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A16 Survivor's Pack Starting Gear

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is yours working now or

 

not so far.. keep getting null refs..

 

changed all the <item Group= with <item Name= and that fixed a lot of them.

 

game couldnt find the bag used in the spawn-able container, so i swapped its mesh files and names out with a regular container box. and now thats not throwing errors.

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so my biggest issues is that, despite the newest b221 being downloaded last night at 10:35pm... when i try to load 7dtd it loads b117... So, until i fix that issue, i cannot tell if these walls of nullsrefs are the mod or the game itself. so i cannot tell you

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right now its saying that a gunSmg5 doesnt exist LOL

 

lol what is before it. may not necessarily mean error with that line feel free to upload and i can take a look if you like

 

- - - Updated - - -

 

<lootgroup name="Survival Pistol" count="all">

<item name="gunPistol" count="1" />

<item name="ammo9mmBulletSteel" count="20,250" />

</lootgroup>

 

<lootgroup name="Survival SMG5" count="all">

<item name="gunPistol" count="1" />

<item name="ammo9mmBulletSteel" count="20,250" />

</lootgroup>

 

here you have gunpistol twice lol maybe one needs to be gunSMG5

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and now i am gettign 2 of everything.. this is funny.. but not so much

 

- - - Updated - - -

 

oh i fixed that, the issue was that Smg was supposed to be SMG.. oops.. and i caught that pistol.

 

its giving two from each loot group. even though i removed the count per item, set each group to count=1, and set the prob=0.01

 

its frustrating because, people dont need two minibikes LOL

 

- - - Updated - - -

 

welcome to take a look at mine if you like (some stuff wont be in yours lol) feel free to edit this if you like and use or check against or do what ever

 

Special Forces Cases

 

ooh thanks

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and now i am gettign 2 of everything.. this is funny.. but not so much

 

- - - Updated - - -

 

oh i fixed that, the issue was that Smg was supposed to be SMG.. oops.. and i caught that pistol.

 

its giving two from each loot group. even though i removed the count per item, set each group to count=1, and set the prob=0.01

 

its frustrating because, people dont need two minibikes LOL

 

- - - Updated - - -

 

 

 

ooh thanks

 

Yeh it's a bug I have that happen to. Even reduced my ammo from 30k to 15k so therefore it would give a total of 30k but nope still gives 2 x 30k lol

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Yeh it's a bug I have that happen to. Even reduced my ammo from 30k to 15k so therefore it would give a total of 30k but nope still gives 2 x 30k lol

 

thats funny. yeah they are getting two of everything. my ammo is set to 250 and its giving 70.. so yeah...

its only really a problem because the container wasnt big enough to spawn everything, so some items were not being spawned as loot. I tried to change out the loot container, but I'm too tired to fix the issue this run, I've been modding all day.

Edited by SlicksGirl (see edit history)

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Does anyone know how i can add a standard level to an item?

 

Something like <item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" count="1" quality="600,600" />

 

Running A17 b240

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Does anyone know how i can add a standard level to an item?

 

Something like <item name="gunMR10" mods="barrelAttachments,sideAttachments,smallTopAttachments,scope,trigger" count="1" quality="600,600" />

 

Running A17 b240

 

Quality is between 1 and 6 not 600 600 That Was the old system

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I'm so confused why this isnt working. the error i am getting is that the item in the loot group doesnt exist before being referenced by the lootgroup. it is throwing this error for items both in the vanilla files and in mine.

 

 


2019-03-19T12:25:49 41.774 ERR XML loader: Loading and parsing 'loot.xml' failed
2019-03-19T12:25:49 41.775 EXC lootgroup 'modArmorTripleStoragePocket' does not exist or has not been defined before being reference by lootcontainer/lootgroup id='adminCoin'
Exception: lootgroup 'modArmorTripleStoragePocket' does not exist or has not been defined before being reference by lootcontainer/lootgroup id='adminCoin'

Edited by SlicksGirl (see edit history)

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I'm so confused why this isnt working. the error i am getting is that the item in the loot group doesnt exist before being referenced by the lootgroup. it is throwing this error for items both in the vanilla files and in mine.

