Guppycur Posted November 19, 2016 Share Posted November 19, 2016 @val Ever consider adding a quest board? I imagine a custom prefab with a specific trader that only has quests would work... Or a modified loot container. Link to comment Share on other sites More sharing options...
Valmar Posted November 19, 2016 Author Share Posted November 19, 2016 @val Ever consider adding a quest board? I imagine a custom prefab with a specific trader that only has quests would work... Or a modified loot container. Yes, actually. I have thought about making a workstation where the player could exchange casino coins for any quest. It was going to use the chalk board for it. Just haven't dedicated myself to the idea yet. Though better than a workstation would be a merchant station, similar to the merchant delivery box. Link to comment Share on other sites More sharing options...
Guppycur Posted November 19, 2016 Share Posted November 19, 2016 I was thinking a simple board that sits in each town, but yeh good, glad you're on the same page. Link to comment Share on other sites More sharing options...
mjy Posted November 19, 2016 Share Posted November 19, 2016 just realised that I`m playing on a lv 1 map, pretty small, when trying to add it to lv 5 size map it doesn`t want to work, crash, is the mod set for lv 1 or can u get higher, never tried other lvs other then lv 5 size map??? Link to comment Share on other sites More sharing options...
Momofmany07 Posted November 19, 2016 Share Posted November 19, 2016 Thank you for your time... Aye, you'll have to keep searching until you find a quest that needs them. Personally I'd sell the extras to a trader for gold - but thats up to you. I'll try to make the quests themselves a bit easier to find - perhaps even add them to the traders so you can buy them. Glad you're having fun. Such a mod, unfortunately, is not compatible with my mod without manually modifying the relevant xml files to merge all the changes. This could be a very long, tedious and impractical process for most players. Though if you know what you need it shouldn't be that difficult. Just xui.xml changes and some of my windows.xml changes in relation to workstation tools. Coincidentally, do you have a link? Also, you're welcome. Thanks for the feedback, glad you're enjoying it. This is the link I used http://www59.zippyshare.com/v/7enU28Tq/file.html Link to comment Share on other sites More sharing options...
Valmar Posted November 20, 2016 Author Share Posted November 20, 2016 I was thinking a simple board that sits in each town, but yeh good, glad you're on the same page. That would be cool but outside of my reach. That would require I modify the vanilla prefabs or rwgmixer to get that to show up in the towns. Not impossible, just outside of my area of knowledge. I dont like messing with rwgmixer. just realised that I`m playing on a lv 1 map, pretty small, when trying to add it to lv 5 size map it doesn`t want to work, crash, is the mod set for lv 1 or can u get higher, never tried other lvs other then lv 5 size map??? I don't even know what a lv 1 and lv 5 map means. Either way, this is a vanilla issue. If it wont work in Valmod then it is not likely to work for you in vanilla. For you see my mod does not touch rwgmixer (random gen world). I assume what you're talking about is the rwg preview tool, right? It might be that the game isnt actually crashing. After you click the refresh button don't click anything else. Leave it alone. The game will likely say "not responding" or something but ignore it. Don't pay any attention to it and just leave it be, dont touch anything else. Move your hand away from the mouse and just wait. The game just takes a really long time to generate all of that so it might falsely tell you that its crashed if you try to interact with it while its loading. This is the link I used http://www59.zippyshare.com/v/7enU28Tq/file.html I meant the topic specifically, so I could contact the author. Though I think I found the topic already. Link to comment Share on other sites More sharing options...
Momofmany07 Posted November 20, 2016 Share Posted November 20, 2016 OH i am sorry. Yes it does look like you found it...https://7daystodie.com/forums/showthread.php?54260-A15-ready-90-slots-backpack-with-workig-UI... it requires SMX Enhanced and has Raven as the Host. I think i listed the link right. I am sorta new at this. Link to comment Share on other sites More sharing options...
