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Occlusion needed for audio


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I was doing a tier 6 at Two Bit Tower yesterday. I activated a whole bunch of zombies and vultures and fell off the building trying to avoid death. 


Most of them followed me off the side of the building, but others went a different route.


It took me at least 10 IRL minutes to find the remaining zombies and birds. No matter what floor I was on, it sounded like there were birds flapping right next to me. The same goes for the zombies. Their audio was crystal clear as if there were no walls, floors or ceilings between us. 


It would be so much more helpful if occlusion filters can be applied to entity audio.  


Thank you.

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