 

 


2019-03-19T12:25:49 41.774 ERR XML loader: Loading and parsing 'loot.xml' failed
2019-03-19T12:25:49 41.775 EXC lootgroup 'modArmorTripleStoragePocket' does not exist or has not been defined before being reference by lootcontainer/lootgroup id='adminCoin'
Exception: lootgroup 'modArmorTripleStoragePocket' does not exist or has not been defined before being reference by lootcontainer/lootgroup id='adminCoin'

 

The group must go above the loot container that references it when you paste it in the loot.xml

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The group must go above the loot container that references it when you paste it in the loot.xml

 

like this?

 

 

<DWModsAdminMod>

<append xpath="/lootcontainers">


<!--small Loot-->

<lootgroup name="adminCoin" count="all">
    <item name="loosechange" count="4"/>
   <item name="modArmorTripleStoragePocket" count="4"/>
   <item name="cntSecureStorageChest" count="4"/>	
</lootgroup>

<lootgroup name="adminDye" count="all">
   <item name="dyeblack" count="20" />    
<item name="dyered" count="20"/>
<item name="dyeorange" count="20"/>
<item name="dyeyellow" count="20"/>
<item name="dyeblue" count="20"/>
<item name="dyepurple" count="20"/>
   <item name="dyewhite" count="20"/>
</lootgroup>

<lootgroup name="adminDrugs" count="all">
   <item name="drugBluePill" count="20"/>
   <item name="drugRedPill" count="20"/>
</lootgroup>

<lootgroup name="adminMoneyBag" count="all">
   <item group="adminCoin" />
   <item group="adminDye" />
   <item group="adminDrugs" />
</lootgroup>

<lootcontainer id="200" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="adminMoneyBag" />
</lootcontainer>

<!--weapon and tool loot-->

<lootgroup name="adminWeapons" count="all">
   <item name="lucille" />
   <item name="negan" />
<item name="sophie" />
<item name="lori" />
<item name="morgan" />
<item name="michonne" />
<item name="daryl" />
</lootgroup>

<lootgroup name="adminTools" count="1">
   <item name="jadis"/>
   <item name="rosita"/>
   <item name="rick"/>
<item name="carol"/>
</lootgroup>

<lootgroup name="adminAmmo" count="all">
   <item name="tarasNails" count="9999"/>
<item name="negansShotgunShell" count="9999"/>
<item name="negansShotgunSlug" count="9999"/>
<item name="ammoGasCan" count="9999"/>
</lootgroup>

<lootgroup name="admin♥♥♥♥" >
   <item name="meleeToolPaintToolAdmin"/>
<item name="meleeToolWrenchAdmin"/>
<item name="gunToolDiggerAdmin"/>
<item name="gunPistolAdmin"/>
<item name="meleeToolHammerOfGodAdmin"/>
<item name="foolsCapAdmin"/>
<item name="rocketBootsAdmin"/>
<item name="jetPackAdmin"/>
<item name="pimpCoatAdmin"/>
<item name="ringOfFireAdmin"/>
<item name="resourceSteelPolish" count="250"/>
</lootgroup>

<lootgroup name="adminWeaponBag" count="all">
   <item group="adminWeapons" />
   <item group="adminTools" />
   <item group="adminAmmo" />
<item group="admin♥♥♥♥" />
</lootgroup>

<lootcontainer id="201" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="adminWeaponBag" />
</lootcontainer>

<!--admin gear-->

<lootgroup name="adminGear" count="all">
   <item name="jim"/>
<item name="maggie"/>
<item name="rosita"/>
<item name="porter"/>
<item name="deanna"/>
<item name="andrea"/>
<item name="beth"/>
<item name="tara"/>
</lootgroup>

<lootgroup name="basicGear" count="all">
   <item name="nerdGlasses"/>
   <item name="cigarette"/>
<item name="jacketLetter"/>
<item name="gothBootsBlack"/>
<item name="gothicPants"/>
<item name="tshirtZUWhite"/>
</lootgroup>

<lootgroup name="adminGearBag" count="all">
   <item group="adminGear" />
   <item group="basicGear" />
</lootgroup>

<lootcontainer id="202" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="adminGearBag" />
</lootcontainer>

<!--admin super bag-->

<lootgroup name="adminSuperBag" count="all">
   <block name="adminsMoneyBag (Locked)"/>
   <block name="adminsWeaponBag (Locked)" />
<block name="adminsGearBag (Locked)" />
</lootgroup>

<lootcontainer id="203" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="adminSuperBag" />
</lootcontainer>

</append>

</DWModsAdminMod>

 

 

because try as i might i cannot get the loot to spawn into the container upon destroy of the locked container. I've been working on it 3 hours and i am so frustrated. the items are in there, the containers are in there (but have no icons) and i can spawn the containers just fine. but when i break a locked container, nothing is in the next container to loot.