Valmar Posted November 20, 2016 Author Share Posted November 20, 2016 v4.2 Update New workstation: Quest Board. This acts like a craftable vendor where you can purchase quests. New Class: Wildcard. The Wildcard class starts with only generic gear, ammo supply box, random legendary and 50 skill points. The player can assign these 50 skill points into any skills or perks he wants, making this class more custom tailored to whatever playstyle you might prefer. New Feature: Larger backpack inventory space! Thanks to stallionsden I am now able to provide an optional larger backpack version. This will increase your backpack's inventory to 45 slots. However! This will break Easy Anti Cheat (EAC) and as such you will not be able to play on EAC servers nor will you be able to launch the game with Anti Cheat turned on. To enable the Bigger Backpack Mod you open the "Bigger Backpack Mod" folder provided in the download and follow the instructions in the read-me. Install is quick and easy, just make sure you install the main mod first and that you launch the game without EAC. Misc changes: (Overhaul) Oil and gascan recipes adjusted to be closer to vanilla. (Overhaul) Bullets count towards weapon smithing. (Overhaul) Woodframe reduced in recipe cost to match vanilla. (Overhaul) Moved standard storage containers to workbench. (Overhaul) Reduced logCabin block's crafting experience gain. (Overhaul) Increased glass jar craft time. XUI changed to no longer use URL hosted images and is instead all handled locally. Valmod-specific quests now sold be traders. Trees can sometimes drop feathers. Bone and scrap iron shivs give more craft experience. Unique Quest-Items and Quest Item quests have had their loot chances adjusted. Merchants can now sell gun mods. Water filter recipe no longer uses gravel. Chemical agent craft time reduced. Chemical Dart craft time reduced. Loki Shells craft time reduced. Buffed scrap iron pickaxe block damage. Localization clarifications. LokiShells' buff no longer triggers on players due to persistant smoke glitch on multiplayer. Working oven and sink recipes now require their associated repair kits. Remote recipe now uses electric parts. Fixed an ID issue that made genericAmmoSupply not work correctly. Link to comment Share on other sites More sharing options...
StompyNZ Posted November 20, 2016 Share Posted November 20, 2016 just realised that I`m playing on a lv 1 map, pretty small, when trying to add it to lv 5 size map it doesn`t want to work, crash, is the mod set for lv 1 or can u get higher, never tried other lvs other then lv 5 size map??? assuming you are refering to the preview as Val guessed, the size has no effect on the game in the world itself. All it is doing is limiting the number of hubs that are shown in the previewer. There is a bug in the previewer that after using it you have to exit the game before trying to join the game on a new save. Link to comment Share on other sites More sharing options...
Sirillion Posted November 20, 2016 Share Posted November 20, 2016 v4.2 Update New workstation: Quest Board. This acts like a craftable vendor where you can purchase quests. New Class: Wildcard. The Wildcard class starts with only generic gear, ammo supply box, random legendary and 50 skill points. The player can assign these 50 skill points into any skills or perks he wants, making this class more custom tailored to whatever playstyle you might prefer. New Feature: Larger backpack inventory space! Thanks to stallionsden I am now able to provide an optional larger backpack version. This will increase your backpack's inventory to 45 slots. However! This will break Easy Anti Cheat (EAC) and as such you will not be able to play on EAC servers nor will you be able to launch the game with Anti Cheat turned on. To enable the Bigger Backpack Mod you open the "Bigger Backpack Mod" folder provided in the download and follow the instructions in the read-me. Install is quick and easy, just make sure you install the main mod first and that you launch the game without EAC. Misc changes: (Overhaul) Oil and gascan recipes adjusted to be closer to vanilla. (Overhaul) Bullets count towards weapon smithing. (Overhaul) Woodframe reduced in recipe cost to match vanilla. (Overhaul) Moved standard storage containers to workbench. (Overhaul) Reduced logCabin block's crafting experience gain. (Overhaul) Increased glass jar craft time. XUI changed to no longer use URL hosted images and is instead all handled locally. Valmod-specific quests now sold be traders. Trees can sometimes drop feathers. Bone and scrap iron shivs give more craft experience. Unique Quest-Items and Quest Item quests have had their loot chances adjusted. Merchants can now sell gun mods. Water filter recipe no longer uses gravel. Chemical agent craft time reduced. Chemical Dart craft time reduced. Loki Shells craft time reduced. Buffed scrap iron pickaxe block damage. Localization clarifications. LokiShells' buff no longer triggers on players due to persistant smoke glitch on multiplayer. Working oven and sink recipes now require their associated repair kits. Remote recipe now uses electric parts. Fixed an ID issue that made genericAmmoSupply not work correctly. Be adviced that this will break the UI for Mac and Linux users. Link to comment Share on other sites More sharing options...
