arramus Posted July 1 Share Posted July 1 (edited) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- ================ = TERMS OF USE = ================ Using (V1) Server Side Weapons: Permission is not given to redistribute this mod in overhauls, mod packs, or as a stand alone version. This includes as a complete mod, or any of the assets contained within. Please ask first if you would like to discuss using this mod for your own purposes. Redistributing increases the potential for a file mismatch. Issues relating to cloned copies in the community can end up back here and create misunderstandings. For more information, read the TFP Guidelines on Modding Policy here: https://community.7daystodie.com/topic/4189-tfp-official-modding-forum-policy/ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here is a link for the (V1) Server Side Weapons: https://www.nexusmods.com/7daystodie/mods/5067 (V1) Server Side Weapons provides players with some custom weapons, hat mods, and a loot box ticket system using only in game assets. As such it only needs to be installed on the server or client host. Other players who are joining do not need to install it. The concept for this mod was shared by Snufkin in Alpha 18. Original Snufkin weapons still exist in the mod, but they have had to undergo many changes as the game moved through the Alphas to V1.0. Additions and expansion have been added by Oakraven and arramus. The last few updates and necessary transitions have been shared by arramus. The original concept has been retained as much as possible, but removal of game assets and some overhauls to existing assets has required some necessary changes. Features are as follows: - A Loot Box Machine crafted on the Workbench - 12 custom weapons loosely placed into 3 tiers - A ticket and loot box system that allows tickets to be traded for a loot box which contains a weapon - Hat mods which can be placed into the helmet/hat dye slot - Chance to find weapons, mods, and tickets in loot bags, safes, and treasure chests Known issues: - The larger bag mod will not remove from the player until they leave the game and join again. It has been a thing since A20 and just one of those things that cannot be resolved. There appears to be a hard coding issue. That appears to be the only known issue at present. A few images to demonstrate: A player with the Pumpkin Head Mod added to the dye slot in their helmet. They are also carrying a Snufkin Kronos auto shotgun. A very powerful combination that will assist with higher tier zombies or Server Side Zombies. All of the assets found in the Server Side Weapons mod. The weapons have been laid in rows with 4 in each row. This follows below in the 3 separate columns. That signifies the way the weapons have been tiered for the Loot Box Machine and chance to appear based on a green, yellow, red, or purple ticket. It is certainly not an exact science, but it has considered balance. The Loot Box Machine can be crafted on the Workbench. Tickets can be traded for a Level 1 - 4 Loot Box. A Level 1 Green Loot Box has a higher chance to pay out a lower tier Server Side Weapon. However, there still remains a chance to receive a higher Tier Server Side Weapon even at this stage. In contrast, A Level 4 Purple Loot Box has a higher chance to pay out a higher tier Server Side Weapon. There is a random and weighted element for pay out. A player wearing the Cow Head Hat Mod while using the Oakraven Zeus. This image shows the Pumpkin Man Mod being placed in the Assassin Hood in the dye slot. The Brainsaw and the updated Dismemberment and Claret system made quite a combination. Edited October 6 by arramus Changing V1.0 to V1 for future compliance (see edit history) Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 1 Share Posted July 1 (edited) Hey, I love your mods btw. I used this last alpha. I want to use these, but make them a bit rarer or harder to craft.. If I change the green box to 5 tickets, yellow to 10 tickets, red to 15 and purple to 20. Would you think that would be fair or should I just make them all 15 or 20 tickets to craft? Not sure if I should increase the amount or if purple is already going to be dropped at a lower rate anyways? EDIT I see they already drop at a lower rate, so I will probably just keep them all at 10 or 15 each. Edited July 1 by MrSamuelAdams (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted July 1 Author Share Posted July 1 Yes, this is very much a try and see at the moment since there were some loot changes to the main game for V1.0 and any balancing will be based on feedback as it is tried and tested. The grunt, feral, and boss loot bags will are pretty balanced. Grunt will only drop Green and Yellow tickets. The chance to receive Hat Mods is also low. Feral will drop all tickets but Red and Purple will be hard to come by as with Hat Mods. Boss will drop all tickets and Hat Mods with increasing chance for all types since these loot bags are rarer and only come from Demolishers. In all cases, the weapon durability mod has increased for V1.0 Chances from safes and treasure chests remains the same as A21, which is pretty low based on the competition. Horde Night will be the only big chance to really accumulate Server Side Weapons loot, unless players are focussing on the other locations intently. However, if Server Side Zombies is also running then Boss loot drops will be much more of a thing. The trade off for greater chance for better tickets and loot will be the additional challenge of the Server Side Zombies. Their HP has increased quite substantially in some cases because they have also seen some pretty substantial increases for default zombies such as Radiated. 1 Link to comment Share on other sites More sharing options...