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Cant Get Loot to Spawn

 

I am unsure why, but i cannot get loot to spawn. and it is hard to find a container or model that the game will accept and whose use wont completely wreck the game on bootup. oddly, coffins worked.

 

<DWModsAdminMod>

<append xpath="/blocks">

<!--small admin bag-->

<block name="moneyBag (Locked)">
<property name="Extends" value="cntCoffin"/>
   <property name="CustomIcon" value="cntCoffin" />
   <property name="Material" value="Mwood_weak" />
   <property name="Shape" value="Ext3dModel" />
   <property name="Mesh" value="models" />
   <property name="Model" value="Furniture/coffin" param1="main_mesh" />
   <property name="IsTerrainDecoration" value="true" />
   <property name="DowngradeBlock" value="moneyBag" />
   <property name="Place" value="TowardsPlacer" />
   <drop event="Destroy" count="0" />
</block>

<block name="moneyBag">
   <property name="Extends" value="moneyBag (Locked)" param1="DowngradeBlock" />
   <property name="Class" value="Loot" />
   <property name="LootList" value="200" />
   <drop event="Destroy" count="0" />
</block>

<!--medium admin bag-->

<block name="weaponBag (Locked)">
<property name="Extends" value="cntCoffin"/>
   <property name="CustomIcon" value="cntCoffin" />
   <property name="Material" value="Mwood_weak" />
   <property name="Shape" value="Ext3dModel" />
   <property name="Mesh" value="models" />
   <property name="Model" value="Furniture/coffin" param1="main_mesh" />
   <property name="IsTerrainDecoration" value="true" />
   <property name="DowngradeBlock" value="weaponBag" />
   <property name="Place" value="TowardsPlacer" />
   <drop event="Destroy" count="0" />
</block>

<block name="weaponBag">
   <property name="Extends" value="weaponBag (Locked)" param1="DowngradeBlock" />
   <property name="Class" value="Loot" />
   <property name="LootList" value="201" />
   <drop event="Destroy" count="0" />
</block>

<!--large admin bag-->

<block name="gearBag (Locked)">
<property name="Extends" value="cntCoffin"/>
   <property name="CustomIcon" value="cntCoffin" />
   <property name="Material" value="Mwood_weak" />
   <property name="Shape" value="Ext3dModel" />
   <property name="Mesh" value="models" />
   <property name="Model" value="Furniture/coffin" param1="main_mesh" />
   <property name="IsTerrainDecoration" value="true" />
   <property name="DowngradeBlock" value="gearBag" />
   <property name="Place" value="TowardsPlacer" />
   <drop event="Destroy" count="0" />
</block>

<block name="gearBag">
   <property name="Extends" value="gearBag (Locked)" param1="DowngradeBlock" />
   <property name="Class" value="Loot" />
   <property name="LootList" value="202" />
   <drop event="Destroy" count="0" />
</block>

<!--adminsuper chest-->

<block name="superBag (Locked)">
<property name="Extends" value="cntCoffin"/>
   <property name="CustomIcon" value="cntCoffin" />
   <property name="Material" value="Mwood_weak" />
   <property name="Shape" value="Ext3dModel" />
   <property name="Mesh" value="models" />
   <property name="Model" value="Furniture/coffin" param1="main_mesh" />
   <property name="IsTerrainDecoration" value="true" />
   <property name="DowngradeBlock" value="superBag" />
   <property name="Place" value="TowardsPlacer" />
   <drop event="Destroy" count="0" />
</block>

<block name="superBag">
   <property name="Extends" value="superBag (Locked)" param1="DowngradeBlock" />
   <property name="Class" value="Loot" />
   <property name="LootList" value="203" />
   <drop event="Destroy" count="0" />
</block>

</append>

</DWModsAdminMod>

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welcome to take a look at mine if you like (some stuff wont be in yours lol) feel free to edit this if you like and use or check against or do what ever

 

Special Forces Cases

 

sadly this file doesnt exist... i'd love to see it for reference

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the "break block for items" part isnt working. the box that spawns when you break it has no loot. is the pathing wrong, is there an update to the handler for 17 that needs this edited?

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Are you manually placing it to test? No loot when you do that.

 

Gotta either find it naturally or start the game (a new game each time you want to test) with the item.