MysTerioN Soull Posted November 20, 2016 Share Posted November 20, 2016 Nice update... Link to comment Share on other sites More sharing options...
Valmar Posted November 20, 2016 Author Share Posted November 20, 2016 Be adviced that this will break the UI for Mac and Linux users. From what I hear it would be broken anyway since Mods folder doesn't work with Mac. Not sure on Linux. Thanks for the heads up though, will definitely keep that in mind. Link to comment Share on other sites More sharing options...
Jamdawg Posted November 20, 2016 Share Posted November 20, 2016 Hey Valmar, I was wondering if you could add an XP bar right about the toolbelt? I've been using Red's HUD and really enjoy it. I would definitely like to start using Valmod exclusively and was wondering if you could alter the xui to include one? Link to comment Share on other sites More sharing options...
Sirillion Posted November 20, 2016 Share Posted November 20, 2016 Hey Valmar, I was wondering if you could add an XP bar right about the toolbelt? I've been using Red's HUD and really enjoy it. I would definitely like to start using Valmod exclusively and was wondering if you could alter the xui to include one? There is an xp bar, it circles the level in the top left corner. Link to comment Share on other sites More sharing options...
Lictor70 Posted November 20, 2016 Share Posted November 20, 2016 Just a little warning, when logging out of the game i lost everything in my pack from tile 33 to 45 (new tiles in the pack). Would like to hear if others have same problem !?!?! Link to comment Share on other sites More sharing options...
Lictor70 Posted November 20, 2016 Share Posted November 20, 2016 Just a little warning, when logging out of the game i lost everything in my pack from tile 33 to 45 (new tiles in the pack). Would like to hear if others have same problem !?!?! We found the problem, so solved :-) Link to comment Share on other sites More sharing options...
Snowdog Posted November 20, 2016 Share Posted November 20, 2016 Hello the mod looks great but I have a few issues I am hope you can tell me how to resolve: 1)The inventory takes a long time to open, a long time not just a delay 2)The option to "Scrap" items is no longer there (admin says that is as designed, must lvl up scavenging) I did a fresh install of 7d2d, then copies your 2 directories over the existing ones and got the same results . My buddy who runs the server is getting the same problems. Any suggestions ? PS: the mod is not comparable with vanilla servers is it I'll have to run 2 game directories, yes? Link to comment Share on other sites More sharing options...
TwitchSA Posted November 20, 2016 Share Posted November 20, 2016 Valmar could you ad my server to your list Sole Asylum IP: 45.35.132.234 Port: 27100 Description: Runs Valmod Expansion Pack based out of Dallas TX USA, anything goes type server. Link to comment Share on other sites More sharing options...
Jamdawg Posted November 21, 2016 Share Posted November 21, 2016 There is an xp bar, it circles the level in the top left corner. thanks man! Link to comment Share on other sites More sharing options...
deeje Posted November 21, 2016 Share Posted November 21, 2016 Hey Valmod, The latest version(4.2) is broken for people using MAC's. It looks like images are missing or maybe pointed to wrong places. I've had 3 distinct people report the problem on a server I recently updated. After rolling back to 4.15, everything worked as expected. I think you mentioned before that you don't directly support MAC's but I wanted to let you know either way. I'll dig in a little deeper to find the root cause. Link to comment Share on other sites More sharing options...
