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meganoth

meganoth

As a new player I tend to play a game at mostly default settings first and see how it goes. Then I play the game and HAVE FUN discovering the secrets of that game. Because that is the best time when you don't know everything about a game and need to find out stuff.

 

I never watch videos that tell me how it is played. I don't want to know everything and for example when I don't find a crucial item for a while I make an effort to find it instead of simply searching the net for the solution.

 

An option needs to be fully understood only if you can't change it inbetween or the game has no replay value. If not, then people should learn that they should not change options when they don't know what the result will be. The default setting of on option is there for a reason. Why people immediately set 300% experience in their first playthrough is a mystery to me. Don't expect a balanced gameplay if you randomly set options.

 

7 hours ago, Unamelable said:

I won't turn it on just yet. I want to learn the basics of the game right?

 

And you say it yourself. You want to learn the basics. So why this artificial outrage at some settings where you don't understand what it will do in gameplay?

 

7 hours ago, Unamelable said:

In order to customize the configuration I need to download XML files from Nexus? Are you kidding me? (Lack of Steam Workshop)

 

No. The config is right there in the game. Everything you need nexus for is if you have a very narrow idea of the game and it must conform to it or you want it to be everything that the 5 games you like the best are. Or once you have played the game a few times and know its secrets and want to customize it further.

 

You rail against TFP having RPG elements. Your favourite games don't have that. Hint1: That is why they are your favourite games and games with RPG elements are collecting dust in your game collection. Hint2: There are other players who like the RPG elements in this game and there need to be games that scratch the itch of those players as well. Just because you like survival, not every survival game needs to be exactly for you.

 

I played Minecraft and Don't starve both for a few hours and then dropped them because they were just not my cup of tea. I didn't tell everyone that the games are bad and need to change almost in everything to conform to my tastes. I just dropped them.

I am not saying you should not critizise what is wrong with this game (there is stuff that is far from excellent in this game), but you should not expect this game to transform into for example a 100% survival game. This is just not in the cards.

 

7 hours ago, Unamelable said:

Since when does upgrading one block cost 10 cobblestones? (Based on Minecraft/Palworld).

 

Huh? Because some other games have specific ratios in their recipes this game needs the same? I should not need to tell you that such ratios are only important for balancing and every game can have or even needs different ratios depending on their setup.

 

Example: If 10 seconds of digging gives me in effect 100 cobblestones then one block might cost 10 cobbelstones. If 10 seconds of digging gives me in effect 10 cobblestones then one block might cost 1 cobblestone. There is practically no difference to the player. Only to the game designer because there might be other recipes with 0.5 cobblestones in the latter case which would not be possible to implement.

 

7 hours ago, Unamelable said:

I played Raft when it was in alpha. And I played the full release. The game has really been finalized and it has enough content. The game from 2016 to release in 2022 was able to overhaul the visuals, gameplay. And on release had a story. This is the best example to show how the developers made a WORKABLE survival game that hasn't required development since 2013.

 

A game without steam workshop support. To change it you need to download mods from some other site it seems ( https://steamcommunity.com/app/648800/discussions/4/5788831477032535262/) . So exactly why is this such a good game without that support, but 7d2d absolutely needs steam workshop and it needs it now, not in Q4/25.

 

And don't tell me "because I need to mod only 7d2d to conform to my tastes, not Raft". That is likely because of your tastes being different than the tastes of the 7d2d developers but conform very much to the tastes of the raft developers. I for example play 7d2d single player unmodded.

 

7 hours ago, Unamelable said:

To make me play co-op, because the game is 100% not designed for Solo which is a big miscalculation

 

Please show me why. Not with throwing out your specific likes which obviously are often incompatible with what the designers of the game wanted, but with an average player who doesn't detest RPG games. How does it prevent him from playing the game in single player?

 

If you look at attributes like "perception" not as attributes of your character but as character classes or specializations which you can easily multiclass then it becomes obvious that it is neither necessary nor expected to have every attribute and perk at max. You should not fear the perk system because it is unusual, you should ask what you can do with it. And the game has enough leeway to allow you to specialize even as a single player OR having knowledge of all at a cost.

 

 

7 hours ago, Unamelable said:

Because it's stuck in 2013 when it's still looking for a direction to go. And the developers wrote on the roadmap that plans can change. So they still haven't figured out what to improve or add.

 

Whoah, that is a rant, not logical reasoning. Later changes don't mean you don't have a plan. 