 

- - - Updated - - -

 

And stop using extends. It'll frack you in ways you're not ready for yet. :)

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Are you manually placing it to test? No loot when you do that.

 

Gotta either find it naturally or start the game (a new game each time you want to test) with the item.

 

- - - Updated - - -

 

And stop using extends. It'll frack you in ways you're not ready for yet. :)

 

yea.. i spent 5 hours fixing fracked code from using extends. now i only leave it when copying already in game items to create new named items..

Edited by SlicksGirl (see edit history)

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new game started, spawned in. bag spawned into my toolbelt like it should, but still spawned no loot because yea, i had to manually place the box down in order to break ti open...

 

i got this to work before on 17.1.. not sure why its broken now.

 

- - - Updated - - -

 

to test that it wasnt the originators code, or i mean my franked originators code (because the backpack model refuses to work) I copied and pasted two loot containers from the vanilla files that break down from secure to insecure. changed their names and their lootvalue.

 

<block name="breakme">
<property name="Group" value="Building"/>
<property name="Class" value="SecureLoot"/>
<property name="DisplayType" value="blockHardenedMulti" />
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/super_chestPrefab" />
<property name="DisplayType" value="blockMulti" />
<property name="MultiBlockDim" value="2,1,1"/>
<property name="AllowAllRotations" value="true"/>
<property name="ImposterExchange" value="imposterBlock" param1="115"/>
<property name="Path" value="solid"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="LootList" value="42"/>
<property name="DowngradeBlock" value="holy♥♥♥♥"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="20"/> </property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="690"/>
<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="holy♥♥♥♥">
<property name="CreativeMode" value="None"/>
<property name="CustomIcon" value="cntHardenedChestSecure"/>
<property name="DisplayType" value="blockHardenedMulti" />
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/super_chestPrefab" />
<property name="DisplayType" value="blockMulti" />
<property name="MultiBlockDim" value="2,1,1"/>
<property name="AllowAllRotations" value="true"/>
<property name="ImposterExchange" value="imposterBlock" param1="115"/>
<property name="Path" value="solid"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="203"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="15"/> </property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceForgedIron" count="1,4" prob="0.1" tag="allHarvest"/>
<drop event="Harvest" name="resourceForgedSteel" count="0,2" prob="0.05" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="5,15" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Destroy" name="resourceSpring" count="1,5" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceMechanicalParts" count="1,5" tag="salvageHarvest"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="690"/>
<property name="FilterTags" value="floot,ffurniture"/>
</block>

 

- - - Updated - - -

 

also, is there a way to change the texture the container thats spawned? like make storage containers have the building label on them?

Edited by SlicksGirl (see edit history)

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still not working. the loot containers are still empty. no errors anywhere else though.

 

<?xml version="1.0" encoding="utf-8"?>

<DWModsAdminMod>

<append xpath="/blocks">

<!--small admin bag-->

<block name="openMe1">
<property name="CustomIcon" value="cntAmmoPileSmall" />
<property name="CustomIconTint" value="0,51,102"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="200"/>
   <property name="Material" value="Mtrash"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/AmmoPiles_SmallPrefab"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="Class" value="Loot"/>
<property name="ImposterExclude" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="ShowModelOnFall" value="false"/>
<property name="FilterTags" value="floot,ftrash"/>
<property name="DescriptionKey" value="cntAmmoPileGroupDesc"/>
   <property name="DowngradeBlock" value="adminMoney"/>
   <property name="Place" value="TowardsPlacer"/>
</block>

<block name="adminMoney">
   <property name="Extends" value="openMe1" param1="DowngradeBlock"/>
   <property name="Class" value="Loot"/>
   <property name="LootList" value="200"/>
<drop event="Destroy" count="0" />
</block>

<!--medium admin bag-->

<block name="openMe2">
<property name="CustomIcon" value="cntWeaponsBagLarge"/>
<property name="CustomIconTint" value="0,51,102"/>
<property name="Class" value="SecureLoot"/>
 <property name="LootList" value="201" />
   <property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/weapon_bags_largePrefab"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="DisplayType" value="blockHardened" />
<property name="Material" value="Mcloth"/>
<property name="MaxDamage" value="500"/>
<property name="LightOpacity" value="0"/>
<property name="StabilitySupport" value="false"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="FilterTags" value="floot"/>
   <property name="DowngradeBlock" value="adminWeapons"/>
   <property name="Place" value="TowardsPlacer"/>
</block>

