arramus Posted January 4 Author Share Posted January 4 Since the Old West Migration Mod was given a few updates with one new POI and a few clean ups and upgrades, these changes are also brought over to Preppocalypse which uses the Old West Migration Mod for its Old West town. Sparks 'n' Hearts brings the potential for an additional vehicle, and a token gesture showing of chems and electronics. These are accessible in other POIs but the ground floor specialises in the chems with upstairs for the electrics. This will give players a strategic quest location if those resources are needed. This is a T2 POI hooked up for clear, fetch, restore power, and infested. The infested gives it that addition T3 opportunity. A few other Old West POIs were clean up with some player building blocks replaced, and further upgrades to Restore Power and Infested where needed. The Old West has very few POIs without Infested status and they will be addressed in a future update. Link to comment Share on other sites More sharing options...
arramus Posted January 4 Author Share Posted January 4 Preppo8K02 has been updated to include 4 instances of 'Sparks 'n' Hearts' with 1 instance in each of the 4 Old West towns. As always, if updating your World prefabs.xml file to give these the chance to appear, make back ups just in case the need to roll back is required. Link to comment Share on other sites More sharing options...
arramus Posted January 6 Author Share Posted January 6 Here is a small update: The Old West Migration Mod received a few more updates for: - Woodpecker (upgraded to Restore Power and Infested) - Meatloaf (upgraded to Infested and replaced some player building blocks with regular) - Gunshop (upgraded to Restore Power and given spear books, lighting rotation tweaks, and decorative additions) Since they are in Preppocalypse, they have been updated in here as well. In addition, the Supply Crate has been replaced with a very simple 'Preppo' version. It is exactly the same crate with 'Supplies' changed to 'Preppo' for wording and the lights and smoke trails removed. The UI and Map icons provide the GPS locator, and this low key version will be just as easy to find with the distance tracking marker. Link to comment Share on other sites More sharing options...
arramus Posted January 6 Author Share Posted January 6 Here's a small update for Preppocalypse which is well overdue. The Swiss Vetterli Rifle has received a mod attachment feature which adds the 'default' small, medium, and large scope, as well as the silencer. This provides it a greater sense of immersion since this rifle doesn't have it owns mod models. There are still others to do but these have been missing for a long time. Link to comment Share on other sites More sharing options...
arramus Posted January 7 Author Share Posted January 7 Hooked up the remaining visual mods for Reflex, Laser, and Light for the Swiss Vetterli. Again, these are the default mod models. The laser and light need a little more work to allow them to switch off with mesh connections and transforms, but that can wait for another day. Link to comment Share on other sites More sharing options...
arramus Posted January 7 Author Share Posted January 7 Preppocalypse is compatible with all of the well known 7D2D Vehicle Mods, and doesn't really need anything special of its own...except for the Preppocalyptic Car. ^^ It's just being tested for quality control and will then be added. It is hooked up in the same way as every other vehicle with crafting skills as per the 4x4, but loot and trader sales as with the Motorcycle for the potential to pick one up earlier in Game Stage. It is also part of a T3 Completion Vehicle Bundle reward. It has reduced drag in water and can hop over small pits in the terrain for any of those buried supply quests and mining holes. It'll be a fun addition. https://www.youtube.com/watch?v=2PWybp9_F7s Link to comment Share on other sites More sharing options...
arramus Posted January 8 Author Share Posted January 8 (edited) Here is a small update for Preppocalypse: - Preppocalyptic Car This car is from the Unity Store and fits well with Preppocalypse. EndZ developer Thee Legion kindly set it up and compiled all the necessary features to make it game ready for 7D2D. It is very much appreciated because I rarely venture in there. Here is how it works and some of the associated features: - Unlocks with the 4x4 at Crafting Skill 70 - Found in loot and at the traders as the same time as the Motorcycle - Has a hop feature to clear smallish holes and low obstacles - Higher Hit Points for extended game play before repairs - Less drag through water - 4 player capacity - Chance to receive a Preppocalytic Car Bundle as a Tier 3 Completion reward and in loot - Speedier than usual but pretty server safe Here is an image to show what to expect. - The Flashlight and Laser on the Swiss Vetterli are functioning appropriately. Edited January 8 by arramus (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted January 12 Author Share Posted January 12 Catfish and Chickens have been added to the trader inventory in the fresh produce group at a lower amount than regular fresh produce. This is to offset custom loot not appearing appropriately. 100% loot does have some drops, but this doesn't match what it is set at. This is exacerbated when loot chance is anything above 100%, and nothing drops at all for very lengthy periods. Link to comment Share on other sites More sharing options...
