Fenwyn 1 Posted August 29, 2017 Share Posted August 29, 2017 Please tell me Jason is still in valmod Jason is no longer in Valmod. You can spawn him in through creative but you'll get string of red errors and have to alt f4 out of your game. The other bosses like scorched runner, monstrous brute, and others DO work, but the entity groups they're assigned to are not on the gamestages.xml file. Link to post Share on other sites
Dracos99 4 Posted August 29, 2017 Share Posted August 29, 2017 i have some problems, with recipes from Expantion 1) Moldy breed can't be crafted from sandwich like in Overhaul 2) it's impossible to craft cement, cuz the craft ask for "STONE" but the icon is from "cobblestone" so.. it don't find itens to use... =/ [ATTACH=CONFIG]22478[/ATTACH] Are you trying to make it in your Inventory? You need to do it in a forge Link to post Share on other sites
comawhite12 1 Posted August 30, 2017 Share Posted August 30, 2017 Can't make gunpowder in inventory Hey all, I'm running latest build, and it seems there is a bug with the GP in my game. I have the materials, and I have the icon highlighted so I CAN do it, but it won't give me the "Craft" button to do so. Help? Link to post Share on other sites
Felipe_Oyabu 0 Posted August 30, 2017 Share Posted August 30, 2017 (edited) Are you trying to make it in your Inventory? You need to do it in a forge i know... but how i'll make it? look to "HAVE" tab... zero... but in inventory 10K+ on the forge the "craft" keep gray, it's not the problem. Edited August 30, 2017 by Felipe_Oyabu (see edit history) Link to post Share on other sites
sycotic 0 Posted August 30, 2017 Share Posted August 30, 2017 My game crashed after a memory leak and at that time I was mining underground with my helmets light on. After starting the game my mining helmet doesnt work. I tried to take it off but nothing, I crafted swat helmet with light on it and nothing, it doesnt even make that switch sound, flashlight on hand works. Link to post Share on other sites
Cdogg421 0 Posted August 30, 2017 Share Posted August 30, 2017 i know... but how i'll make it? look to "HAVE" tab... zero... but in inventory 10K+ on the forge the "craft" keep gray, it's not the problem. You have to put the stone into one of the input slots in the forges inventory and wait for it to melt down, you'll see the stone count go up in the forge and that's how much resource you have to make cement. Link to post Share on other sites
Cdogg421 0 Posted August 31, 2017 Share Posted August 31, 2017 (edited) Just as an update and for anyone else that was having the bike storage issue, I uninstalled and manually deleted the folder in steam apps/common, and then reinstalled and ran the game once, then put Valmod expansion back in and that seems to have fixed it. Edit: Just noticed after playing for a bit that for some reason I lost the ability to assemble compound bows after the re-install. I turned on the creative menu to get a new schematic to fix it and checked the rest, that seems to be the only one I lost. Not a big deal because I know how to fix it easily, just letting you know in case that's not working how you like. Edited August 31, 2017 by Cdogg421 (see edit history) Link to post Share on other sites
itsenigma 0 Posted August 31, 2017 Share Posted August 31, 2017 Hello VALMODders, There seems to be a huge issue with Zed spawns right on the player at the moment, anyone have any idea if there is a fix coming? One spawned on me yesterday and I absolutely ♥♥♥♥ myself! Link to post Share on other sites
Wi3s3l 0 Posted August 31, 2017 Share Posted August 31, 2017 How did you add custom models to the game like for example the guns? Link to post Share on other sites
Psyborg 0 Posted August 31, 2017 Share Posted August 31, 2017 http://7daystodie.com/alpha-16-3-patch-is-out/ Link to post Share on other sites
Khurune 3 Posted August 31, 2017 Share Posted August 31, 2017 Typical, I put mod on the server, two hours later it's updated lol. Hope the update to Valmod won't take too long, and isn't too much work for ya. Cheers for all your awesome hardwork. Link to post Share on other sites
Psyborg 0 Posted August 31, 2017 Share Posted August 31, 2017 As I've checked briefly, the new 16.3 shouldn't conflict with current Valmod as none of the Valmod files seem to have been changed... But I'd appreciate if Valmar could confirm that Link to post Share on other sites
NBornkilla 5 Posted August 31, 2017 Share Posted August 31, 2017 As I've checked briefly, the new 16.3 shouldn't conflict with current Valmod as none of the Valmod files seem to have been changed... But I'd appreciate if Valmar could confirm that I tried valmod after the patch and i cant craft nothing and some part of the valmod are missing. Link to post Share on other sites
Psyborg 0 Posted August 31, 2017 Share Posted August 31, 2017 I tried valmod after the patch and i cant craft nothing and some part of the valmod are missing. No idea why. I'm currently playing Valmod Overhaul A16.2 with other people on a dedicated server updated to A16.3 and nobody encountered any issues so far. Link to post Share on other sites