 

Plans always can change. When I build something (hardware or software) I often have a very specific plan and everything is working in my head. Then I test it and I notice that something is not working or could be better if I did it differently. If you expect more from humans you should not read so many superhero comics 😉. And in the case of a games developer in EA there is also a community of players that may induce unexpected changes. If they didn't listen to players and occasionally changed their plans because of feedback you would complain as well, right?

 

I am sure their plan was very sketchy in 2013 but you can look at the kickstarter to see how their vision was.

For example the title already says "blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games" even though RPG elements did not exist in the game before A12(?). That a lot of the details changed over the years is surely a result of them embracing Early Access and doing a lot of experimentation. But it is clearly evident that for the last years there is less and less experimentation and more refinement going on, to get at something that is fun for them to play.

 

So for example if you think you can turn them away of RPG elements with your overly broad statements aka "unplayable,...,hate this and that", forget it, it was their original plan 13 years ago that there were RPG elements in the game and voila, there they are and they are here to stay.

 

 

Generally: Sure, I am not satisfied with some of the balance of the game, notably the trader, the trader and also the trader. I don't expect the trader and the quests to vanish, but I expect that they rebalance the trader downwards or make it possible to reign in the influence through options.

 

 

meganoth

meganoth

As a new player I tend to play a game at mostly default settings first and see how it goes. Then I play the game and HAVE FUN discovering the secrets of that game. Because that is the best time when you don't know everything about a game and need to find out stuff.

 

I never watch videos that tell me how it is played. I don't want to know everything and for example when I don't find a crucial item for a while I make an effort to find it instead of simply searching the net for the solution.

 

An option needs to be fully understood only if you can't change it inbetween or the game has no replay value. If not, then people should learn that they should not change options when they don't know what the result will be. The default setting of on option is there for a reason. Why people immediately set 300% experience in their first playthrough is a mystery to me. Don't expect a balanced gameplay if you randomly set options.

 

7 hours ago, Unamelable said:

I won't turn it on just yet. I want to learn the basics of the game right?

 

And you say it yourself. You want to learn the basics. So why this artificial outrage at some settings where you don't understand what it will do in gameplay?

 

7 hours ago, Unamelable said:

In order to customize the configuration I need to download XML files from Nexus? Are you kidding me? (Lack of Steam Workshop)

 

No. The config is right there in the game. Everything you need nexus for is if you have a very narrow idea of the game and it must conform to it or you want it to be everything that the 5 games you like the best are. Or once you have played the game a few times and know its secrets and want to customize it further.

 

You rail against TFP having RPG elements. Your favourite games don't have that. Hint1: That is why they are your favourite games and games with RPG elements are collecting dust in your game collection. Hint2: There are other players who like the RPG elements in this game and there need to be games that scratch the itch of those players as well. Just because you like survival, not every survival game needs to be exactly for you.

 

I played Minecraft and Don't starve both for a few hours and then dropped them because they were just not my cup of tea. I didn't tell everyone that the games are crap and need to change completely to conform to my tastes. I just dropped them.

I am not saying you should not critizise what is wrong with this game (there is stuff that is far from excellent in this game), but you should not expect this game to transform into for example a 100% survival game. This is just not in the cards.

 

7 hours ago, Unamelable said:

Since when does upgrading one block cost 10 cobblestones? (Based on Minecraft/Palworld).

 

Huh? Because some other games have specific ratios in their recipes this game needs the same? I should not need to tell you that such ratios are only important for balancing and every game can have or even needs different ratios depending on their setup.

 

Example: If 10 seconds of digging gives me in effect 100 cobblestones then one block might cost 10 cobbelstones. If 10 seconds of digging gives me in effect 10 cobblestones then one block might cost 1 cobblestone. There is practically no difference to the player. Only to the game designer because there might be other recipes with 0.5 cobblestones in the latter case which would not be possible to implement.

 

7 hours ago, Unamelable said:

I played Raft when it was in alpha. And I played the full release. The game has really been finalized and it has enough content. The game from 2016 to release in 2022 was able to overhaul the visuals, gameplay. And on release had a story. This is the best example to show how the developers made a WORKABLE survival game that hasn't required development since 2013.

 

A game without steam workshop support. To change it you need to download mods from some other site it seems ( https://steamcommunity.com/app/648800/discussions/4/5788831477032535262/) . So exactly why is this such a good game without that support, but 7d2d absolutely needs steam workshop and it needs it now, not in Q4/25.

 

And don't tell me "because I need to mod only 7d2d to conform to my tastes, not Raft". That is likely because of your tastes being different than the tastes of the 7d2d developers but conform very much to the tastes of the raft developers. I for example play 7d2d single player unmodded.

