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7 Days to Die 2


mandeglor

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I'd like to ask the guys at Fun Pimps a question, direct and blunty.

 

This game cries out for a technology like Nanite from Unreal Engine...is there any project or idea to create at some point 7 Days to Die 2 in Unreal Engine with Nanite?

 

Thank you.

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I really hope so too. Unity really limits the amount of zombies you can have at once. It sucks so much to have a zombie game, but the world is empty af. I rather can´t destroy literally everything than having nearly no zombies.

 

It´s not going to be their next game though. They are working on a game with Unreal Engine 5 for some time now, but we only know it´s not going to be 7 days to die 2.

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24 minutes ago, pApA^LeGBa said:

I really hope so too. Unity really limits the amount of zombies you can have at once. It sucks so much to have a zombie game, but the world is empty af. I rather can´t destroy literally everything than having nearly no zombies.

 

It´s not going to be their next game though. They are working on a game with Unreal Engine 5 for some time now, but we only know it´s not going to be 7 days to die 2.

 

I also know I mostly likely will not touch it after 7dtd's fiasco, i'll give everything a chance but i'm going to be real hesitant to buy anything else from TFP in the future. If the new game has early access I almost won't touch it for sure after seeing how poorly 7dtd's EA has been with the devs never seeming to decide on anything. Plus I am not sure how modable UE5 is, I like my games to be highly modable as that lets the game have a much longer life. 7dtd only has lasted as long as it has imo because its modable.

 

Doesn't the new game have a seperate dev team though? Which means the current team may start on 7dtd2 after 7dtd1 goes gold. I hope 7dtd2 at release at least has the same features the first game has even in early access.

Edited by Scyris (see edit history)
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@Scyris Unreal Engine is modable, i don´t see why this should have changed with UE5. Conan Exiles has a ton of mods for example.

 

Yeah they hired a bunch of new people because they needed people who know Unreal Engine. So i am not sure how the old team would make part 2, assuming it shouldn´t be done in unity anymore seeing all the engine limits and how UE5 can use voxels aswell. If they do a part 2 and use unity again, i am not interested.

Edited by pApA^LeGBa (see edit history)
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