<block name="adminWeapons">
   <property name="Extends" value="openMe2" param1="DowngradeBlock"/>
   <property name="Class" value="Loot"/>
   <property name="LootList" value="201"/>
<drop event="Destroy" count="0" />
</block>

<!--large admin bag-->

 <block name="openMe3">
<property name="CustomIcon" value="cntLuggageBigClosed"/>
<property name="CustomIconTint" value="0,51,102"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="202"/>
<property name="Material" value="Mcloth"/>
<property name="MaxDamage" value="50"/>
<property name="CreativeMode" value="Player"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/luggageBigClosedPrefab"/>
<property name="ImposterExclude" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign"/>
   <property name="DowngradeBlock" value="adminGear"/>
   <property name="Place" value="TowardsPlacer"/>
</block>

<block name="adminGear">
   <property name="Extends" value="openMe3" param1="DowngradeBlock"/>
   <property name="Class" value="Loot"/>
   <property name="LootList" value="202"/>
<drop event="Destroy" count="0" />
</block>

<!--adminsuper chest-->


<block name="breakme">
<property name="Group" value="Building"/>
<property name="CustomIcon" value="cntHardenedChestSecure"/>
<property name="CustomIconTint" value="0,51,102"/>
<property name="Class" value="SecureLoot"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/super_chestPrefab" />
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="AllowAllRotations" value="true"/>
<property name="ImposterExchange" value="imposterBlock" param1="115"/>
<property name="Path" value="solid"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="LootList" value="203"/>
<property name="DowngradeBlock" value="holy♥♥♥♥"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="20"/> </property>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="690"/>
<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="holy♥♥♥♥">
<property name="Extends" value="breakme" param1="DowngradeBlock"/>
<property name="CreativeMode" value="None"/>
<property name="CustomIcon" value="cntHardenedChestSecure"/>
<property name="CustomIconTint" value="0,51,102"/>
<property name="DisplayType" value="blockHardenedMulti"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/super_chestPrefab"/>
<property name="DisplayType" value="blockMulti"/>
<property name="MultiBlockDim" value="2,1,1"/>
<property name="AllowAllRotations" value="true"/>
<property name="ImposterExchange" value="imposterBlock" param1="115"/>
<property name="Path" value="solid"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="203"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="15"/> </property>
<property name="EconomicValue" value="690"/>
<property name="FilterTags" value="floot,ffurniture"/>
<drop event="Destroy" count="0" />
</block>

</append>

</DWModsAdminMod>


Edited by SlicksGirl (see edit history)

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<?xml version="1.0" encoding="UTF-8"?>

<DWModsAdminMod>

<append xpath="/lootcontainers">


<!--small Loot-->

<lootgroup name="adminCoin" count="all">
    <item name="mrmoneybagsloosechange" count="4"/>
   <item name="modArmorTripleStoragePocket" count="4"/>
   <item name="cntAmmoPileSmall" count="1"/>
</lootgroup>

<lootgroup name="adminDye" count="all">
   <item name="dyeBlack" count="40"/>    
<item name="dyeRed" count="40"/>
<item name="dyeOrange" count="40"/>
<item name="dyeYellow" count="40"/>
<item name="dyeBlue" count="40"/>
<item name="dyePurple" count="40"/>
   <item name="dyeWhite" count="40"/>
</lootgroup>

<lootgroup name="adminDrugs" count="all">
   <item name="drugBluePill" count="20"/>
   <item name="drugRedPill" count="20"/>
</lootgroup>

<lootgroup name="adminMoneyBag" count="all">
   <item group="adminCoin"/>
   <item group="adminDye"/>
   <item group="adminDrugs"/>
<item name="cntAmmoPileSmall" count="1"/>
</lootgroup>

<lootcontainer id="200" count="1" size="8,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="adminMoneyBag"/>
</lootcontainer>

<!--weapon and tool loot-->

<lootgroup name="adminWeapons" count="all">
   <item name="lucille" quality="6,6"/>
   <item name="negan" quality="6,6"/>
<item name="sophie" quality="6,6"/>
<item name="lori" quality="6,6"/>
<item name="morgan" quality="6,6"/>
<item name="michonne" quality="6,6"/>
<item name="daryl" quality="6,6"/>
</lootgroup>

