NewGuy Posted November 4 Share Posted November 4 Hey guys, I used to mod this game heavily in the xml's to suit my tastes but haven't played for a couple years and have just come back to try the new Alpha. I'm liking it so far, but I personally think the progression by reading books is way too slow, so I looked through the xml's to try and find a way to double this progression rate by giving perk books 2 points per read instead of 1. I've found some values in progression.xml that may or may not affect this, but I'm being a bit lazy and just asking the community to save myself some time. So if I wanted each book I read to increase my Perk/Skill Level by 2 instead of 1, what value should I change? Thanks in advance. Link to comment Share on other sites More sharing options...
BFT2020 Posted November 4 Share Posted November 4 7 hours ago, NewGuy said: Hey guys, I used to mod this game heavily in the xml's to suit my tastes but haven't played for a couple years and have just come back to try the new Alpha. I'm liking it so far, but I personally think the progression by reading books is way too slow, so I looked through the xml's to try and find a way to double this progression rate by giving perk books 2 points per read instead of 1. I've found some values in progression.xml that may or may not affect this, but I'm being a bit lazy and just asking the community to save myself some time. So if I wanted each book I read to increase my Perk/Skill Level by 2 instead of 1, what value should I change? Thanks in advance. Try this <set xpath="//item[contains(@name,'Magazine')]/effect_group/triggered_effect[@action='AddProgressionLevel']/@value">2</set> If I did it right, that should change all magazines to increase the level by 2 every time you read it. Link to comment Share on other sites More sharing options...
NewGuy Posted November 5 Author Share Posted November 5 (edited) Thanks for the suggestion. I've never done any xpath modding, only editing xml's. But I searched for that "AddProgressionLevel" in my config files and found a bunch of them in items.xml. There were like 23 different perk magazines coded here and they use the following code. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="craftingFood" level="1"/> I changed them all to "level="2"/>" and that had the intended effect, doubling the points you get for reading each magazine. Edited November 5 by NewGuy (see edit history) Link to comment Share on other sites More sharing options...
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