juulo666 Posted March 30, 2016 Share Posted March 30, 2016 Can't get it to work.. Pasted the Items.xml form http://pastebin.com/3QNyk2sv into my own Items.xml but when I load the map I get a "nullreferenceexception object reference not set to an instance of an object" Link to comment Share on other sites More sharing options...
stallionsden Posted March 30, 2016 Share Posted March 30, 2016 Can't get it to work.. Pasted the Items.xml form http://pastebin.com/3QNyk2sv into my own Items.xml but when I load the map I get a "nullreferenceexception object reference not set to an instance of an object" Go to previous page fix for the error is like 3rd last comment of page on page 5 Link to comment Share on other sites More sharing options...
Valmar Posted March 30, 2016 Author Share Posted March 30, 2016 The boneshiv you need to remove the criticalbleedoutbuff as it gives red console errors. Thus stopping anything under it from working to - - - Updated - - - There is no criticalbleedout in buffs only arrowcriticalbleedout Thank you for pointing that out, I've adjusted the code accordingly. Link to comment Share on other sites More sharing options...
stallionsden Posted March 30, 2016 Share Posted March 30, 2016 Thank you for pointing that out, I've adjusted the code accordingly. No worries. I know that was a test from you lol :-D. Did I pass :-P Link to comment Share on other sites More sharing options...
pix0n Posted March 30, 2016 Share Posted March 30, 2016 Hi, since I'm using this mod in A14 my players are reporting that sometimes Admins Nails and Admin Guns are spawning in Bookshelves. I've deinstalled it for now. Link to comment Share on other sites More sharing options...
elanio9999 Posted March 30, 2016 Share Posted March 30, 2016 same on my server... but even more annoying when after every re-joining tools dissapears from belt Link to comment Share on other sites More sharing options...
Valmar Posted March 30, 2016 Author Share Posted March 30, 2016 Hi, since I'm using this mod in A14 my players are reporting that sometimes Admins Nails and Admin Guns are spawning in Bookshelves. I've deinstalled it for now. This should only be possible if you A. added them to the loot.xml or B. you have conflicting item IDs. Its possible the original code I shared which you might be using had such a conflict. The original A13 item ID max in vanilla was 903 if I recall correctly. Now its 1465. So my IDs need to be higher than that. I just checked the code shared here and at the time of writing this it looks to be okay now in that regard. No worries. I know that was a test from you lol :-D. Did I pass :-P Exceptionally well. Link to comment Share on other sites More sharing options...
koltsfan Posted April 4, 2016 Share Posted April 4, 2016 Only Shiv showing up I took all the corrections in this thread and double checked the code. The weird thing is the only admin tool showing up is the Shiv and it is in the middle of the admin tools. Another weird thing is everything below the last admin tool shows up. Link to comment Share on other sites More sharing options...
Valmar Posted April 4, 2016 Author Share Posted April 4, 2016 You have to click the "Dev Blocks" icon in creative mode for them to show up - this is to help prevent any possible briefing. The shiv was missing the devblock tag. I'll fix that. Link to comment Share on other sites More sharing options...
koltsfan Posted April 4, 2016 Share Posted April 4, 2016 You have to click the "Dev Blocks" icon in creative mode for them to show up - this is to help prevent any possible briefing. The shiv was missing the devblock tag. I'll fix that. Thank you didn't even think of checking there. Sorry for the rookie mistake. Link to comment Share on other sites More sharing options...
Valmar Posted April 4, 2016 Author Share Posted April 4, 2016 Its not a rookie mistake. Its my own fault for not mentioning it in the OP. For the longest time they didn't have that but the ones in my mod did. In this update I copy/pasted my tools from my mod over and forgot to remove the tag. Though since its already done I might as well leave them. Maybe some admins will appreciate the extra layer of security. Not many people would think to look in the dev blocks. Link to comment Share on other sites More sharing options...
layarion Posted April 29, 2016 Share Posted April 29, 2016 does the increased damage on the auger still work as of 14.6? Link to comment Share on other sites More sharing options...