Soapy Posted July 1 Share Posted July 1 Hi it's my first time using this mod in 1.0. I have no idea how to craft the loot boxes.. I have a green ticket but when I try to craft the loot box it just makes me track it. Is there a specific bench I need to craft them in? Thank you! Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 1 Share Posted July 1 18 hours ago, arramus said: Loot Box Machine Yes. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 1 Share Posted July 1 16 hours ago, arramus said: Yes, this is very much a try and see at the moment since there were some loot changes to the main game for V1.0 and any balancing will be based on feedback as it is tried and tested. The grunt, feral, and boss loot bags will are pretty balanced. Grunt will only drop Green and Yellow tickets. The chance to receive Hat Mods is also low. Feral will drop all tickets but Red and Purple will be hard to come by as with Hat Mods. Boss will drop all tickets and Hat Mods with increasing chance for all types since these loot bags are rarer and only come from Demolishers. In all cases, the weapon durability mod has increased for V1.0 Chances from safes and treasure chests remains the same as A21, which is pretty low based on the competition. Horde Night will be the only big chance to really accumulate Server Side Weapons loot, unless players are focussing on the other locations intently. However, if Server Side Zombies is also running then Boss loot drops will be much more of a thing. The trade off for greater chance for better tickets and loot will be the additional challenge of the Server Side Zombies. Their HP has increased quite substantially in some cases because they have also seen some pretty substantial increases for default zombies such as Radiated. Thank you, and yeah for now I just made it 10 tickets for any loot box instead of 1. 1 Link to comment Share on other sites More sharing options...
arramus Posted July 2 Author Share Posted July 2 3 hours ago, Soapy said: Hi it's my first time using this mod in 1.0. I have no idea how to craft the loot boxes.. I have a green ticket but when I try to craft the loot box it just makes me track it. Is there a specific bench I need to craft them in? Thank you! The Loot Box comes from a Loot Box Machine. A Loot Box Machine is crafted on the Workbench. The Loot Box Machine does not need to be unlocked. Tickets are traded for Loot Boxes inside the Loot Box Machine. Loot Boxes provide one of the weapons with better Tier weapons coming from rarer Tickets. Link to comment Share on other sites More sharing options...
Soapy Posted July 2 Share Posted July 2 6 hours ago, arramus said: The Loot Box comes from a Loot Box Machine. A Loot Box Machine is crafted on the Workbench. The Loot Box Machine does not need to be unlocked. Tickets are traded for Loot Boxes inside the Loot Box Machine. Loot Boxes provide one of the weapons with better Tier weapons coming from rarer Tickets. Thank you so much!!! I didn't even see that machine 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 2 Share Posted July 2 Bug report, when I place the burning shaft on the POLEARM I get a RED error: 2024-07-02T04:02:51 13109.122 ERR [XUi] Error while updating window group 'assemble': 2024-07-02T04:02:51 13109.129 EXC Object reference not set to an instance of an object at MinEventActionAddPart.Execute (MinEventParams _params) [0x00196] in <34a370e167474eb1949fe72b029cec58>:0 at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00037] in <34a370e167474eb1949fe72b029cec58>:0 at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x0001c] in <34a370e167474eb1949fe72b029cec58>:0 at ItemValue.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x0001a] in <34a370e167474eb1949fe72b029cec58>:0 at ItemValue.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00092] in <34a370e167474eb1949fe72b029cec58>:0 at Inventory.updateHoldingItem () [0x00186] in <34a370e167474eb1949fe72b029cec58>:0 at Inventory.SetItem (System.Int32 _idx, ItemValue _itemValue, System.Int32 _count, System.Boolean _notifyListeners) [0x00152] in <34a370e167474eb1949fe72b029cec58>:0 at Inventory.SetSlots (ItemStack[] _slots, System.Boolean _allowSettingDummySlot) [0x00004] in <34a370e167474eb1949fe72b029cec58>:0 at XUiM_PlayerInventory.SetToolbeltItemStacks (ItemStack[] _itemStacks) [0x00000] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_Toolbelt.UpdateBackend (ItemStack[] stackList) [0x00006] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_ItemStackGrid.HandleSlotChangedEvent (System.Int32 slotNumber, ItemStack stack) [0x0001d] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_ItemStack.HandleSlotChangeEvent () [0x0002d] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_ItemStack.set_ItemStack (ItemStack value) [0x0003f] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_ItemStack.ForceSetItemStack (ItemStack _stack) [0x00043] in <34a370e167474eb1949fe72b029cec58>:0 at XUiM_AssembleItem.RefreshAssembleItem () [0x00085] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_ItemPartStackGrid.HandleSlotChangedEvent (System.Int32 slotNumber, ItemStack stack) [0x000c4] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_BasePartStack.set_ItemStack (ItemStack value) [0x00054] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_BasePartStack.SwapItem () [0x000b3] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_ItemPartStack.SwapItem () [0x00020] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_BasePartStack.HandleStackSwap () [0x00022] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_BasePartStack.Update (System.Single _dt) [0x00258] in <34a370e167474eb1949fe72b029cec58>:0 at XUiController.Update (System.Single _dt) [0x00084] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_ItemPartStackGrid.Update (System.Single _dt) [0x0001a] in <34a370e167474eb1949fe72b029cec58>:0 at XUiController.Update (System.Single _dt) [0x00084] in <34a370e167474eb1949fe72b029cec58>:0 at XUiController.Update (System.Single _dt) [0x00084] in <34a370e167474eb1949fe72b029cec58>:0 at XUiController.Update (System.Single _dt) [0x00084] in <34a370e167474eb1949fe72b029cec58>:0 at XUiController.Update (System.Single _dt) [0x00084] in <34a370e167474eb1949fe72b029cec58>:0 at XUiC_AssembleWindow.Update (System.Single _dt) [0x00030] in <34a370e167474eb1949fe72b029cec58>:0 at XUiController.Update (System.Single _dt) [0x00084] in <34a370e167474eb1949fe72b029cec58>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00159] in <34a370e167474eb1949fe72b029cec58>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate() Link to comment Share on other sites More sharing options...
arramus Posted July 2 Author Share Posted July 2 Thank you. An update has been added to Nexus. However, it is easy to manually change as it requires an edit in a single line: item_modifiers.xml Line 39 changes from <property name="FlameEffect" value="ItemModEffects/mod_spear_steel_flamePrefab"/> to <property name="FlameEffect" value="@:ItemModEffects/mod_spear_steel_flamePrefab.prefab"/> Link to comment Share on other sites More sharing options...
vajdaati Posted July 4 Share Posted July 4 Hello! We have been using the mod on our server for years, so thanks to everyone who participated in its creation! I found a littlebug in the new version, which was caused by a change in the magazine system. Black Widow cannot be manufactured because the maximum bow skill is 75 and the weapon requires 95-100. 1 Link to comment Share on other sites More sharing options...
arramus Posted July 4 Author Share Posted July 4 4 hours ago, vajdaati said: Hello! We have been using the mod on our server for years, so thanks to everyone who participated in its creation! I found a littlebug in the new version, which was caused by a change in the magazine system. Black Widow cannot be manufactured because the maximum bow skill is 75 and the weapon requires 95-100. Thank you for sharing this feedback, and finding this mismatch. Bow type weapon progression has been changed from Level 100 (in A21) down to 75 (in V1.0). The Railgun also received a little change in its progression since it used to be shared by itself, but replaced the Vampire Knuckles since they no longer match the new character system. An update has been added to Nexus, but if you want to change manually, if you haven't already, here are the changes. progression.xml Black Widow <!-- Black Widow --> <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']"> <display_entry item="gunBowT3BlackWidow" unlock_level="70,71,72,73,74,75" /> </append> <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']/effect_group"> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="70,75" value="1" tags="gunBowT3BlackWidow"/> <passive_effect name="CraftingTier" operation="base_add" level="71,72,73,74,75" value="1,2,3,4,5" tags="gunBowT3BlackWidow"/> </append> and for the Railgun so it matches other types fairly. <!-- Railgun --> <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']"> <display_entry item="Railgun" unlock_level="95,96,97,98,99,100" /> </append> <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group"> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="95,100" value="1" tags="Railgun"/> <passive_effect name="CraftingTier" operation="base_add" level="96,97,98,99,100" value="1,2,3,4,5" tags="Railgun"/> </append> I could confirm that all of the other weapons match the max levels, and no other weapon crafting type max level has changed. Much appreciated. 1 Link to comment Share on other sites More sharing options...
vajdaati Posted July 4 Share Posted July 4 Thank you for the update! 1 Link to comment Share on other sites More sharing options...
