server browser?

Yes....or maybe not. https://7daystodie.com/forums/showthread.php?32862-Server-Tools&p=318231&viewfull=1#post318231

Edited by schwanz9000 (see edit history)
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quote_icon.png Originally Posted by beerface viewpost-right.png

Does this mod have to be updated every time a new verson of 7 days comes out, or does it just work once I get it?

 

No only allocs require an update ever minor or major Alpha patch

 

quote_icon.png Originally Posted by beerface viewpost-right.png

Also does using this put my server in the modded section of the server browser?

 

Using this DOES NOT put your server to modded. If you edit your serverconfig.xml direct, that will turn your server to modded. Or if you change the game defaults way off the standard settings or by adding blocks and expansion packs. But you can add and use these tools whilst your server remains in the public list

Edited by Aribo
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Apparently, Invalid Items list has adobeWhiteWedgeTip and this can be crafted. Players are getting kicked for it.

 

Yes and also the cntlockers do. as a quick fix remove them from the invalid items list

 

additional to quickly get a player back on. remove ban ask player to join before they load in fully kill them, remove the item form the BP and your good.

Edited by Aribo (see edit history)
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This mod is amazing! Thank you for this outstanding tool. It has saved me so much work!

 

I noticed when I add store prefabs (example Book store) that the sign lights don't work. Could you add a command to turn the store sign lights on and off?

 

You could always just used a light version of the sign from the CM

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Does anything in this package effect how the server appears on the server browser? (Vanilla or Custom)

 

Using servertools, allocs fixes, coppis addtions, will not put your server into the modded list.

 

However Expansion blocks, prefab packs and direct editing of your serverconfig.xml will

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Hey guys is it just me or is the /7day /day7 command broken since A15 /A15.1 ?

 

Nope. Works fine so long as you aren't using a custom chat. I had this issue in Starvation Mod until I disabled the mods custom chat then it worked fine. Also make sure you have it enabled in the xml and you are typing /day7 and not /7day.

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Nope. Works fine so long as you aren't using a custom chat. I had this issue in Starvation Mod until I disabled the mods custom chat then it worked fine. Also make sure you have it enabled in the xml and you are typing /day7 and not /7day.

 

We have Valmod Overhaul running and some Oxide Plugins but nothing that is chat related. Its on True inside the xml all the other commands from Server Tools work fine kinda odd.

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A collection of tools that I use for my dedicated server to get away from telnet.

All Configs can be edited without restarting the server to take effect!

 

Thanks to Alloc for taking the time to answer my questions and for the examples he provided in his mod.

 

Here is a link to the download. Server Tools v3.7

 

Current Features

 

Custom chat commands with custom color. Add your own commands via config. All commands are added to the chat commands /commands /info /help automatically. All chat commands can use "!" or "/". If "/gimme" is used it returns a private message to the player. If "!gimme" is used it returns a message to the entire server.

 

/Gimme with adjustable timer and items via config.

 

/Killme with adjustable timer via config.

 

/home /sethome /delhome with adjustable timer for /home via config.

 

High ping kicker with ping immunity. Can add players to the immunity list via config or console command. Can also set it so that it takes samples before a kick occurs. If you set SamplesNeeded to 2 in the config, a player would have to have a high ping for 2 checks before the player is kicked.

 

Ban or kick players for invalid items/blocks in their inventory such as reinforced concrete blocks. Select what items/blocks are invalid via config. (my personal favorite. have auto banned so many cheaters from this one lol)

 

Alert players of Invalid Item stack numbers in their inventory.

 

Chat logger. Saves all ingame chat to a log file in the game save directory.

 

Bad word filter. Replaces bad words with "*****". Can add bad words via config.

 

Motd adjustable via config.

 

InfoTicker/Scrolling messages adjustable via config.

 

Auto save the world every x amount of minutes adjustable via config.

 

Reserved slots Will kick the player with the least amount of crafted items. If two or more players have the same amount of crafted items it will kick the person with the lowest walking distance.

