Rizzano Posted June 11, 2023 Share Posted June 11, 2023 Hey all, I tried google for this question and all I found was importing to a local game. So I went into the editor tools and created a new prefab, saved it, and exported it according to a walkthrough guide. But then the guide tells me how to import it into my saved or continued local game. I cannot seem to find how to import it to my online dedicated server (yes, I have admin rights.) Do I need to put the prefab files somewhere in the world or servers files? Then can I import it? One method did say to go into debug mode, hit z to select a block, and then hit K but K does nothing. I tried that on my server. I don't know if K does something in a local game. Thanks in advance! Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted June 11, 2023 Share Posted June 11, 2023 I believe that in order to get your prefab to work on a dedicated server that you will need to treat it like a mod. There are tutorials here on the forums for that; It may seem daunting, but it's fairly simple. You just need to arrange the files properly and put them in the right place. If you need an example, you can check out how I arranged my files for my Navezgane Regional Airport found on Nexus Mods: https://www.nexusmods.com/7daystodie/mods/2786 Link to comment Share on other sites More sharing options...
Tumble Posted June 13, 2023 Share Posted June 13, 2023 I've tried it with this Videos and it works for me in A20: Link to comment Share on other sites More sharing options...
stallionsden Posted June 13, 2023 Share Posted June 13, 2023 You add poi locally to a map then upload the map to the server. As well as the poi to the right place. Link to comment Share on other sites More sharing options...
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