arramus Posted January 17 Author Share Posted January 17 Here is an update for Preppocalypse: 1. Steel Pan Marlene Marlene has been upgraded to a boss type entities that provide a +10% and +25% gain on the Radiated Marlene version. She carries the High Grade Steel Pan and has her own elimination Quest. The Quest requires she is eliminated with the High Grade Steel Pan just as with other entities and their own weapon types. 2. Vehicles have been given new horns. There'll be Oogahs and Squeekies to play with. 3. A final batch of Old West POIs received their infested status to provide a greater variety of Quests. There are still a few directional torches that require a 90 degree turn here and there due to an A21 update, and they'll be revised as they are noticed. Old West POIs are pretty small and it's not really an issue, but just for good measure. Link to comment Share on other sites More sharing options...
arramus Posted January 18 Author Share Posted January 18 One last entity to accompany the Radiated Big Night Biker, is Big Night Wight. They only appear at night in the biomes and towns. They do not appear in POIs or visit during Horde Night. They are tough, but have a higher chance to drop boss loot when eliminated. They are hooked up to zombie count quests but not to radiated prepper boss quests. Both of these night wanderers are pretty hard to miss. Link to comment Share on other sites More sharing options...
arramus Posted January 19 Author Share Posted January 19 The 'TLS Community' are about to start a combined play through of Preppocalypse with the NPC Mod Add On Packs. The server is based in Oceania for players in that region. For licensing considerations, they have added all of the required mods into a downloadable Modpack that is hidden within their Discord. https://discord.gg/dQmsyg5Z2W 1 Link to comment Share on other sites More sharing options...
arramus Posted January 23 Author Share Posted January 23 Here's a small update for Preppo. - The Compound This POI will appear in the Wilderness in any biome. It was made in A19 to emulate The Compound from Mad Max 2. It returns for A21 as a Tier 4 POI hooked up to clear, fetch, restore power, and infested. It contains only the bad ass zombie group in the main areas with the boss types in the final loot area. - Preppo8K02 World has been updated to include 4 instances of The Compound. They have been hand placed close to existing towns because that is where the flattest areas are located. For anyone wishing to update their World, it just needs updating Preppocalypse to grab the POI and installing the new World. This has been tested on an existing World on a dedicated server and players saves and World saves were error free. As always though, make backups if you attempt the update. - Twin Stables was updated to Restore Power and Infested to add additional T2 options. Link to comment Share on other sites More sharing options...
arramus Posted January 25 Author Share Posted January 25 Here's an update for Preppocalypse: Big Night Screamer The Big Night Screamer will appear in Night groups long with Big Night Biker and Big Night Wight. At this time she will not be able to call others to assist her. However, she can also be called if a player is causing too much 'heat' and at that time her calls will become active and attract her friends. Here are some of her features: - She walks like a spider and can jump - She can stand up and fire plasma bolts - She is added to the Screamer Quest - She will appear during Horde Night in the same waves as the Domolisher - She can cause 250 block damage (Demolisher does 500) Link to comment Share on other sites More sharing options...
justkingdion Posted January 27 Share Posted January 27 (edited) I love all these updates! Preppocalypse has been a mainstay of my playthroughs for the last few months, I'm very passionate about it. Is there any way I could reach you privately about your licensing terms, arramus? Edited January 27 by justkingdion (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted January 27 Author Share Posted January 27 I tend to hang around Guppy's Modding Discord these days https://discord.com/invite/3aWeEGrjJK There's a channel called preppo_ow_arramus in there for Preppocalypse and Old West Migration Mod things. I tend to discuss things quite openly though. I closed the ability to receive DMs/PMs because it can get a bit too much to receive troubleshooting messages on a one to one basis where any resolution can benefit another. Link to comment Share on other sites More sharing options...
arramus Posted February 6 Author Share Posted February 6 Here's a small update for Preppo. 1. Big Night Cop. He appears in the night spawning groups along with the other big night entities, and Horde Night. His tell tale light is similar to his contemporaries but in his own special way. 2. Loot bag stay time has been further increased a little to support servers with 2 hour day cycles. 3. A few items have increased their stacking capacity. 2 Link to comment Share on other sites More sharing options...