 

Watchlist You can add suspect players to this list and when they join the server it will alert any online admins that they are online.

 

All chat responses can be edited via config.

 

Admin chat commands @admins @all /mute /unmute. @admins <message> will send a message to all admins and only admins can use this command. @all <message> is just like a say command. /mute <playerName> will keep said player from posting in the chat. /unmute <playerName> will allow the player to post in the chat again.

 

Clan Tag Protection. Only the person that created the clan can delete the clan and promote/demote members to/from officers. Only clan owners and officers can invite and remove members.

to make a clan type /clanadd <clanTag>

to delete a clan type /clandel

to add members type /claninvite <playerName>

to remove a member type /clanremove <playerName>

to promote a member to officer type /clanpromote <playerName>

to demote a member from officer to member type /clandemote <playerName>

to accept a clan invite type /clanaccept

to decline a clan invite type /clandecline

to leave a clan type /clanleave

 

Chat commands /pm or /w for players to pm other players.

Usage: /w <playername> <message> or /pm <playername> <message>

 

Admin name coloring and prefixes

 

Console command to stop the game server. Usage: stopserver <minutes>

 

Console command to remove a entity. Usage: entityremove <entityId>

 

Console command to reset a players profile. Usage: rp <steamId> or resetplayer <steamId>

 

Installation

Download and extract the files.

Copy the Mods folder to the root directory of your sever.

Start the server. The mod will auto create the config file in the game save directory. Enable each part of the mod you want via ..\your game save directory\ServerTools\ServerToolsConfig.xml

Once a module is enabled if it has a config it will auto create them in the ServerTools folder in the game save directory.

 

Examples for console Commands

 

 

Examples for console command entityremove:

Usage: entityremove <entityId>

entityremove 123456

er 123456

 

Examples for console command maxping:

Usage: maxping <ping>

maxping 300

 

Examples for console command PingImmunity:

Usage: pingimmunity add <steamID> <player name>

pingimmunity add 12345678912345678 "foo bar"

pi add 12345678912345678 "foo bar"

 

Usage: pingimmunity remove <steamID>

pingimmunity remove 12345678912345678

pi remove 12345678912345678

 

Usage: pingimmunity list

pingimmunity list

pi list

 

Examples for console command ReservedSlot:

Usage: reservedslot add <steamID> <playerName> <days to expire>

reservedslot add 12345678912345678 "Foo bar" 30

rs add 12345678912345678 "Foo bar" 30

 

Usage: reservedslot remove <steamID>

reservedslot remove 12345678912345678

rs remove 12345678912345678

 

Usage: reservedslot list

reservedslot list

rs list

 

Examples for console command ResetPlayer:

Usage: resetplayer <steamId>

resetplayer 12345678912345678

rp 12345678912345678

 

Examples for console command StopServer:

Usage: stopserver <minutes>

stopserver 10

 

Examples for console command Watchlist:

Usage: watchlist add <steamID> <reason>

watchlist add 12345678912345678 "possible cheating"

wl add 12345678912345678 "possible cheating"

 

Usage: watchlist remove <steamID>

watchlist remove 12345678912345678

wl remove 12345678912345678

 

Usage: watchlist list

watchlist list

wl list

 

 

 

 

****CHANGE LOG****

v3.7

Added Reserved Slot console command Usage: reservedslot add/remove/list <steamID> <playerName> <days to expire>

Fixed /sethome no longer spawns player at the highest point

Fixed /home still not saving players positions after server reboots

Changed Reserved slots will now observe expired date/time in reservedslots.xml

Changed Removed chat command /delhome, players can now just set a new home

Changed Moved Gimme, Killme, Clan and Sethome data to a binary file

Changed Added a usage response for /clan commands if no params were given

 

Hi, is there anyway the other functions can be used in the chat or console too like disable enable true and false. also your clan manager seems to conflict with cancelling reboots. so i have to login to server every time

 

thanks ari

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