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"admin" digging/clearing tool...


Zartuim

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mr. freak,

 

The code I put in was only to be added to the items.xml file.

 

Hello There, :moody:

 

@Zartuim,...

 

I rented a server. It is a root Dedicated Server. I have accessed via FTP to the items.xml file and changed it. That is the text tool I have included at the bottom at this item.xnl Admin. I have otherwise not changed. I have changed no other file, or inserted new texts. Yesterday have reported 2, who said that the Admin Tool has dropped for you. And last night was again a reported with as same message. It has dropped for him. And this morning has once again a reported so an admin tool part is dropped for him. He even asked me for what the part should be good. That can not be all or a "coincidence"? It has already dropped more than 5 people in the game. The in this game 7 Days, only hackers / cheaters games is hard to believe. Because there is because creative mode. I do not want to renounce the "Admin Tool". I want to keep it still. But it remains to me no other solution. I must have Compline Delete. And without the make "Admin Tool" on. I find that very unfortunate. Thank you for your help. :02.47-tranquillity:

 

(Apology, for my bad english)

 

Sincerely Yours.

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The reason people are finding the tool is probably because his tool uses ID code 800. That is the same as the newly added crossbowSchematic. People are finding the crossbow recipe which is being overridden by the admin tool. Try changing the the id to something else like 900, assuming you don't have a mod that uses that number.

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The reason people are finding the tool is probably because his tool uses ID code 800. That is the same as the newly added crossbowSchematic. People are finding the crossbow recipe which is being overridden by the admin tool. Try changing the the id to something else like 900, assuming you don't have a mod that uses that number.

 

Hello There,

 

@Valmar :tears_of_joy:

 

 

Many, many thanks for your help.

It may be that is it real to the ID number. If I take the ID number of 900. Would that then okay ?. Would it then do again problems ?. Or do I have to take a number of more than 900 ?.

 

You havnt seen better then THIS

 

@Rentrac :distracted:

 

But the ID number of 910 does not go. This item is not in play.

 

 

Sincerely Yours.

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lol bro I CODE copy the code and paste it in BRO, or stop asking for help if u dont do as we say and even if the id number doesnt work change the id number then holy...... and my items on my list go past 910 so im sure it works

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As long as there is no other modded item in your XML that has id="900" you should be fine. The problem is just that you have two conflicting IDs. Assuming you are not heavily modded you should be fine.

 

Also you can get items way above 910 if you add a custom group for it. It the creative menu is busted and doesn't show items that go above 904. A guide on how to do that can be found here: https://7daystodie.com/forums/showthread.php?26741-FIXED-Creative-Window-Won-t-Display-Items-Above-ID-903-%28KNOWN-ISSUE-Item-ID-Limit%29

 

 

 

Hope it helps.

 

 

@Rent

 

Chill out, man. English isn't his native language, he's doing fine. And items above 904 are "broken" for most people because they don't know you have to mod more to get them to show up. Its a common mistake.

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As long as there is no other modded item in your XML that has id="900" you should be fine. The problem is just that you have two conflicting IDs. Assuming you are not heavily modded you should be fine.

 

@Valmar

 

Thanks for your help. It helped me a lot. I wish you a nice day.

 

 

lol bro I CODE copy the code and paste it in BRO, or stop asking for help if u dont do as we say and even if the id number doesnt work change the id number then holy...... and my items on my list go past 910 so im sure it works

 

@Rentrac

 

You have to be here not the same offensive. I haven't offended you. If you find it difficult to help people, then help anyone. I excused myself here more than enough for my poor English skills. What do you still want from me? Your ID number is not working. When I use the ID number of 900 is everything. And you can find the item in the cheat menu. BYE.

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I have this yet it gives null ref and when i go to shoot it the console opens with the null ref -

 

<item id="803" name="adminTool">

<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />

<property name="Material" value="metal" />

<property name="HoldType" value="1" />

<property name="Stacknumber" value="1" />

<property name="RepairTools" value="repairKit" />

<property name="Degradation" value="15000" param1="false" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundJammed" value="Weapons/weapon_jam" />