arramus Posted February 11 Author Share Posted February 11 Here is an update for Preppocalypse: 1. Prepper Stockpile Part 5 The initial prepper quest has been given a Part 5 with 5 individual tasks. Part 5 is all about defenses with collecting ammo, defensive barricades, and displaying 'ownership'. This concludes the Prepper Stockpile Quest collection of 25 tasks. The final reward is a Preppocalypse Vehicle Parts Reward Crate. 2. Recipe Rebalancing A number of A20 recipes required a significant amount of glue or duct tape. These have been reduced for A21 in consideration of the more limited water supplies for players who prefer to keep one or two water collectors. 2 Link to comment Share on other sites More sharing options...
arramus Posted February 13 Author Share Posted February 13 Here's a small update for Preppocalypse: 1.Pictures and Paintings A21 brought in a variety of new and updated posters and signs that work well as a player decoration. This updates expands the player offerings. 1 Link to comment Share on other sites More sharing options...
arramus Posted February 25 Author Share Posted February 25 Here is a small update for Preppocalypse: 1. Stone axe block damage increases by about 10%. 2. A limited number of regular default POIs have been 'upgraded' with a Preppo Security Corporation theme to increase their Tier Level and challenge as well as provide additional Preppocalypse immersion. They will not replace the original POIs, but RWG will have additional versions to chose from. These include the Working Stiff Superstore with a Preppo Working Stiff Superstore variant. Pass 'n' Gas #9 and #10 given the same naming format. A Kiosk and overhead Bridge have also received a small update and will be most noticeable when passing through the towns and cities. 1 Link to comment Share on other sites More sharing options...
arramus Posted February 26 Author Share Posted February 26 Here is a small update for Preppocalypse: 1. Spartan Sledge Stamina Mod This mod can be attached to the Stone Sledgehammer, Iron Sledgehammer, and Steel Sledgehammer for a 15% reduction in stamina use for primary and secondary hits. It will assist players going head to head with the Sledgehammer Tourist. It can be found in loot as a Mod or Schematic, or purchased from a Trader for a fair price. The recipe requires some Preppocalypse basics. And allows players to do more of that before needing a break to recover some stamina. This was tested on an existing server play through without issue. As always when adding new items, make a back up first just in case a roll back is necessary. The worst that can happen is one of your items will shift to something different so the risk is there. Since nothing is being removed, experience shows nothing critical will happen. Consider the risk before attempting an update. Link to comment Share on other sites More sharing options...
Hell-Fire Posted March 3 Share Posted March 3 Hello, Love the mod so far, especially the killer chickens. I do have a question though about the forge. Is there a way to use the no-smelting forge mod, so we don't have to spend time to smelt in raw materials? Link to comment Share on other sites More sharing options...
arramus Posted March 3 Author Share Posted March 3 The no-smelting forge mods remove the windowForgeInput in the XUi/windows.xml For Preppocalypse, it has been changed to windowThreeForgeInput as it is using Khaine's 3 slot forge. Changing it from: <remove xpath="windows/window[@name='windowForgeInput']" /> to <remove xpath="windows/window[@name='windowThreeForgeInput']" /> will remove the requirement for smelting. In addition, Preppocalypse also adds 3 of its own recipe items to the forge. Steel Nails, Fish Hooks, and Clear Bullet Proof Glass. They use base materials taken from the smelt area and will need to be removed in the same way a no-smelt mod does it, and then readded with the new recipe alternative. A no-smelt mod will show you how to do that by using its existing method as a template. If you need more assistance with that, there is an area in the forum just for that purpose here in Discussions and Requests. https://community.7daystodie.com/forum/40-discussion-and-requests/ Link to comment Share on other sites More sharing options...
Hell-Fire Posted March 4 Share Posted March 4 Arramus, thank you very much for your reply on this. My friend and I are enjoying your mod, especially your western towns you added. We also loved the attack chickens as well. Can't wait to see what other surprises pops up in the next horde night. 1 Link to comment Share on other sites More sharing options...
arramus Posted March 4 Author Share Posted March 4 Here's a small update for Preppocalypse: 1. Boss Fragger and Scorcher The regular Fragger and Scorcher are joined by a boss version with more health, damage resistance, additional damage, and a few cosmetic changes to distinguish. They will appear in the Wasteland and Burnt to replace the 'regular' kind from Day 1. They will also replace the regular kind for Horde Night at the same stage the Demolisher appears and from GS 100 in the boss POIs. They will offer a greater challenge, but also provide a guaranteed loot bag. Link to comment Share on other sites More sharing options...
Alan Lau Posted March 5 Share Posted March 5 I just got killed by what looked like a burnt zombie wearing a stove on its torso. I stared at it coming at me, dumbfounded by what I was looking at, then found out he could set me on fire and kill me very quickly. I chuckled 1 Link to comment Share on other sites More sharing options...
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