 

7 hours ago, Unamelable said:

To make me play co-op, because the game is 100% not designed for Solo which is a big miscalculation

 

Please show me why. Not with throwing out your specific likes which obviously are often incompatible with what the designers of the game wanted, but with an average player who doesn't detest RPG games. How does it prevent him from playing the game in single player?

 

If you look at attributes like "perception" not as attributes of your character but as character classes or specializations which you can easily multiclass then it becomes obvious that it is neither necessary nor expected to have every attribute and perk at max. You should not fear the perk system because it is unusual, you should ask what you can do with it. And the game has enough leeway to allow you to specialize even as a single player OR having knowledge of all at a cost.

 

 

7 hours ago, Unamelable said:

Because it's stuck in 2013 when it's still looking for a direction to go. And the developers wrote on the roadmap that plans can change. So they still haven't figured out what to improve or add.

 

Whoah, that is a rant, not logical reasoning. Later changes don't mean you don't have a plan. 

 

Plans always can change. When I build something (hardware or software) I often have a very specific plan and everything is working in my head. Then I test it and I notice that something is not working or could be better if I did it differently. If you expect more from humans you should not read so many superhero comics 😉. And in the case of a games developer in EA there is also a community of players that may induce unexpected changes. If they didn't listen to players and occasionally changed their plans because of feedback you would complain as well, right?

 

I am sure their plan was very sketchy in 2013 but you can look at the kickstarter to see how their vision was.

For example the title already says "blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games" even though RPG elements did not exist in the game before A12(?). That a lot of the details changed over the years is surely a result of them embracing Early Access and doing a lot of experimentation. But it is clearly evident that for the last years there is less and less experimentation and more refinement going on, to get at something that is fun for them to play.

 

So for example if you think you can turn them away of RPG elements with your overly broad statements aka "unplayable,...,hate this and that", forget it, it was their original plan 13 years ago that there were RPG elements in the game and voila, there they are and they are here to stay.

 

 

Generally: Sure, I am not satisfied with some of the balance of the game, notably the trader, the trader and also the trader. I don't expect the trader and the quests to vanish, but I expect that they rebalance the trader downwards or make it possible to reign in the influence through options.

 

 

meganoth

meganoth

As a new player I tend to play a game at mostly default settings first and see how it goes. Then I play the game and HAVE FUN discovering the secrets of that game. Because that is the best time when you don't know everything about a game and need to find out stuff.

 

I never watch videos that tell me how it is played. I don't want to know everything and for example when I don't find a crucial item for a while I make an effort to find it instead of simply searching the net for the solution.

 

An option needs to be fully understood only if you can't change it inbetween or the game has no replay value. If not, then people should learn that they should not change options when they don't know what the result will be. The default setting of on option is there for a reason. Why people immediately set 300% experience in their first playthrough is a mystery to me. Don't expect a balanced gameplay if you randomly set options.

 

2 hours ago, Unamelable said:

I won't turn it on just yet. I want to learn the basics of the game right?

 

And you say it yourself. You want to learn the basics. So why this artificial outrage at some settings where you don't understand what it will do in gameplay?

 

2 hours ago, Unamelable said:

In order to customize the configuration I need to download XML files from Nexus? Are you kidding me? (Lack of Steam Workshop)

 

No. The config is right there in the game. Everything you need nexus for is if you have a very narrow idea of the game and it must conform to it or you want it to be everything that the 5 games you like the best are. Or once you have played the game a few times and know its secrets and want to customize it further.

 

You rail against TFP having RPG elements. Your favourite games don't have that. Hint1: That is why they are your favourite games and games with RPG elements are collecting dust in your game collection. Hint2: There are other players who like the RPG elements in this game and there need to be games that scratch the itch of those players as well. Just because you like survival, not every survival game needs to be exactly for you.

 

I played Minecraft and Don't starve both for a few hours and then dropped them because they were just not my cup of tea. I didn't tell everyone that the games are crap and need to change completely to conform to my tastes. I just dropped them.

I am not saying you should not critizise what is wrong with this game (there is stuff that is far from excellent in this game), but you should not expect this game to transform into for example a 100% survival game. This is just not in the cards.

 

2 hours ago, Unamelable said:

Since when does upgrading one block cost 10 cobblestones? (Based on Minecraft/Palworld).

 

Huh? Because some other games have specific ratios in their recipes this game needs the same? I should not need to tell you that such ratios are only important for balancing and every game can have or even needs different ratios depending on their setup.

