Blake_ Posted June 16, 2023 Share Posted June 16, 2023 Unknown if it's most of the time, but after 100% of 6 generated maps showed no trader, I was a bit suspicious. I believe it's a general RWG issue? I don't know if it's known. Link to comment Share on other sites More sharing options...
SylenThunder Posted June 16, 2023 Share Posted June 16, 2023 Off the top of my head the smallest supported map is 4k. Link to comment Share on other sites More sharing options...
unholyjoe Posted June 16, 2023 Share Posted June 16, 2023 10 minutes ago, SylenThunder said: Off the top of my head the smallest supported map is 4k. trouble is in the advanced generation tab where you have these choices (even tho the supported sizes are 6144 - 10240) as per server config comment <!-- If RWG, this controls the width and height of the created world. Officially supported sizes are between 6144 and 10240 and must be a multiple of 2048, e.g. 6144, 8192, 10240. --> Link to comment Share on other sites More sharing options...
Jugginator Posted June 16, 2023 Share Posted June 16, 2023 Yeah so what Joe said. There's been support added for odd-ball sizes such as 2k/3k/4k/5k etc, but they aren't entirely fully functional in that regard. They work to make a world that's usable, but things such as no traders can happen. It's a little of a weird spot, why in the server config it says "officially supported sizes", since we know those work (or should). It's all a WIP and who knows if the oddball sizes will remain for sure, but that's the gist of it. 2 Link to comment Share on other sites More sharing options...
Blake_ Posted June 17, 2023 Author Share Posted June 17, 2023 12 hours ago, Jugginator said: Yeah so what Joe said. There's been support added for odd-ball sizes such as 2k/3k/4k/5k etc, but they aren't entirely fully functional in that regard. They work to make a world that's usable, but things such as no traders can happen. It's a little of a weird spot, why in the server config it says "officially supported sizes", since we know those work (or should). It's all a WIP and who knows if the oddball sizes will remain for sure, but that's the gist of it. I hope they will remain! they are awesome for potato pcs, they use way less memory, and there are tons of packed fun inside! Around 20.6? they were implemented and, to my surprise, they were all functional and more often than not 2k maps used to have at least 1 trader. In a21, with the code change for POI sorting, it seems that particular size has suffered a bit. Biome distribution is also quite off at lower sizes, yet it's still tons of fun to play small maps. Btw, 2k, 3k and 4k maps are perfect for Integrated Graphics too, and I was amazed to get stable 40-60 fps at playable resolutions with an Intel HD graphics from 11 years ago. Modern integrated cards can even do 1080p medium with good stability for those sizes. Link to comment Share on other sites More sharing options...
Jugginator Posted June 17, 2023 Share Posted June 17, 2023 14 minutes ago, Blake_ said: I hope they will remain! they are awesome for potato pcs, they use way less memory, and there are tons of packed fun inside! Around 20.6? they were implemented and, to my surprise, they were all functional and more often than not 2k maps used to have at least 1 trader. In a21, with the code change for POI sorting, it seems that particular size has suffered a bit. Biome distribution is also quite off at lower sizes, yet it's still tons of fun to play small maps. Btw, 2k, 3k and 4k maps are perfect for Integrated Graphics too, and I was amazed to get stable 40-60 fps at playable resolutions with an Intel HD graphics from 11 years ago. Modern integrated cards can even do 1080p medium with good stability for those sizes. Glad to hear that helped, yeah you'll see better performance mostly due to lowered RAM usage, which is what those integrated graphics use. They should stay, just don't know for sure for the future. And yeah RWG is still being patched up, no worries. 1 Link to comment Share on other sites More sharing options...
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