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Upgraded bolts?


CapPimpolho

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I like the Xbow, it is a cheap and pretty efficient weapon, quite accurate as well, you can snipe from far with it. But I wonder if we could have some different bolts for the Xbow, like: - flaming bolt, that could set a zombie (or animal, or whatever) on fire. - explosive bolt, with some gun powder/explosives on the tip, could be good for destroying things, chopping down trees, etc. Could only explode on hard surfaces, so would not hurt much other players, zombies or animals. - poisonous bolt, to more quickly kill animals (or other players) - but shouldn't be effective on zombies. Would be nice to have some more of those custom ammunition for the Xbow.
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Crossbows would not make a good weapon for trick arrows. It is just because of the length of the projectile and the shape of the projectile. I would be for this if we had the option of making, or finding a more traditional bow. But for the Crossbow...I am not sure it would work. Flaming Bolt: The bolt would need the end wrapped in cloth and lit on fire. The flaming bolt is touching the body of the wooden bow...the bow would more then likely light on fire. Explosive Bolt: To have enough of a charge on the bolt the shape would need to be very bit, this would pull the bolt out of the track and mess with the aim. Bolts are also not that heavy...so your range would be worse then a grenade. Poison Bolt: Possible...but I would not wish to eat an animal I just poisoned...I would get poisoned in the process of eating it. I would not mind this for a Composite bow made from scrap and wood though.
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[QUOTE=Scornstar;134001]How about just being able to make, Stone, brass, iron, and tungsten arrow heads with progressive penetration?[/QUOTE] This would be a good one as well as being able to upgrade the bow with bone and scrap for better projectile speed/force on impact. There are also arrows that would work. If you look at various bolts, you could add in bolts that are barbed or are smooth to the shaft. Each could give some benefit...like say a barbed arrow could slow a zombie down...or bleed them. But I guess it would depend on the zombie type.
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[QUOTE=SyberSmoke;133949] Flaming Bolt: The bolt would need the end wrapped in cloth and lit on fire. The flaming bolt is touching the body of the wooden bow...the bow would more then likely light on fire. Explosive Bolt: To have enough of a charge on the bolt the shape would need to be very bit, this would pull the bolt out of the track and mess with the aim. Bolts are also not that heavy...so your range would be worse then a grenade. Poison Bolt: Possible...but I would not wish to eat an animal I just poisoned...I would get poisoned in the process of eating it. [/QUOTE] Flaming bolt: hollow aluminum tube filled w/ gas and plugged w/ bees wax plug at tip, flint tip w/ bb's to ensure spark at tip, comparable weight to a rock and stick, much more difficult to make, but a flaming bolt none the less. Or atleast one that will catch a target on fire. Explosive bolt: aye the charge would be too large, only option would be multiple ignition-less bolts fired into target and one bolt w/ ignition source fired to ignite the others. for a 1 stick tnt charge, it'd likely be a 5 or 10 to 1 ratio ( due to carrying capacity of a single bolt ) where 5-10 were inactive and 1 would be the ignition source. Benefit of this would be the ability to shoot say 20- into the hole you just dug and pop them all with a firebolt. Poison bolt: i agree, but how about a sedative bolt instead? might make it possible to sedate dogs and put them all in a pit trap for intruders o.O
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Remember that these bolts may not be that big. The bow its self (Based on the animation) looks to have a 50-80lb pull to it, and that is assuming the person using it is pretty strong. Possibly less because they are cocking the bow using their hand on the string. I have a 50lb pull hand crossbow and the bolts are not that big, they measure 6.5" long with a diameter of about 1/4 of an inch. Part of me hopes that there will be more crossbows in the game, some that get into the 100lb and 250lb pull range. Those bolts get bigger and longer making trick shots more plausible. But reloading is also slower with some needing the user to plant their foot into a stirrup on the bows front to get enough leverage using a special belt with hooks...so you ready it using your legs and not your arms.
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Come on... realism is nice, but to a certain point. We have zombies, zombie dogs, giant zombie wasps, fat cops vomiting a mile away, crafting a fridge is possible. Let's just focus on having a realistic-ish fun, no need to really calculate the precise size and weight a bolt can take.
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[QUOTE=CapPimpolho;135508]Come on... realism is nice, but to a certain point. We have zombies, zombie dogs, giant zombie wasps, fat cops vomiting a mile away, crafting a fridge is possible. Let's just focus on having a realistic-ish fun, no need to really calculate the precise size and weight a bolt can take.[/QUOTE] You are right, but at the same time a couple of the developers are also into realism also. They will of coarse make judgement calls based on the fun of the game to balance it with reality. But if I were in their shoes I would also be hesitant to make the crossbow to useful. Other wise it would invalidate their work with other weapons. And remember, we are still talking about a projectile that is not as long as the length of your hand more then likely. There is only so much to can do with a the volume of a pencil.
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You can already mod explosive bolts. I did that one a while ago. It really doesn't change the nature of the game other than giving you zero silent ranged weapons. The plus side is that you can draw the attention of zombies away from you by firing one into the distance and letting them be attracted by the noise.