harleyfolgado Posted July 9 Share Posted July 9 Hi, I am having a bit of an issue with your mod. I'm sure the problem is something dumb on my end. All of your weapons load in and function fine. When I turn in tickets to the loot machine and get my crate, it says red loot box quest started and then quest completed. No items appear in my inventory but the ticket will be gone. When you click quest this error pops up. [XUI] Error while updating window group 'quests' EXC Object reference not set to an instance of an object Any ideas? Thank you Link to comment Share on other sites More sharing options...
arramus Posted July 9 Author Share Posted July 9 I tested opening up 45 Red Loot Box containers to verify none of the weapons are causing issues when attempting to open and the quest is functioning appropriately and visible in the list. I was unable to find any issues during this test, and was able to receive at leave 1 of each of the supporting 12 weapons, except for the Polearm, which I can confirm was available on an initial test. This test was performed with only the Server Side Weapons Mod on a Navezgane new World. I tried, but couldn't find any errors on this occasion. Based on that, it really depends if there are any other mods in the mix and if there are compatibility issues. If that's the case, testing this alone to confirm it works is a helpful first step, followed by introducing other mods one by one to confirm if they play together or the menu issue persists. Link to comment Share on other sites More sharing options...
harleyfolgado Posted July 9 Share Posted July 9 Hey thanks for the response, I figured out the issue. I did what you said and started over with no mods and kept adding till I found the problem. I got updated bdubs uh60 so I could use it for a personal play through before he updates and the problem was with that. Only other small issue is sometimes under quest it will say I should receive a Zeus and then in my inventory will be a Kronos or something different. Sometimes its right and other times it is not. Thanks for the help. Link to comment Share on other sites More sharing options...
RustyCanteen Posted July 12 Share Posted July 12 Potential issue: When I load up my save with the mod enabled, I get these two lines of red console text: Quote ERR XML loader: Loading and parsing 'loot.xml' failed EXC lootgroup 'groupZpackReg04' is defined multiple times Now I'm no professional modder by any stretch, but basic common sense told me to look through what few mods I have and look for loot.xml's. I found only 2 mods that have a loot.xml, and after Ctrl+F searching for "groupZpackReg04", only this mod contained it. It was definitely not the only one in the loot.xml that was "defined multiple times" though. That's about where my common sense ran dry, besides to post here to potentially figure out what the problem is. I've disabled the mod for now just for peace of mind not getting console errors popping up. Any answers greatly appreciated! Link to comment Share on other sites More sharing options...
AudioCraZ Posted July 12 Share Posted July 12 I can confirm this mod is causing loot box error in b316. Causes unable to loot any loot boxes, and after a short period of time causes crash. Had to generate a new map and load it to my server as it was throwing repeated errors. Hopefully you can get it resolved soon and I can add it back to our server. Link to comment Share on other sites More sharing options...
lafata99 Posted July 12 Share Posted July 12 In the loot.xml the groupZpackReg04 was added to b316 and it is in this mod causing and issue. For server side people if you change the name of everything to groupZpackReg05 it will work. I had to use a backup on for my server but still messed up some of the containers had to replace them. Link to comment Share on other sites More sharing options...
Scharie Posted July 12 Share Posted July 12 ServerSideWeapons is broke after their last update. Link to comment Share on other sites More sharing options...