Sirillion Posted November 21, 2016 Share Posted November 21, 2016 Hey Valmod, The latest version(4.2) is broken for people using MAC's. It looks like images are missing or maybe pointed to wrong places. I've had 3 distinct people report the problem on a server I recently updated. After rolling back to 4.15, everything worked as expected. I think you mentioned before that you don't directly support MAC's but I wanted to let you know either way. I'll dig in a little deeper to find the root cause. This is because of the change to local assets as mentioned above. Link to comment Share on other sites More sharing options...
deeje Posted November 21, 2016 Share Posted November 21, 2016 This is because of the change to local assets as mentioned above. Wow, I missed those posts and they indicate that very clearly. Sorry for the lack of attention to detail. Thanks for pointing that out! Valmod, your mod has worked great for MAC users on a server I host outside of this latest change. For now, I'll host the images and go back to hosted images. I tested this approach and it works great with macs now. thanks for all the hard work Sirillion and Valmod! Link to comment Share on other sites More sharing options...
deeje Posted November 21, 2016 Share Posted November 21, 2016 Bigger bag mod not allowing server instance to start I've got a new issue with version 4.2 around using the packaged Assembly-CSharp.dll file. On a server running linux, I am seeing the following snippet in the logs when trying to start an instance which does not appear on normal/succesful instance starts. If I place the original Assembly-CSharp.dll back in place, the game starts up successfully. Any thoughts? Instance does not start up (Assembly-CSharp.dll from bigger backpack mod dir) 2016-11-20T22:47:08 0.116 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86_64 -logfile /home/sdtd/instances/yeehaw/logs/2016-11-20_22-47-07_output_log.txt -nographics -configfile=/home/sdtd/instances/yeehaw/config.xml 2016-11-20T22:47:08 0.122 INF Parsing server configfile: /home/sdtd/instances/yeehaw/config.xml 2016-11-20T22:47:08 0.165 INF Parsing server configfile successfully completed 2016-11-20T22:47:08 0.168 INF Starting PlayerInputManager... 2016-11-20T22:47:08 0.184 INF InControl (version 1.6.6 build 8695, native module = False, XInput = True) 2016-11-20T22:47:08 0.255 INF Starting UserProfileManager... 2016-11-20T22:47:08 0.259 WRN ApplyAllowControllerOption, sets: 3 2016-11-20T22:47:08 0.270 INF Resetting Game 2016-11-20T22:47:08 0.272 INF Persistent GamePrefs saved 2016-11-20T22:47:08 0.273 INF Game Reset IndexOutOfRangeException: Array index is out of range. at GameOptionsManager.ApplyAllOptions () [0x00000] in <filename unknown>:0 at GameManager.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Instance does start up (Assembly-CSharp.dll from valmod4.2) 2016-11-20T22:45:26 0.145 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86_64 -logfile /home/sdtd/instances/yeehaw/logs/2016-11-20_22-45-25_output_log.txt -nographics -configfile=/home/sdtd/instances/yeehaw/config.xml 2016-11-20T22:45:26 0.150 INF Parsing server configfile: /home/sdtd/instances/yeehaw/config.xml 2016-11-20T22:45:26 0.192 INF Parsing server configfile successfully completed 2016-11-20T22:45:26 0.192 INF Starting dedicated server level=Random Gen game name=123456789 2016-11-20T22:45:26 0.192 INF Maximum allowed players: 8 2016-11-20T22:45:26 0.192 INF Game mode: GameModeSurvivalMP 2016-11-20T22:45:26 0.192 INF Dedicated server only build 2016-11-20T22:45:26 0.196 INF Starting PlayerInputManager... 2016-11-20T22:45:26 0.212 INF InControl (version 1.6.6 build 8695, native module = False, XInput = True) 2016-11-20T22:45:26 0.333 INF Starting UserProfileManager... 