 

Example: If 10 seconds of digging gives me in effect 100 cobblestones then one block might cost 10 cobbelstones. If 10 seconds of digging gives me in effect 10 cobblestones then one block might cost 1 cobblestone. There is practically no difference to the player. Only to the game designer because there might be other recipes with 0.5 cobblestones in the latter case which would not be possible to implement.

 

2 hours ago, Unamelable said:

I played Raft when it was in alpha. And I played the full release. The game has really been finalized and it has enough content. The game from 2016 to release in 2022 was able to overhaul the visuals, gameplay. And on release had a story. This is the best example to show how the developers made a WORKABLE survival game that hasn't required development since 2013.

 

A game without steam workshop support. To change it you need to download mods from some other site it seems ( https://steamcommunity.com/app/648800/discussions/4/5788831477032535262/) . So exactly why is this such a good game without that support, but 7d2d absolutely needs steam workshop and it needs it now, not in Q4/25.

 

And don't tell me "because I need to mod only 7d2d to conform to my tastes, not Raft". That is likely because of your tastes being different than the tastes of the 7d2d developers but conform very much to the tastes of the raft developers. I for example play 7d2d single player unmodded.

 

2 hours ago, Unamelable said:

To make me play co-op, because the game is 100% not designed for Solo which is a big miscalculation

 

Please show me why. Not with throwing out your specific likes which obviously are often incompatible with what the designers of the game wanted, but with an average player who doesn't detest RPG games. How does it prevent him from playing the game in single player?

 

If you look at attributes like "perception" not as attributes of your character but as character classes or specializations which you can easily multiclass then it becomes obvious that it is neither necessary nor expected to have every attribute and perk at max. You should not fear the perk system because it is unusual, you should ask what you can do with it. And the game has enough leeway to allow you to specialize even as a single player OR having knowledge of all at a cost.

 

 

2 hours ago, Unamelable said:

Because it's stuck in 2013 when it's still looking for a direction to go. And the developers wrote on the roadmap that plans can change. So they still haven't figured out what to improve or add.

 

Whoah, that is a rant, not logical reasoning. Later changes don't mean you have a plan. 

 

Plans always can change. When I build something (hardware or software) I often have a very specific plan and everything is working in my head. Then I test it and I notice that something is not working or could be better if I did it differently. If you expect more from humans you should not read so many superhero comics 😉. And in the case of a games developer in EA there is also a community of players that may induce unexpected changes. If they didn't listen to players and occasionally changed their plans because of feedback you would complain as well, right?

 

I am sure their plan was very sketchy in 2013 but you can look at the kickstarter to see how their vision was.

For example the title already says "blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games" even though RPG elements did not exist in the game before A12(?). That a lot of the details changed over the years is surely a result of them embracing Early Access and doing a lot of experimentation. But it is clearly evident that for the last years there is less and less experimentation and more refinement going on, to get at something that is fun for them to play.

 

So for example if you think you can turn them away of RPG elements with your overly broad statements aka "unplayable,...,hate this and that", forget it, it was their original plan 13 years ago that there were RPG elements in the game and voila, there they are and they are here to stay.

 

 

Generally: Sure, I am not satisfied with some of the balance of the game, notably the trader, the trader and also the trader. I don't expect the trader and the quests to vanish, but I expect that they rebalance the trader downwards or make it possible to reign in the influence through options.

 

 

meganoth

meganoth

As a new player I tend to play a game at mostly default settings first and see how it goes. Then I play the game and HAVE FUN discovering the secrets of that game. Because that is the best time when you don't know everything about a game and need to find out stuff.

 

I never watch videos that tell me how it is played. I don't want to know everything and for example when I don't find a crucial item for a while I make an effort to find it instead of simply searching the net for the solution.

 

An option needs to be fully understood only if you can't change it inbetween or the game has no replay value. If not, then people should learn that they should not change options when they don't know what the result will be. The default setting of on option is there for a reason. Why people immediately set 300% experience in their first playthrough is a mystery to me. Don't expect a balanced gameplay if you randomly set options.

 

35 minutes ago, Unamelable said:

I won't turn it on just yet. I want to learn the basics of the game right?

 

And you say it yourself. You want to learn the basics. So why this artificial outrage at some settings where you don't understand what it will do in gameplay?