Scharie Posted July 12 Share Posted July 12 (edited) 1 hour ago, lafata99 said: In the loot.xml the groupZpackReg04 was added to b316 and it is in this mod causing and issue. For server side people if you change the name of everything to groupZpackReg05 it will work. I had to use a backup on for my server but still messed up some of the containers had to replace them. this worked but skills tab won't open lol 2 minutes ago, Scharie said: this worked but skills tab won't open lol but I didn't change all the names to that one thing, just the # at the end Edited July 12 by Scharie (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted July 12 Author Share Posted July 12 Thank you for sharing about the update compatibility issue with the release of b316. For future compatibility, loot referencing 04 for the Server Side Weapons is changed to SSW. We are expecting to see some Bandits and possibly other entities in the future which may take 05, 06, 07, etc and SSW is pretty unique. This has been updated on Nexus and referenced as b316. The archives continue to have earlier versions for those who need it. loot.xml changed area: <insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackReg']" > <lootgroup name="groupZpackRegSSW"> <item name="GreenTicket" prob=".2"/> <item name="YellowTicket" prob=".1"/> <item name="modWeaponDurability" prob="0.2"/> <item group="group9mmSmall"/> <item group="group762mmSmall"/> <item group="group44MagnumSmall" loot_prob_template="ProbT1Cap"/> <item group="groupShotgunShellSmall"/> <item group="groupArrowIronSmall" loot_prob_template="med"/> <item group="groupCrossbowBoltIronSmall" loot_prob_template="med"/> <item name="Cow Helmet" prob="0.025"/> <item name="Pumpkin Hat" prob="0.025"/> <item name="Magnet Hat" prob="0.025"/> <item name="WagonWheel" prob="0.025"/> <item name="Rabbit Friend" prob="0.025"/> <item name="Snake Friend" prob="0.025"/> <item name="Vulture Friend" prob="0.025"/> <item name="Big Backpack" prob="0.025"/> <item name="Pumpkin Man" prob="0.025"/> </lootgroup> </insertBefore> <!-- groupAmmoSmall Fillers --> <insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']" > <lootgroup name="groupZpackStrongSSW"> <item name="GreenTicket" prob=".2"/> <item name="YellowTicket" prob=".1"/> <item name="RedTicket" prob=".075"/> <item name="PurpleTicket" prob=".05"/> <item name="modWeaponDurability" prob="0.2"/> <item group="group9mmMedium"/> <item group="group762mmMedium"/> <item group="group44MagnumMedium" loot_prob_template="ProbT1Cap"/> <item group="groupShotgunShellMedium"/> <item group="groupArrowIronMedium" loot_prob_template="med"/> <item group="groupCrossbowBoltIronMedium" loot_prob_template="med"/> <item name="Cow Helmet" prob="0.025"/> <item name="Pumpkin Hat" prob="0.025"/> <item name="Magnet Hat" prob="0.025"/> <item name="WagonWheel" prob="0.025"/> <item name="Rabbit Friend" prob="0.025"/> <item name="Snake Friend" prob="0.025"/> <item name="Vulture Friend" prob="0.025"/> <item name="Big Backpack" prob="0.025"/> <item name="Pumpkin Man" prob="0.025"/> </lootgroup> </insertBefore> <!-- groupAmmoMedium Fillers --> <insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']" > <lootgroup name="groupZpackBossSSW"> <item name="GreenTicket" prob=".25"/> <item name="YellowTicket" prob=".2"/> <item name="RedTicket" prob=".15"/> <item name="PurpleTicket" prob=".1"/> <item name="modWeaponDurability" prob="0.25"/> <item group="group9mmLarge"/> <item group="group762mmLarge"/> <item group="group44MagnumLarge" loot_prob_template="ProbT1Cap"/> <item group="groupShotgunShellLarge"/> <item name="Cow Helmet" prob="0.05"/> <item name="Pumpkin Hat" prob="0.05"/> <item name="Magnet Hat" prob="0.05"/> <item name="WagonWheel" prob="0.05"/> <item name="Rabbit Friend" prob="0.05"/> <item name="Snake Friend" prob="0.05"/> <item name="Vulture Friend" prob="0.05"/> <item name="Big Backpack" prob="0.05"/> <item name="Pumpkin Man" prob="0.05"/> </lootgroup> </insertBefore> <!-- groupAmmoLarge Fillers --> <append xpath="/lootcontainers/lootgroup[@name='groupZpackReg']"> <!--Regular Zombie Dropped Loot--> <item group="groupZpackRegSSW"/> </append> <append xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']"> <!--Strong Zombie Dropped Loot--> <item group="groupZpackStrongSSW"/> </append> <append xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']"> <!--Boss Dropped Loot--> <item group="groupZpackBossSSW"/> </append> @RustyCanteen@AudioCraZ@lafata99@Scharie Thanks for posting. An update specifically for b316 has been added to the downloads area. 2 Link to comment Share on other sites More sharing options...