<lootgroup name="adminTools" count="1">
   <item name="jadis" quality="6,6"/>
   <item name="rosita" quality="6,6"/>
   <item name="rick" quality="6,6"/>
<item name="carol" quality="6,6"/>
</lootgroup>

<lootgroup name="adminAmmo" count="all">
   <item name="ricksNails" count="9999"/>
<item name="sophies9mmBullet" count="9999"/>
<item name="sophies9mmBulletJHP" count="9999"/>
<item name="sophies9mmBulletSteel" count="9999"/>
<item name="loris44MagnumBullet" count="9999"/>
<item name="loris44MagnumBulletAP" count="9999"/>
<item name="loris44MagnumBulletSteel" count="9999"/>
<item name="michonnes762mmBulletFMJ" count="9999"/>
<item name="michonnes762mmBulletAP" count="9999"/>
<item name="michonnes762mmBulletFMJSteel" count="9999"/>
<item name="negansShotgunShell" count="9999"/>
<item name="negansShotgunSlug" count="9999"/>
<item name="carolsGasCan" count="9999"/>
<item name="darylsArrowStone" count="9999"/>
<item name="darylsArrowIron" count="9999"/>
<item name="darylsArrowSteelAP" count="9999"/>
<item name="darylsArrowFlaming" count="9999"/>
<item name="morgansCrossbowBoltStone" count="9999"/>
<item name="morgansCrossbowBoltIron" count="9999"/>
<item name="morgansCrossbowBoltSteelAP" count="9999"/>
<item name="morgansCrossbowBoltExploding" count="9999"/>
</lootgroup>

<lootgroup name="admin♥♥♥♥" >
   <item name="meleeToolPaintToolAdmin"/>
<item name="meleeToolWrenchAdmin" />
<item name="gunToolDiggerAdmin" />
<item name="gunPistolAdmin" />
<item name="meleeToolHammerOfGodAdmin" />
<item name="foolsCapAdmin" />
<item name="rocketBootsAdmin" />
<item name="jetPackAdmin" />
<item name="pimpCoatAdmin" />
<item name="ringOfFireAdmin" />
<item name="resourceSteelPolish" count="250"/>
</lootgroup>

<lootgroup name="adminWeaponBag" count="all">
   <item group="adminWeapons"/>
   <item group="adminTools"/>
   <item group="adminAmmo"/>
<item group="admin♥♥♥♥"/>
<item name="cntWeaponsBagLarge" count="1"/>
</lootgroup>

<lootcontainer id="201" count="1" size="8,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="adminWeaponBag"/>
</lootcontainer>

<!--admin gear-->

<lootgroup name="adminGear" count="all">
   <item name="jim" />
<item name="maggie" />
<item name="rosita" />
<item name="porter" />
<item name="deanna" />
<item name="andrea" />
<item name="beth" />
<item name="tara" />
</lootgroup>

<lootgroup name="basicGear" count="all">
   <item name="nerdGlasses" />
   <item name="cigarette" />
<item name="jacketLetter" />
<item name="gothBootsBlack" />
<item name="gothicPants" />
<item name="tshirtZUWhite" />
</lootgroup>

<lootgroup name="adminGearBag" count="all">
   <item group="adminGear"/>
   <item group="basicGear"/>
<item name="cntLuggageBigOpen" count="1"/>
</lootgroup>

<lootcontainer id="202" count="1" size="8,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="adminGearBag"/>
</lootcontainer>

<!--admin super bag-->

<lootgroup name="holy♥♥♥♥" count="all">
   <block name="moneyBag (Locked)"/>
   <block name="weaponBag (Locked)"/>
<block name="gearBag (Locked)"/>
<item name="cntHardenedChestSecure" count="1"/>
</lootgroup>

<lootcontainer id="203" count="1" size="8,10" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1.5" loot_quality_template="baseTemplate">
   <item group="holy♥♥♥♥"/>
</lootcontainer>

</append>

</DWModsAdminMod>




Edited by SlicksGirl
[CODE][CODE]redundant[/CODE][/CODE] (see edit history)

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heres the thing, i used Valmods code to create an infinite bike bag that worked. and i was fully able to pull that from the creative menu, spawn it, and have it spawn itself over and over. (it was mostly filled with trash, but had occasional mini bike parts, ingredients, or gas) so i am confused why, even if i spawn this on startup.. the bags break into their downgrade an those downgrades are empty. Because its worked before and the stuff is in the correct order and there are no errors on console, and all items are in the game just fine.

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