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Rework the ammo crafting bundle


Maxil20

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This is my first post so I hope I'm putting this in the correct forum

I've been enjoying Alpha 21 quite a bit lately, playing well over 100 hours these last 2 weeks. One gripe I've always had in Alpha 20 that is still there, however, is the ammo crafting bundle. For anyone who is unaware, the ammo crafting bundle is a tier completion reward that gives 100 gunpowder, buckshots, bullet casings, bullet tips, and paper. The problem is that I cannot see anyone ever taking this in 99% of occasions when there are so many better rewards to choose from (why would I take the bundle to craft shotgun shells, when I could, for instance, take the auto shotgun bundle for both a significant power increase and get 100 shells from said bundle?). Alpha 21 ironically further hindered it's usefulness, because now you can outright just take the crafted ammo as a normal quest reward. 

I suggest that the bundle be reworked to better give more adequate resources at the current stage of the game. I have 2 proposals:

Option A: Keep the bundle as a trader completion reward, but allow it to be tiered and greatly increase the amount of resources you get from said bundle.

-The tier 1 bundle would give you 500 of each "main" resource, allowing someone to craft a reasonable amount of ammo in exchange for forfeiting the other potential rewards. 
-Every tier above 1 would give an additional 500 resources, totaling up to a total of 3000 if you opened up the tier 6 ammo crafting bundle.
-It would still be a "chance" bundle to get, not guaranteed quest rewards like the water filter/bike

I still don't think many people would take it then, but at least it would have a more justifiable reason to be taken. For instance, you could take the T1 ammo bundle if you already have a bike and don't need the guaranteed water filter.

Option B: Remove the bundle from trader tier completion quest rewards, but allow it to be found in end of dungeon/infested chests

-The tier 1 bundle would give you 100 of each "main" resource. Every tier above 1 would give an additional 100 resources, allowing for a maximum of 600 in a tier 6 ammo crafting bundle.
-The bundle in end of dungeon chests would not spawn in tier 1-2 POI's, until your gamestage is high enough. It would start (normally) appearing in Tier 3 chests, gradually becoming more likely to spawn up to tier 5 where it is an ~50% chance.
-Infested chests both allow you to find the bundle normally in tier 2 infested POI's, and are much more likely to spawn. In particular, a T6 infested POI chest would have a 100% chance of containing a tier 6 ammo crafting bundle.

As for how to differentiate between the various bundle tiers, I would say the bullet icon on the front could be color coded to match the tier (in particular, using the colors of the infested cache, as all [Or I think all] 6 of them are unique).

Anyways, that's how I feel I would adjust the bundle to be more suited as a reward for later stages of the game, compared to very early on. I hope it can be adjusted in the future, since it's not exactly in a fun spot right now, especially as a tier reward.

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I don't think I've ever taken an ammo crafting bundle as a reward. I think some balance there to increase their usefulness would definitely entice more players to take it.

 

As a side note, I wonder if TFP have ever considered collecting game analytics to see general player habits. I think it would go a long way to balancing the game before gold.

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