Burialfaith Posted April 23 Share Posted April 23 (edited) First, good job to the team for creating such a nice game! Here's the features I think should help improve the game: Add much larger trees (like in British Columbia - Canada) Have forests being more dense and with more various tree types Add More recipes Auto-display bird nest on map Auto-travel feature to POI Ability to skip time (like in Oblivion) UFO expansion/DLC with new virus Better zombie AI: while they are not aggroed, while they are fighting and while they hit wall trying to reach you A bigger zombie's density More flying vehicles Ability to update map when new alpha version gets released Ability to merge two maps (with friends' map) or more than 2 maps merged Cross-console for online gameplay Hit the Nintendo market Allow full usage of 12 Gb RAM GPU (to prevent 3D objects from popping on the screen) Go VR Create your own controller with motion sensor (kinda like Wii remote controller) Add option to turn off certain in-game noise (like planes) Add option to edit colors of 3D objects on the world map via an object editor while not in game Add a story ****** Add new animals such as: marmot, chipmunks, snakes, tarantula, birds and beaver (thus river's dam in some biomes) Add sea/water wildlife Add various harvest animations Add more vehicles Add water-based vehicles (kayak, boat) Add bleeding animation both for zombies and the character Dead "Spider Zombie" which has a blown head, shouldn't scream at the same pitch or be able to scream at all Faster map editor (to auto-generate map); 10 minutes is honestly too long to peek a look at a new map Add a stocking area for wood next to firecamp Add tornados that can wipe 3D objects Add thunderstrike leading to burning forest (thus more dense forest^^) which also lead to blueberries groing in the new biome Add ability to create rising-bridge (like a castle gate above a river) Shooting while in a street should awaken all zombies in nearby houses Add more mushroom types Allow users to create dam to produce hydroelectricity Add a food harvest tool Animals and zombies should pop at different locations in the same POI Add snowstorms that can also leaves snow traces on the ground and with snow that can be harvested Add gravity to water (to prevent having holes in lakes or river) Add scarier animations for awakening zombies Add the option to block ressources gathering from certain blocks or objects (such as door) Add metro under cities Add an infection rate/probability (%) when harvesting infected animals or handling uncooked food Allow ability to port characters (with their stats) to new maps The game really needs its own soundtrack. The current music is great 9/10, but... it's pretty much based on the same musical scale as Oblivion and the same soundtrack style as Hearthstone's tavern. Creating a soundtrack which is close to Diablo 1 Tristram theme (more like a creepy style) would be awesome: Player shouldn't be able to drop off a bike going at full speed; there is cinetic energy involved in that process It should be easier to identify a real dead corpse from a sleeping zombie Add animations for broken body parts on zombies, not just removing body parts Its not only the noises that a player makes that should awaken zombies, but zombies creating sounds should also awaken their relatives Add beach and swamp biomes Arrows shouldn't depop within minute (or at all) Again, awesome game!!! Cheers! B Edited April 29 by Burialfaith Added URL for the song that I was talking about (see edit history) Link to comment Share on other sites More sharing options...
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