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I'd like to make the crossbow a more viable option with enhanced bolts however as it stands it's a quick and dirty version of a crossbow at best. Think about it, it's a few sticks and some grass... In the idea of realism I can say that it's more feasible that a full length bow can shoot heavier objects, and a cross bow can be made using a full length bow but isn't the way it's set up now. So... instead of trying to enhance an pretty powerful weapon as is ( considering the stealth level and ease of making the crossbow to begin with). Why not invest more effort into crafting a better, more feasible version that would require more effort but allow for even better versatility? I suggest this: crafting a full size bow out of materials that would be a bit more difficult to refine/obtain than a few sticks and grass. Then crafting a stock ( maybe a modified rifle or shotgun stock ) and combining the two. Ie.. More work intensive but more likely to be able to fire full length projectiles that could carry more of a load, whether it be fire,explosive,acid,light producing, ect ect based. THEN work on crafting more advanced ammo for that type of weapon. Yes more work, but a compromise for the realism seekers and the enhancement seekers. ( but for the time being, it's an alpha. There is no harm in experimenting with the bolts and seeing what can be made. :smug: )
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I created upgraded bolts, but to do this I created an upgraded crossbow to be able to use them, both a lot harder to make. As for the explosive I put a bow recipe in the game for the longbow, even though it looks bad right now, and modified it's arrows to have a bit more kick as it were as well as being expensive to make. Granted they are not as strong as a rocket launcher (which I modified to act more like one would expect a rocket launcher to act), and nor should they be, but they are a nice "Until I find rocket launcher and rockets". If you edit the arrows, just make sure you add the flight time and duration (I think it was 3 lines of stuff that was missing for them to work) just look at the bolts or the rockets to see what is missing. I considered poison bolts, but decided to only use those on a PVP server which all my friends have yet to agree to play on. Once they do, I will likely make them and require some rotting flesh along with other things in crafting them.
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[QUOTE=Scornstar;134001]How about just being able to make, Stone, brass, iron, and tungsten arrow heads with progressive penetration?[/QUOTE] Aas it stands, we would end up with redundant arrowheads too quickly, the availability of all minerals is too close together, so there would be no reason to make progressive penetration... But... instead of one arrowhead being an 'upgrade' over the old one, perhaps take a leaf from planetide 2's book. Make each type more of a 'sidegrade' instead of an upgrade. This way you have the option to trade-off one feature of the arrowhead, for another feature. For example, wood/stone may have an effect where the head splits into flechettes upon impact causing multiple small wounds in the vicinity of impact, and wood/iron may have a penetration effect etc... Not sure if programming-wise this damage model would be easy to implement though
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I agree with the poison tipped bolts, but my housemate pointed out that it would suggest zombies have a circulatory system for poison to work. He suggested perhaps in desert areas you can farm scorpions for acid sacs to combine with the bolts for acid damage. An alternative to scorpians, perhaps Bees cary the acid sacks and you instead get honey from looting their hives. I also like the stone, bronze, iron tips, that makes sense too. Also, they have announced a Bow/longbow type is coming :)
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[QUOTE=SyberSmoke;133949]Crossbows would not make a good weapon for trick arrows. It is just because of the length of the projectile and the shape of the projectile. I would be for this if we had the option of making, or finding a more traditional bow. But for the Crossbow...I am not sure it would work. Flaming Bolt: The bolt would need the end wrapped in cloth and lit on fire. The flaming bolt is touching the body of the wooden bow...the bow would more then likely light on fire. Explosive Bolt: To have enough of a charge on the bolt the shape would need to be very bit, this would pull the bolt out of the track and mess with the aim. Bolts are also not that heavy...so your range would be worse then a grenade. Poison Bolt: Possible...but I would not wish to eat an animal I just poisoned...I would get poisoned in the process of eating it. I would not mind this for a Composite bow made from scrap and wood though.[/QUOTE] Don't forget...this is a game, not real life. Just because something won't work in real-life, doesn't mean anything in the game world. That being said, using poison on an animal should poison the meat in the game, I agree with that (if poison bolts ever actually added, of course).
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for explosive bolts... [URL="http://7daystodie.com/forums/showthread.php?16354-Explosive-Crossbow-Bolts&p=138615#post138615"]http://7daystodie.com/forums/showthread.php?16354-Explosive-Crossbow-Bolts&p=138615#post138615[/URL]
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Tier 2 Bolt - Short iron pipe (shaft) + Bodkin or bullet tips (tip) + metal strips (fletching) Tier 3 Bolt - Modified bang stick bolt - short metal pipe (shaft) + 7.62 bullet ( tip) + metal strips ( fletching) On impact it hits with nearly the force of a rifle. Just random ideas kick them as you see fit.
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[QUOTE=Raithen;136279]I agree with the poison tipped bolts, but my housemate pointed out that it would suggest zombies have a circulatory system for poison to work. He suggested perhaps in desert areas you can farm scorpions for acid sacs to combine with the bolts for acid damage. An alternative to scorpians, perhaps Bees cary the acid sacks and you instead get honey from looting their hives. I also like the stone, bronze, iron tips, that makes sense too. Also, they have announced a Bow/longbow type is coming :)[/QUOTE] If you enable cheat mode there is a bow i the creative section. Animation doesnt work correctly, the aim is miles of and it uses the cross bow sound effects but yes the basic design is there. Cant wait for this.
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