TowLife1986 Posted October 17 Share Posted October 17 A few things I'd like to see come back from earlier alphas like 1-6 or so are such things like how the toolbelt actually looks like a toolbelt, how you have the map and all the food water health and Stam in the lower corner, and most of all seeing zombies in daylight being slower then in the shadows they pick up pace is also a crazy concept that definitely should come back! Link to comment Share on other sites More sharing options...
Darthjake Posted October 17 Share Posted October 17 45 minutes ago, TowLife1986 said: A few things I'd like to see come back from earlier alphas like 1-6 or so are such things like how the toolbelt actually looks like a toolbelt, how you have the map and all the food water health and Stam in the lower corner, and most of all seeing zombies in daylight being slower then in the shadows they pick up pace is also a crazy concept that definitely should come back! Well you can set Z's to walk in the day, then sprint/jog at night, so that's working, and who knows the outfit system might let the toolbelt make a comeback. I do like the streamlined version of the UI for the stats, even though my buddy prefers to mod the UI. Link to comment Share on other sites More sharing options...
warmer Posted October 17 Share Posted October 17 Map is never coming back. That's been talked about to death. Personally I want the option for caves. I don't care if it takes 4x as long to generated a map. Caves are my favorite thing that is missing. 3 Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted October 18 Share Posted October 18 @warmer For the caves it can probably go either way. The negative possibility comes from the removal of Libnoise "totally blanked now" This was probably what would have been used to generate cave system, or digger addon which has not be added. the only other way is prefabbed caves compiled by the artists, there are 5 presently. On the other side "positive possibilities" comes from the following video interview. Joel although not very verbose, talked about going toward conclusion, looking at older, systems and routines, as long as they fit in with their final vision. https://www.youtube.com/watch?v=HyJHGXW3uUM If you go back and look at each alpha, many people have posted that the game seemed to be different or changed per alpha. I just think of them and primers or testbeds, for what can be (in and ex cluded) from the final release. Some of the things may have been dropped initially, but may see the light of day again depending on the final idea. The video is interesting, and fills in a lot of the whys and what fors questions, that people have posted. Link to comment Share on other sites More sharing options...
warmer Posted October 18 Share Posted October 18 1 hour ago, 4sheetzngeegles said: @warmer For the caves it can probably go either way. The negative possibility comes from the removal of Libnoise "totally blanked now" This was probably what would have been used to generate cave system, or digger addon which has not be added. the only other way is prefabbed caves compiled by the artists, there are 5 presently. . I modded them back in a long with fire. It takes about 3x as long, but they are unique cave systems and it's very cool compared to the few I have seen dozens of times. Link to comment Share on other sites More sharing options...
Vaeliorin Posted October 18 Share Posted October 18 As much as I like caves, the way stability works makes them kind of awful in practice. Imagine building your base and it collapses because there's a cave you're completely unaware of underneath you, and your walls and pillars aren't supplying structural stability (and you have no way of knowing unless you clear the whole area to bedrock or have the stability option from the debug menu turned on.) If they redesigned the stability mechanics to be more realistic, I'd love to have caves back. But I don't see that being a thing that happens before release. Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted October 19 Share Posted October 19 On 10/17/2023 at 8:43 PM, Darthjake said: Well you can set Z's to walk in the day, then sprint/jog at night, so that's working, and who knows the outfit system might let the toolbelt make a comeback. I do like the streamlined version of the UI for the stats, even though my buddy prefers to mod the UI. No that´s not even close to how it was. They did start running troughout the day where they usually walk, like in the shadow of a tree or in a building when there was a dark room. As soon as they didn´t have any direct light on them basically. Link to comment Share on other sites More sharing options...
manOyore Posted October 20 Share Posted October 20 I miss being able to attach blocks to trees. It was fun to make a bunch of tree houses and connect them together with wooden catwalks. Kind of like the ewok village in Return of the Jedi. I miss the green shamwiches as well. Link to comment Share on other sites More sharing options...
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