Nolla Posted July 9, 2015 Share Posted July 9, 2015 All, Most of the items in game can be made into items divisiable by 4. 250 is not divisable by 4 - 256 is. 250 would leave 6 over in a new stack, 256 wouldn't. Now is this hard coded into the asset files or can we update the stacknumber whilst keeping EAC intack? Regards Nolla Link to comment Share on other sites More sharing options...
Soylent Posted July 9, 2015 Share Posted July 9, 2015 You can change all those in the items.xml file, under <property name="Stacknumber" value="1" /> Link to comment Share on other sites More sharing options...
Nolla Posted July 9, 2015 Author Share Posted July 9, 2015 So, the stack size is govened by the stacknumber in the items.xml and not hard coded into the asset file. Thus keeping EAC files compliant? Link to comment Share on other sites More sharing options...
Grog Grueslayer Posted July 10, 2015 Share Posted July 10, 2015 Most of the items in game can be made into items divisiable by 4. 250 is not divisable by 4 - 256 is. 250 would leave 6 over in a new stack, 256 wouldn't. Sometimes limits are only because of how the data is stored in the program. If they use a single byte to store the number it's limited to a number between 0 and 255. Making a single byte integer count to 256 when the actual limit is 255 would make the number 0. Link to comment Share on other sites More sharing options...
Valmar Posted July 10, 2015 Share Posted July 10, 2015 @Grog The max stack is much higher than that. No worries there. @Nolla It'd be easy to make this change in the items.xml Get Notepad++. Open Items.xml. Hit Ctrl+F. Click the "Replace" tab. Find: <property name="Stacknumber" value="250" /> Replace with: <property name="Stacknumber" value="256" /> Click "Replace All". Magic happens. Tada. Link to comment Share on other sites More sharing options...
Gamida Posted July 10, 2015 Share Posted July 10, 2015 All, Most of the items in game can be made into items divisiable by 4. 250 is not divisable by 4 - 256 is. 250 would leave 6 over in a new stack, 256 wouldn't. Now is this hard coded into the asset files or can we update the stacknumber whilst keeping EAC intack? Regards Nolla Never really noticed it. Maybe because most times I don't max out my stacks. Some items are made using 2,4,8 or 16 objects. Nice even number. Would clear out a slot if you used the shift key provided you had enough of other needed items. Link to comment Share on other sites More sharing options...
Pvt_Cub Posted July 14, 2015 Share Posted July 14, 2015 Isn't there a way to replace all stack numbers at once? I believe I seen it posted in here before, but forgot it. You did have to go through and manually add tags and amounts to those without it, like food and the like. Link to comment Share on other sites More sharing options...
leilamcdonald Posted April 3, 2020 Share Posted April 3, 2020 Yeah, I haven noticed the same thing, man Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted April 3, 2020 Share Posted April 3, 2020 Good idea actually. Should be done by TFP. Modding the xml is easy, yes, but for people who play MP that´s not an option. Link to comment Share on other sites More sharing options...
Roland Posted April 3, 2020 Share Posted April 3, 2020 This is a necroed thread from 2015. Closing Link to comment Share on other sites More sharing options...
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