OreEnthusiast Posted July 21, 2023 Share Posted July 21, 2023 Even with friendly fire turned off these effects can still hit players. The Sledge turret can be used directly by holding it and using it on another player. This actually causes a few other bugs as a result. The Stun Baton's repulsor effect does the same but you can't hit a player directly. Instead they have to be standing either near you or a zombie you're hitting when you hit something for it to go off. The second one in particular has pretty much completely stopped the ability for me to participate in a melee fight with my buddy in co op. In some cases it's really bad such as knocking him off the roof of a skyscraper POI despite him standing behind me while I was meleeing zombies. In other cases this can actually cause someone to ragdoll inside of blocks like when I stunned him in our horde base and he got trapped in the wall. 1 Link to comment Share on other sites More sharing options...
NekoPawtato Posted July 21, 2023 Share Posted July 21, 2023 8 hours ago, OreEnthusiast said: Even with friendly fire turned off these effects can still hit players. The Sledge turret can be used directly by holding it and using it on another player. This actually causes a few other bugs as a result. The Stun Baton's repulsor effect does the same but you can't hit a player directly. Instead they have to be standing either near you or a zombie you're hitting when you hit something for it to go off. The second one in particular has pretty much completely stopped the ability for me to participate in a melee fight with my buddy in co op. In some cases it's really bad such as knocking him off the roof of a skyscraper POI despite him standing behind me while I was meleeing zombies. In other cases this can actually cause someone to ragdoll inside of blocks like when I stunned him in our horde base and he got trapped in the wall. Is this on the experimental A21.1? Link to comment Share on other sites More sharing options...
OreEnthusiast Posted July 21, 2023 Author Share Posted July 21, 2023 1 hour ago, NekoPawtato said: Is this on the experimental A21.1? No this is all happening on A21 stable. Link to comment Share on other sites More sharing options...
NekoPawtato Posted July 21, 2023 Share Posted July 21, 2023 (edited) 36 minutes ago, OreEnthusiast said: No this is all happening on A21 stable. It's a known issue on the stable version. But if it still happens during experimental it would be good to know and could be worth filing a bug report to them. They didn't explicitly mention it on the experimental changelog but I recall reading one of the bug reports a QA staff said the repulsor mod issue was fixed internally and would be in a later update. Not sure about the sledge though edit: found the thread Edited July 21, 2023 by NekoPawtato (see edit history) 2 Link to comment Share on other sites More sharing options...
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