2016-11-20T22:45:26 0.335 WRN ApplyAllowControllerOption, sets: 3 2016-11-20T22:45:26 0.450 INF Texture quality is set to 3 2016-11-20T22:45:26 0.483 INF [NET] Disabling protocol: UNET 2016-11-20T22:45:26 0.484 INF [NET] Disabling protocol: RakNet 2016-11-20T22:45:26 0.485 INF [NET] Disabling protocol: SteamNetworking 2016-11-20T22:45:26 0.490 INF NET: InitCallbacks 2016-11-20T22:45:26 0.491 INF [MODS] Start loading 2016-11-20T22:45:26 0.492 INF [MODS] Trying to load from SMX 2016-11-20T22:45:26 0.504 INF [MODS] Loaded Mod: SMX (15b104er08) 2016-11-20T22:45:26 0.504 INF [MODS] Trying to load from ValmodIcons 2016-11-20T22:45:26 0.504 INF [MODS] Loaded Mod: Valmod Icons (3) 2016-11-20T22:45:26 0.504 INF [MODS] Loading done 2016-11-20T22:45:26 0.513 INF Loading permissions file at '/home/sdtd/instances/yeehaw/admins.xml' 2016-11-20T22:45:26 0.533 INF Loading permissions file done. UMA Overlay loading took 579 ms Link to comment Share on other sites More sharing options...
zawi19 Posted November 21, 2016 Share Posted November 21, 2016 Hello, Is there anyway of leveling masonry before lvl 5? Link to comment Share on other sites More sharing options...
Valmar Posted November 21, 2016 Author Share Posted November 21, 2016 Hello the mod looks great but I have a few issues I am hope you can tell me how to resolve: 1)The inventory takes a long time to open, a long time not just a delay 2)The option to "Scrap" items is no longer there (admin says that is as designed, must lvl up scavenging) 3) the mod is not comparable with vanilla servers is it I'll have to run 2 game directories, yes? 1. Varies from system to system. Nothing can be done about it - other than maybe to toggle "favorites" in the crafting list or play Navezgane map. 2. You need to be level 5 Scavenging to scrap certain materials in Overhaul. 3. If you try to play a vanilla server with modded files you get a lot of issues like recipes saying they're locked even though on a vanilla server they aren't. So you will need to have two game directories if you want to tackle both. Valmar could you ad my server to your list Sole Asylum IP: 45.35.132.234 Port: 27100 Description: Runs Valmod Expansion Pack based out of Dallas TX USA, anything goes type server. Done. Thank you. Wow, I missed those posts and they indicate that very clearly. Sorry for the lack of attention to detail. Thanks for pointing that out! Valmod, your mod has worked great for MAC users on a server I host outside of this latest change. For now, I'll host the images and go back to hosted images. I tested this approach and it works great with macs now. thanks for all the hard work Sirillion and Valmod! Out of curiosity if the UI images do not work then... well, nothing would work, right? If Mac is not able to pull images from the Mods folder then none of the special images are going to show up. No icons, no UI. Even with hosted links the UI would not function correctly as there are certain sprites/images in the UI that aren't hosted or cannot be hosted and rely on the Mods folder. I've got a new issue with version 4.2 around using the packaged Assembly-CSharp.dll file. On a server running linux, I am seeing the following snippet in the logs when trying to start an instance which does not appear on normal/succesful instance starts. If I place the original Assembly-CSharp.dll back in place, the game starts up successfully. Any thoughts? Beats me. I don't even know what is special about the .dll - it was something stallionsden was nice enough to offer me for my purposes. Did you remember to disable EAC/Anticheat on the server? - - - Updated - - - Hello, Is there anyway of leveling masonry before lvl 5? Not practically, no. Though you could make small rocks in a forge. Link to comment Share on other sites More sharing options...
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