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Lost connection while playing on friends local server and now i cant join


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  1. 2023-11-09T21:48:51 19.716 INF NET: LiteNetLib trying to connect to: 31.209.164.237:26900
  2. 2023-11-09T21:48:51 19.744 WRN [Steam] Tick took exceptionally long: 58 ms
  3. 2023-11-09T21:48:57 25.410 INF NET: LiteNetLib: Connection failed: ConnectionFailed
  4. 2023-11-09T21:48:57 25.411 INF NET: Steam NW trying to connect to: 31.209.164.237:26900
 
Looks like your friend needs to setup port forwarding to their server. There are instructions in the pinned topic in this section. Note that if your friend DID port forward properly, make sure they also set the server machine to a static IP and not dynamic, otherwise when the IP expires the server will get a new one, negating the port forwarding.
Edited by Jugginator (see edit history)
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1 minute ago, Jugginator said:
  1. 2023-11-09T21:48:51 19.716 INF NET: LiteNetLib trying to connect to: 31.209.164.237:26900
  2. 2023-11-09T21:48:51 19.744 WRN [Steam] Tick took exceptionally long: 58 ms
  3. 2023-11-09T21:48:57 25.410 INF NET: LiteNetLib: Connection failed: ConnectionFailed
  4. 2023-11-09T21:48:57 25.411 INF NET: Steam NW trying to connect to: 31.209.164.237:26900
 
Looks like your friend needs to setup port forwarding to their server. There are instructions in the pinned topic in this section.

but this can happen like so random? i played for like 3 hours on this server and than boom disconnect and my other friend still can connect only i cant join
ill try this thank you

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4 minutes ago, shutupanimal said:

but this can happen like so random? i played for like 3 hours on this server and than boom disconnect and my other friend still can connect only i cant join
ill try this thank you

 

Yeah it can. Steam networking works, but with the amount of data this game needs to send back and forth between clients (and it requires a clean connection), using it for this game can cause lots of instability and lag. You want to see successful connections via litenetlib. It's not on you, it's on the server :)

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3 minutes ago, Jugginator said:

 

Yeah it can. Steam networking works, but with the amount of data this game needs to send back and forth between clients (and it requires a clean connection), using it for this game can cause lots of instability and lag. You want to see successful connections via litenetlib. It's not on you, it's on the server :)

But just to get this right. We are 3 friends. 1 is hosting the other 2 are joining.

i cant join but the third one can join so it is kinda strange.

DW i just ask this to tell them it is still the server cause i know they will ask me why the hoster is the problem^^

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On 11/9/2023 at 10:17 PM, Jugginator said:
  1. 2023-11-09T21:48:51 19.716 INF NET: LiteNetLib trying to connect to: 31.209.164.237:26900
  2. 2023-11-09T21:48:51 19.744 WRN [Steam] Tick took exceptionally long: 58 ms
  3. 2023-11-09T21:48:57 25.410 INF NET: LiteNetLib: Connection failed: ConnectionFailed
  4. 2023-11-09T21:48:57 25.411 INF NET: Steam NW trying to connect to: 31.209.164.237:26900
 
Looks like your friend needs to setup port forwarding to their server. There are instructions in the pinned topic in this section. Note that if your friend DID port forward properly, make sure they also set the server machine to a static IP and not dynamic, otherwise when the IP expires the server will get a new one, negating the port forwarding.

ok sir

we opened the ports i still cant connect.

we created a new server and i was able to join the new server.

 

so here is my latest log for our initial server
https://pastebin.com/jedkAiVR

 

maybe you could help me out this time again :)

 

 

thank you very much

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On 11/11/2023 at 8:45 AM, shutupanimal said:

here is my latest log for our initial server

Your player profile on that server is corrupt. If you delete it from the server, you should be able to re-join,

but you will be set back to level 1. The server owner can replace your lost inventory from the creative menu,

and lost levels with the "givexp" command. Your profile is in the server's save folder, in the "player" folder.

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