Jay_ombie 45 Posted August 31, 2017 Share Posted August 31, 2017 I have been playing Valmod so far without issue ( up to now ) on 16.3 experimental. I admit I had a problem at first with 16.3 when It first came out but it seemed to rectify itself later down the line when further revisions came out. Now on day 6 in my current game. Link to post Share on other sites
Scytale 0 Posted August 31, 2017 Share Posted August 31, 2017 I tried valmod after the patch and i cant craft nothing and some part of the valmod are missing. Same thing here. Link to post Share on other sites
Sirillion 86 Posted August 31, 2017 Share Posted August 31, 2017 I have no doubt that Valmod will work with A16.3b12 but there are changes to some of the modded files so when installing Valmod after A16.3b12 it will negate changes made to those files from TFP. The reason NBornkilla has issues is probably because he hasn't reinstalled the mod after the update and as a result only half the mod is installed. Link to post Share on other sites
FearXI 0 Posted August 31, 2017 Share Posted August 31, 2017 Bigger bag mod that comes with it breaks the game. Otherwise Valmod alone seems to work. Link to post Share on other sites
NBornkilla 5 Posted August 31, 2017 Share Posted August 31, 2017 (edited) I have no doubt that Valmod will work with A16.3b12 but there are changes to some of the modded files so when installing Valmod after A16.3b12 it will negate changes made to those files from TFP. The reason NBornkilla has issues is probably because he hasn't reinstalled the mod after the update and as a result only half the mod is installed. thank you going to re install it now edit: I re installed and it works fine just had to start a new game. Edited August 31, 2017 by NBornkilla (see edit history) Link to post Share on other sites
Jolly 0 Posted August 31, 2017 Share Posted August 31, 2017 We are currently using Blue Fang, they hooked us up with a Valmod overhaul but had no clue what the compo pack was which is what we'd really like to use. What do we need to provide for them ? Any links would be great. Thanks ahead of time. I have a server with Fragnet. To use the compopack (27) you have to upload all of the prefabs to your prefab folder via FTP. https://7daystodie.com/forums/showthread.php?28057-Compo-Pack-for-Random-Gen Link to post Share on other sites
Valmar 32 Posted September 1, 2017 Author Share Posted September 1, 2017 Will update Valmod shortly. Tomorrow at the latest but hopefully before then. i have some problems, with recipes from Expantion 1) Moldy breed can't be crafted from sandwich like in Overhaul 2) it's impossible to craft cement, cuz the craft ask for "STONE" but the icon is from "cobblestone" so.. it don't find itens to use... =/ I will be sure to add the moldy bread recipe to Expansion. You craft cement in the forge. When it asks for stone it means you need to have X units of stone smelted in the forge. Same way with brass when making shell casings. The steel chestplate and steel leg armor weren't assigned a mesh property so when you equip them they just disappear. Not sure I follow. The armor works fine for me. Please tell me Jason is still in valmod Unfortunately not at present. I hope he can make a comeback oneday but it will probably have to wait till NPC's are officially in the game. We are currently using Blue Fang, they hooked us up with a Valmod overhaul but had no clue what the compo pack was which is what we'd really like to use. What do we need to provide for them ? Any links would be great. Thanks ahead of time. To use Magoli's prefab compo pack with Valmod all you have to do is install it ontop of Valmod. So first install Valmod on the server and then ontop of that install Compo pack. Hey all, I'm running latest build, and it seems there is a bug with the GP in my game. I have the materials, and I have the icon highlighted so I CAN do it, but it won't give me the "Craft" button to do so. Help? In Overhaul you can only craft gunpowder in either the Armory or the Chemistry Station. - - - Updated - - - How did you add custom models to the game like for example the guns? No, that isn't possible with XML-only modding. Link to post Share on other sites
Valmar 32 Posted September 1, 2017 Author Share Posted September 1, 2017 Valmod Updated to Alpha 16.3 DOWNLOAD Valmod Overhaul Pack DOWNLOAD Valmod Expansion Pack Link to post Share on other sites
koltsfan 0 Posted September 1, 2017 Share Posted September 1, 2017 Thank you! For the hard work! Link to post Share on other sites
Fenwyn 1 Posted September 1, 2017 Share Posted September 1, 2017 Were there any changes to progression.xml? Link to post Share on other sites
MadDogBrian 0 Posted September 1, 2017 Share Posted September 1, 2017 can you use the land claim block to loot forges and workbenches in the overhaul mod or does it prevent that? I place the landclaim block but it does not let me pick it up. Link to post Share on other sites
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