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(A21) Server Side Zombies PLUS


arramus

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  • 1 month later...

Here is a small update for the Server Side Zombies PLUS:

 

1. Boss Fragger and Scorcher (From Preppocalypse Mod)

To increase the challenge from GS200 during Horde Night or for visits to the Wasteland or Burnt Forest Biomes at any time, the Fragger and Scorcher have received an upgrade for their 'Boss' types. They are bigger and badder with higher entity and block damage for melee and ranged. The trade off is a 100% guaranteed boss loot drop on death.

Adding them from GS200 is when radiated entities hit their highest probability spawn chance and the introduction from this stage is balanced.

 

The Boss Fragger is reminiscent of the Juggernaut from previous variations of this mod but with the focus more on entity damage. There will most certainly be base block damage but destruction will be less imminent than their predecessor types. The Boss Scorcher has greater damage and range, so be careful when venturing into the Wasteland when re calibrating your safe area.

 

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2. XP for the Plasma Vulture was slightly increased to be more proportional with other entities.

3. The chicken has been reduced in size because that Cow Skull is a touch overscaled. In A20 it remained the same size as a regular Cow Skull but in A21, it scaled up with the Battle Chicken. Reducing the Battle Chicken size brings the Cow Skill back to a more realistic size. This will reduce clipping and increase the ability to see what else is coming behind it. ^^

4. Localisation and ModInfo to match A21 values since Spanish/LatAm were merged and underscore ModInfo will be a thing for future naming nomenclature.

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  • 2 months later...

Wendigo made its last appearance in A20. The infrastructure for the zombie class that made Wendigo, and other zombies of that style, no longer exists in the game code.

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  • 1 month later...
29 minutes ago, BourbonBeefcake said:

Hi there!

 

Another version and back for more Server-side Zombies! :D 

Don't want to bother, just to ask if there will be a 1.0 version.

 

Thank you so much for everything you are doing!

BourbonBeefcake

 

 

https://community.7daystodie.com/topic/35875-v10-arramus-modlets-harvest-to-seedlings-auto-miner-poi-filler-server-side-weapons-and-more/

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The ability to be able to create and activate Snufkin zombies like the Siren, Banshee, Scarecrow, Geist, and all of those special looking ones is no longer part of the game. That type of zombie and player creation system was slowly being phased out over the Alphas. They could only ever make a return as custom models that would need to be downloaded and installed in everyone's Mods folder. The ability to make one of the existing zombies perform their special effects with the Trader Sounds or Banshee Screams still exists. Without those unique characters, it would be a token gesture.

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On 8/7/2024 at 6:46 PM, Ganeshakw said:

I always included Snuffkins Zs in all my gameplay except a few overhaul mods like DF . It makes me really sad that they cannot be there anymore.

A Banshee Screamer has been added into the V1 collection. She has been brought over from the Preppocalypse Overhaul and given her Snufkin Banshee scream, ability to cause visual distortion and reduce physical abilities. She will bring some additional horror with her plasma bolt ranged attack as well.

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