Lasher Posted June 25, 2023 Share Posted June 25, 2023 So from what I understand the flame traps that were introduced in the new version used to do 10 dmg per tick to zombies. Folk like Jawoodle then used this to route zombies into them which worked as a nice cunning way of disposing of them. TFP's response to this was, as per usual, the nerf bat, and now the flame traps to 1 dmg per tick. So I guess my question is this... Firstly - Why? Why reward someones ingenuity in this way - it's literally a case of "Oh, no - we didn't think of that. We don't want you to play like that" Secondly - how does that make any sense whatsoever - flames now do way more damage to you than zombies. Are they Asbestos zombies now? Once again we have these badly thought out and clearly untested game design mechanics. Is this just being thrown into the game with no thought whatsoever - because it would seem like it. 1 Link to comment Share on other sites More sharing options...
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