 

36 minutes ago, Unamelable said:

In order to customize the configuration I need to download XML files from Nexus? Are you kidding me? (Lack of Steam Workshop)

 

No. The config is right there in the game. Everything you need nexus for is if you have a very narrow idea of the game and it must conform to it or you want it to be everything that the 5 games you like the best are. Or once you have played the game a few times and know its secrets and want to customize it further.

 

You rail against TFP having RPG elements. Your favourite games don't have that. Hint1: That is why they are your favourite games and games with RPG elements are collecting dust in your game collection. Hint2: There are other players who like the RPG elements in this game and there need to be games that scratch the itch of those players as well. Just because you like survival, not every survival game needs to be exactly for you.

 

I played Minecraft and Don't starve both for a few hours and then dropped them because they were just not my cup of tea. I didn't tell everyone that the games are crap and need to change completely to conform to my tastes. I just dropped them.

I am not saying you should not critizise what is wrong with this game (there is stuff that is far from excellent in this game), but you should not expect this game to transform into for example a 100% survival game. This is just not in the cards.

 

43 minutes ago, Unamelable said:

Since when does upgrading one block cost 10 cobblestones? (Based on Minecraft/Palworld).

 

Huh? Because some other games have specific ratios in their recipes this game needs the same? I should not need to tell you that such ratios are only important for balancing and every game can have or even needs different ratios depending on their setup.

 

Example: If 10 seconds of digging gives me in effect 100 cobblestones then one block might cost 10 cobbelstones. If 10 seconds of digging gives me in effect 10 cobblestones then one block might cost 1 cobblestone. There is practically no difference to the player. Only to the game designer because there might be other recipes with 0.5 cobblestones in the latter case which would not be possible to implement.

 

1 hour ago, Unamelable said:

I played Raft when it was in alpha. And I played the full release. The game has really been finalized and it has enough content. The game from 2016 to release in 2022 was able to overhaul the visuals, gameplay. And on release had a story. This is the best example to show how the developers made a WORKABLE survival game that hasn't required development since 2013.

 

A game without steam workshop support. To change it you need to download mods from some other site it seems ( https://steamcommunity.com/app/648800/discussions/4/5788831477032535262/) . So exactly why is this such a good game without that support, but 7d2d absolutely needs steam workshop and it needs it now, not in Q4/25.

 

And don't tell me "because I need to mod only 7d2d to conform to my tastes, not Raft". That is likely because of your tastes being different than the tastes of the 7d2d developers but conform very much to the tastes of the raft developers. I for example play 7d2d single player unmodded.

 

1 hour ago, Unamelable said:

To make me play co-op, because the game is 100% not designed for Solo which is a big miscalculation

 

Please show me why. Not with throwing out your specific likes which obviously are often incompatible with what the designers of the game wanted, but with an average player who doesn't detest RPG games. How does it prevent him from playing the game in single player?

 

If you look at attributes like "perception" not as attributes of your character but as character classes or specializations which you can easily multiclass then it becomes obvious that it is neither necessary nor expected to have every attribute and perk at max. You should not fear the perk system because it is unusual, you should ask what you can do with it. And the game has enough leeway to allow you to specialize even as a single player OR having knowledge of all at a cost.

 

 

2 hours ago, Unamelable said:

Because it's stuck in 2013 when it's still looking for a direction to go. And the developers wrote on the roadmap that plans can change. So they still haven't figured out what to improve or add.

 

Whoah, is that the level of your logical reasoning?

 

Plans always can change. When I build something (hardware or software) I often have a very specific plan and everything is working in my head. Then I test it and I notice that something is not working or could be better if I did it differently. If you expect more from humans you should not read so many superhero comics 😉. And in the case of a games developer in EA there is also a community of players that may induce unexpected changes. If they didn't listen to players and occasionally changed their plans because of feedback you would complain as well, right?

 

I am sure their plan was very sketchy in 2013 but you can look at the kickstarter to see how their vision was.

For example the title already says "blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games" even though RPG elements did not exist in the game before A12(?). That a lot of the details changed over the years is surely a result of them embracing Early Access and doing a lot of experimentation. But it is clearly evident that for the last years there is less and less experimentation and more refinement going on, to get at something that is fun for them to play.

 

So for example if you think you can turn them away of RPG elements with your overly broad statements aka "unplayable,...,hate this and that", forget it, it was their original plan 13 years ago that there were RPG elements in the game and voila, there they are and they are here to stay.

 

 

Generally: Sure, I am not satisfied with some of the balance of the game, notably the trader, the trader and also the trader. I don't expect the trader and the quests to vanish, but I expect that they rebalance the trader downwards or make it possible to reign in the influence through options.

 

 

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