TormentedEmu Posted October 14, 2023 Share Posted October 14, 2023 (edited) Hey everyone! Here are a few of my mods and modlets for Alpha 21: TE_Vehicles: Introducing the Ravager - For all your zombie demolishing needs! Updated to version 0.3 on 11/09/2023 TE_Zombies: Download: v0.3 - TE_Zombies My mods can be found on Github at: TormentedEmu's Mods on Github Compatible with the latest Alpha 21.1 b16 and EAC friendly. I appreciate any feedback you have! Thank you all ❤️ Emu Going to release an extended mod of the Ravager that will change the default vehicle behaviour soon! Edited November 8, 2023 by TormentedEmu (see edit history) 3 Link to comment Share on other sites More sharing options...
TormentedEmu Posted October 14, 2023 Author Share Posted October 14, 2023 Join us on Guppy's modding discord: https://discord.gg/DN33qqM7am Link to comment Share on other sites More sharing options...
kagaroko Posted October 15, 2023 Share Posted October 15, 2023 Are these server side only or do they need to be loaded client side aswell Link to comment Share on other sites More sharing options...
TormentedEmu Posted October 16, 2023 Author Share Posted October 16, 2023 All mods should ideally be installed on both the client and server Link to comment Share on other sites More sharing options...
arramus Posted October 16, 2023 Share Posted October 16, 2023 (edited) I tried the Ravager. Great little hop feature and perfectly fits in with the suspension upgrades. I went to a Monster Truck show and saw some jumps and hops that lifted them clean and far. This feature is working out well for those low collision items, low walls and fences, and raised sidewalk blocks. I could even clear a late deco spawning shopping cart while at full speed. A lovely addition to community vehicle options, and so rare to see that hop feature in 4 wheelers, but it is true to life so why not. Edited October 16, 2023 by arramus (see edit history) 1 Link to comment Share on other sites More sharing options...
TormentedEmu Posted October 16, 2023 Author Share Posted October 16, 2023 Awww, thanks so much for your kind feedback, Arramus. ❤️ And now back to fix that zombie's attack animation now that this truck is kinda sorta done for a few moments... 1 Link to comment Share on other sites More sharing options...
TormentedEmu Posted October 24, 2023 Author Share Posted October 24, 2023 Heyas! Updated TE_Zombies to version 0.2. Check it out and let me know what you think! Notes: Fixed animator attack pause issue(maybe, hopefully). Added two new Freddy variants. Added localization. Download zip A21 Mods on Github 2 Link to comment Share on other sites More sharing options...
arramus Posted October 25, 2023 Share Posted October 25, 2023 The mauling from all 3 zombies was instant and real. No worries there at all, and highly recommended for anyone looking to add additional variety to their zombie collection. 1 Link to comment Share on other sites More sharing options...
TormentedEmu Posted October 25, 2023 Author Share Posted October 25, 2023 3 hours ago, arramus said: The mauling from all 3 zombies was instant and real. No worries there at all, and highly recommended for anyone looking to add additional variety to their zombie collection. Again, thanks for your wonderful feedback, Arramus. If it wasn't for you pointing out that discrepancy, I wouldn't have been able to fix that bug. I was determined to figure out what the heck was wrong with it compared to vanilla zombies Cheers! 1 Link to comment Share on other sites More sharing options...
TormentedEmu Posted November 8, 2023 Author Share Posted November 8, 2023 Added new zombie 'Xperiment 6' Spoiler 1 Link to comment Share on other sites More sharing options...
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