Scharie Posted July 12 Share Posted July 12 8 hours ago, arramus said: Thank you for sharing about the update compatibility issue with the release of b316. For future compatibility, loot referencing 04 for the Server Side Weapons is changed to SSW. We are expecting to see some Bandits and possibly other entities in the future which may take 05, 06, 07, etc and SSW is pretty unique. This has been updated on Nexus and referenced as b316. The archives continue to have earlier versions for those who need it. loot.xml changed area: <insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackReg']" > <lootgroup name="groupZpackRegSSW"> <item name="GreenTicket" prob=".2"/> <item name="YellowTicket" prob=".1"/> <item name="modWeaponDurability" prob="0.2"/> <item group="group9mmSmall"/> <item group="group762mmSmall"/> <item group="group44MagnumSmall" loot_prob_template="ProbT1Cap"/> <item group="groupShotgunShellSmall"/> <item group="groupArrowIronSmall" loot_prob_template="med"/> <item group="groupCrossbowBoltIronSmall" loot_prob_template="med"/> <item name="Cow Helmet" prob="0.025"/> <item name="Pumpkin Hat" prob="0.025"/> <item name="Magnet Hat" prob="0.025"/> <item name="WagonWheel" prob="0.025"/> <item name="Rabbit Friend" prob="0.025"/> <item name="Snake Friend" prob="0.025"/> <item name="Vulture Friend" prob="0.025"/> <item name="Big Backpack" prob="0.025"/> <item name="Pumpkin Man" prob="0.025"/> </lootgroup> </insertBefore> <!-- groupAmmoSmall Fillers --> <insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']" > <lootgroup name="groupZpackStrongSSW"> <item name="GreenTicket" prob=".2"/> <item name="YellowTicket" prob=".1"/> <item name="RedTicket" prob=".075"/> <item name="PurpleTicket" prob=".05"/> <item name="modWeaponDurability" prob="0.2"/> <item group="group9mmMedium"/> <item group="group762mmMedium"/> <item group="group44MagnumMedium" loot_prob_template="ProbT1Cap"/> <item group="groupShotgunShellMedium"/> <item group="groupArrowIronMedium" loot_prob_template="med"/> <item group="groupCrossbowBoltIronMedium" loot_prob_template="med"/> <item name="Cow Helmet" prob="0.025"/> <item name="Pumpkin Hat" prob="0.025"/> <item name="Magnet Hat" prob="0.025"/> <item name="WagonWheel" prob="0.025"/> <item name="Rabbit Friend" prob="0.025"/> <item name="Snake Friend" prob="0.025"/> <item name="Vulture Friend" prob="0.025"/> <item name="Big Backpack" prob="0.025"/> <item name="Pumpkin Man" prob="0.025"/> </lootgroup> </insertBefore> <!-- groupAmmoMedium Fillers --> <insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']" > <lootgroup name="groupZpackBossSSW"> <item name="GreenTicket" prob=".25"/> <item name="YellowTicket" prob=".2"/> <item name="RedTicket" prob=".15"/> <item name="PurpleTicket" prob=".1"/> <item name="modWeaponDurability" prob="0.25"/> <item group="group9mmLarge"/> <item group="group762mmLarge"/> <item group="group44MagnumLarge" loot_prob_template="ProbT1Cap"/> <item group="groupShotgunShellLarge"/> <item name="Cow Helmet" prob="0.05"/> <item name="Pumpkin Hat" prob="0.05"/> <item name="Magnet Hat" prob="0.05"/> <item name="WagonWheel" prob="0.05"/> <item name="Rabbit Friend" prob="0.05"/> <item name="Snake Friend" prob="0.05"/> <item name="Vulture Friend" prob="0.05"/> <item name="Big Backpack" prob="0.05"/> <item name="Pumpkin Man" prob="0.05"/> </lootgroup> </insertBefore> <!-- groupAmmoLarge Fillers --> <append xpath="/lootcontainers/lootgroup[@name='groupZpackReg']"> <!--Regular Zombie Dropped Loot--> <item group="groupZpackRegSSW"/> </append> <append xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']"> <!--Strong Zombie Dropped Loot--> <item group="groupZpackStrongSSW"/> </append> <append xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']"> <!--Boss Dropped Loot--> <item group="groupZpackBossSSW"/> </append> @RustyCanteen@AudioCraZ@lafata99@Scharie Thanks for posting. An update specifically for b316 has been added to the downloads area. Thank you so much! love your mods, that skill tab thing was not this mod and still not sure why that server was doing it lol Link to comment Share on other sites More sharing options...
Scharie Posted July 12 Share Posted July 12 After the last pimp update, we get this it is 1.0 be317 Link to comment Share on other sites More sharing options...
arramus Posted July 13 Author Share Posted July 13 Thank you for sharing your feedback. I just updated to b317 and tested the Server Side Weapons in Navazgane on its own. I was unable to receive any warnings or errors in the log and it was a clean load out. The specific warning, related to recipes, wasn't applying in this test and it was still a valid and viable workbench option. It is possible there is another issue further up in the log and this is symptomatic of that. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now