<property name="Attachments" value="flashlight02" />

<property class="Action0">

<!-- AttackAction -->

<property name="Class" value="Ranged" />

<property name="Delay" value="0.01" />

<property name="Range" value="1200" />

<property name="Auto_fire" value="true" />

<property name="Hitmask_override" value="Melee" />

<property name="DamageEntity" value="100000" />

<property name="DamageBlock" value="100000" />

<property name="Infinite_ammo" value="true" />

<property name="UserHidden" value="true" />

<property name="Reload_time" value="2" />

<property name="Bullet_icon" value="pistol" />

<property name="Sound_start" value="" />

<property name="Sound_repeat" value="" />

<property name="Sound_end" value="" />

<property name="Sound_empty" value="Weapons/weapon_empty" />

<property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />

<property name="Particles_muzzle_fire" value="nozzleflash" />

<property name="Particles_muzzle_smoke" value="nozzlesmoke" />

<property name="DamageBonus.head" value="6" />

<property name="DamageBonus.glass" value="25" />

</property>

<property class="Action1">

<!-- UseAction -->

<property name="Class" value="Zoom" />

<property name="Zoom_max_out" value="35" />

<property name="Zoom_max_in" value="35" />

</property>

<!-- Start: Needed for the attachment flashlight -->

<property name="LightSource" value="lightSource" />

<property name="ActivateObject" value="Attachments/flashlight/lightSource" />

<property name="AttachmentFlashlight" value="flashlight02" />

<!-- End: Needed for the attachment flashlight -->

<property name="Group" value="Ammo/Weapons" />

<property class="Preview">

<property name="Zoom" value="14" />

<property name="Pos" value="0.1,-0.1" />

<property name="Rot" value="0,-45,0" />

</property>

</item>

 

Any ideas as to why

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Did you make the new ammo? Im pretty sure you're misunderstanding Barinou's advice here. I could be wrong, though.

 

 

I hate to do this, as it feels underhanded, but if you need an admin tool for destroying blocks and making repairs can I suggest this:

 

     <item id="903" name="Admin Tool">
       <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
       <property name="Material" value="stone" />
	<property name="CustomIcon" value="stoneAxe" />
	<property name="CustomIconTint" value="FF0000" />
       <property name="Stacknumber" value="1" />
       <property name="HoldType" value="32" />
       <property name="Weight" value="4" />
       <property name="FuelValue" value="5" />
       <property name="Candrop" value="false" />
       <property class="Action0">
           <!-- AttackAction -->
           <property name="Class" value="Melee" />
           <property name="Delay" value="0.35" />
           <property name="Range" value="15" />
           <property name="Sphere" value="0.1" />
           <property name="DamageBlock" value="500" />
       </property>
       <property class="Action1">
           <!-- UseAction -->
           <property name="Class" value="Repair" />
            <property name="Delay" value="0.2" />
           <property name="Repair_amount" value="10" />
           <property name="Upgrade_hit_offset" value="0" />
       </property>
   </item>

 

Doesn't use ammo, doesn't degrade.

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Did you make the new ammo? Im pretty sure you're misunderstanding Barinou's advice here. I could be wrong, though.

 

 

I hate to do this, as it feels underhanded, but if you need an admin tool for destroying blocks and making repairs can I suggest this:

 

     <item id="903" name="Admin Tool">
       <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
       <property name="Material" value="stone" />
	<property name="CustomIcon" value="stoneAxe" />
	<property name="CustomIconTint" value="FF0000" />
       <property name="Stacknumber" value="1" />
       <property name="HoldType" value="32" />
       <property name="Weight" value="4" />
       <property name="FuelValue" value="5" />
       <property name="Candrop" value="false" />
       <property class="Action0">
           <!-- AttackAction -->
           <property name="Class" value="Melee" />
           <property name="Delay" value="0.35" />
           <property name="Range" value="15" />
           <property name="Sphere" value="0.1" />
           <property name="DamageBlock" value="500" />
       </property>
       <property class="Action1">
           <!-- UseAction -->
           <property name="Class" value="Repair" />
            <property name="Delay" value="0.2" />
           <property name="Repair_amount" value="10" />
           <property name="Upgrade_hit_offset" value="0" />
       </property>
   </item>

 

Doesn't use ammo, doesn't degrade.

 

Argh no I didnt make the new ammo lol :-(. thought it had to go in to one of the lines there lol. An reason for a gun over an axe is cause you can destroy blocks further away then an meelee weapon. & to make it dont degrade you just remove the degradation lines and it lasts 4eva.

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Actually the range of your melee weapon can be changed by modifying the number in the Range property. You can easily make a melee weapon break blocks as far as a gun. Mine for example breaks blocks up to 15 blocks away. Which is farther than it sounds, trust me - anymore than that is excessive. Though that number can be changed to anything you want. The only reason to use a gun is purely aesthetics, imo. Though I guess some would like the whole "zoom in" feature.

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  • 4 years later...

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