Valmar Posted April 29, 2016 Author Share Posted April 29, 2016 It should but I'm not positive. I'll have to look at these for A14.6 later since they changed how upgrade/repair tools work anyway. So when I get around to doing that I will look at the auger too. Link to comment Share on other sites More sharing options...
layarion Posted April 29, 2016 Share Posted April 29, 2016 in short no. you have to remove all entity and block damage and replace it with <property name="DamageBonus.earth" value="999999" /> <property name="DamageBonus.glass" value="999999" /> <property name="DamageBonus.head" value="999999" /> <property name="DamageBonus.wood" value="999999" /> <property name="DamageBonus.metal" value="999999" /> <property name="DamageBonus.organic" value="999999" /> <property name="DamageBonus.stone" value="999999" /> <property name="DamageBonus.concrete" value="999999" /> <property name="DamageBonus.snow" value="999999" /> <property name="DamageBonus.plants" value="999999" /> <property name="DamageBonus.leaves" value="999999" /> Link to comment Share on other sites More sharing options...
DarkBrain Posted May 10, 2016 Share Posted May 10, 2016 any news for a update? Link to comment Share on other sites More sharing options...
Valmar Posted May 10, 2016 Author Share Posted May 10, 2016 What do you mean? Its supports the latest update (at the time of writing this) already. What is there to update? Link to comment Share on other sites More sharing options...
DarkBrain Posted May 10, 2016 Share Posted May 10, 2016 ah ok sorry was 2 weeks not online here i see it. sorry. Link to comment Share on other sites More sharing options...
BuLLeTZ Posted August 6, 2016 Share Posted August 6, 2016 Admin Tool Stone Axe I corrected the shiv, but the stone axe has no image in creative menu. how can I fix this? Any help would be appreciated, Thanx Link to comment Share on other sites More sharing options...
Valmar Posted August 6, 2016 Author Share Posted August 6, 2016 Im too used to having my Mods folder for icons. I corrected the issue and added the appropriate code to the admin tool. Link to comment Share on other sites More sharing options...
FartyParty Posted August 6, 2016 Share Posted August 6, 2016 Thank you so much for this . Link to comment Share on other sites More sharing options...
thomtree Posted October 18, 2016 Share Posted October 18, 2016 your admin tool is not so good... too little damage in claimed area.. but the supah diggga is nice Link to comment Share on other sites More sharing options...
Valmar Posted October 18, 2016 Author Share Posted October 18, 2016 My admin tool does 10k block damage. I never tested that on claimed areas, though. Never had a need to do so. Link to comment Share on other sites More sharing options...
Pacid8989 Posted October 20, 2016 Share Posted October 20, 2016 My admin tool does 10k block damage. I never tested that on claimed areas, though. Never had a need to do so. Hiya Valmar since the update to a15 I wanted our players on my server to experience a15 as it is starting out but slowly bringing valmod back into the server slowly. The updated admin tool im not sure if it will do damage to a claimed area, but I do know that the old one before this update is was and is still 100% working on everything. I know the admin auger and the admin nailgun is acting squirrely but that is just something for me to play around with. Link to comment Share on other sites More sharing options...
theSpike12 Posted October 30, 2016 Share Posted October 30, 2016 Hello Valmar, any chance to bring the admin nails back? I used the old code for the nail gun and nails, but it doesn't do anymore block damage. The tool was awesome to dig trenches and caverns. Link to comment Share on other sites More sharing options...
Valmar Posted October 30, 2016 Author Share Posted October 30, 2016 Yeah, I had a soft spot for that nailgun too. I didn't keep it because, as you experienced, the old code doesn't work anymore. I'm sure it could be made to work I just didn't feel sitting down and figuring out what all to change about it. Lazy. Link to comment Share on other sites More sharing options...
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